Armorite School
A society of warrior-alchemist-technicians who utilize heavy armor and complex, experimental weapons and equipment. The front line warriors are trained in the operation and maintenance of the equipment, as well as in the strength training needed to lug the armor about the battlefield. As long as you are a member of the society, refills and replacement parts are free.
![]() Defensive Strike Tier: 1 Card Type: Action Effect: Defense6, NegAttack1, ForwardMove2 |
![]() Shield Charge Tier: 1 Card Type: Action Effect: Defense1, Init2, ForwardMove6 |
![]() Bulwark Tier: 1 Card Type: Stance Effect: Defense4, NegInit2 |
![]() Heavy Armor Tier: 1 Card Type: Passive Equipment Effect: Defense2,WoundBlock1,NegMoveSpeed1,NegAgilitySave3,Negstealth3,NegInit2 A special suit of Ultra heavy armor |
![]() Armorite Endurance Training Tier: 1 Card Type: Passive Effect: MoveSpeed1,AgilitySave3 Specialized strength exercises and endurance training lets you reduce the penalties for using heavy armor in combat. |
![]() Armorite Shield Tier: 1 Card Type: Passive Equipment Effect: Defense 4, RangedDefense6, NegMoveSpeed1,NegAttack2,NegInit2,NegPerception3 An ultra-heavy shield that can double as the floor of a small sized hut. |
![]() Shield Tactics Tier: 1 Card Type: Passive Effect: Defense2 Grants an extra defense when using an Armorite shield. |
![]() Die Hard Tier: 1 Card Type: Passive Effect: DmgPenaltyBlock2 |
![]() Tough Tier: 1 Card Type: Passive Effect: HealthMax2 |
![]() Balanced Strike Tier: 2 Card Type: Action Effect: Defense4, Attack4, NegInit2, ForwardMove2 A strike adapted to your heavy armor which balances attack and defense. |
![]() Bastion Tier: 2 Card Type: Stance Effect: Armor1, Defense4, NegAttack2, NegInit2 This stance makes use of specially re-inforced strike plates in the armor to increase protection even more. |
![]() Combat Feathers Tier: 2 Card Type: Passive Equipment Effect: NegStealth5 A garland of brilliant peacock and parrot feathers are mounted on the helmet along with shiny colored glass, making the character a prominent and attractive target to foes. Especially enticing to low-intelligence creatures. |
![]() Armorite Helmet Tier: 2 Card Type: Passive Equipment Effect: WillSave4 The helmet is encrusted with the dreaming spirits of fossilized sea creatures. These creatures confuse and divert any psychic/mental attacks. |
![]() Combat Breather Tier: 2 Card Type: Passive Equipment Effect: NegPerception2,GasSave8 The helmet is fitted with a charcoal ventilator and a double layer of glass to keep out dangerous fumes. |
![]() Combat Ear Plugs Tier: 2 Card Type: Equipment Effect: NegPercetion2,SoundSave8 The helmet is fitted special ear plugs that can filter out extremely loud noises while leaving moderate noises still somewhat audible. |
![]() Armorite Injectors Tier: 2 Card Type: Equipment,Action Effect: NegWillSave10,PoiseRegain12,DmgPenaltyBlock3,Uses1 The armor is fitted special with injectors that deliver potent combat potions. Regain 10 Poise and ignore 3 levels of wound penalties. Side effects include ... actually ... you do not want to know about the side effects. |
![]() Tough 2 Tier: 2 Card Type: Passive Effect: HealthMax2 |
![]() Massacre Strike Tier: 3 Card Type: Action Effect: Attack10, DamageOnHit8, NegDefense4, NegInit2, ForwardMove4 A minor school of combat particular to the Armorites and certain tribes of crazed berserkers. Used when you are confident that your armor entirely protects you from a weaker opponent and you can simply wade through their attacks. |
![]() Coolant Pack Tier: 3 Card Type: Equipment Effect: FireSave5,NegInit1 Two wine-sack shaped modules mounted on the pauldrons. When activated, covers the outside of the armor in a slowly dripping sheet of syrupy-liquid that rapidly cools on contact with the air, chilling the metal and the user. For the next 20 minutes, has a major bonus to fire saves. Has a secondary mode where the entire coolant reservoir is emptied at once, instantly removing any fire/heat effects on the user. This removes the effect until the coolant can be re-filled. Note: Do not activate this mode in cold conditions. |
![]() Heating Cores Tier: 3 Card Type: Equipment Effect: ColdSave5,NegInit1 A set of 8 rods that are mounted at strategic points in the armor. When activated, the alchemical metals alloyed into the rods will start to catalyze, releasing an intense heat. Grants significant protection against cold attacks for 20 minutes after activating. After that the rods need to be replaced. |
![]() Molten Blade Tier: 3 Card Type: Equipment Effect: DmgOnHitHeat8 A crudely forged sword whose blade has been infused with alchemical metals. After activating the catalyst reservoir in the hilt the sword rapidly heats up to just below its melting point. It will deal severe heat damage to anything it touches. After 3 rounds, the reaction completes and the sword blade will have melted into unusable slag. The heating process also gives off an intense light; please do not look directly at the blade when it is active. |
![]() Nullite Strike Plates Tier: 3 Card Type: Equipment Effect: WoundBlock1,NegInit2 Augments their armor by adding Nullite strike plates. This little understood metal seems to drain kinetic energy, although where the energy ends up is anyone's guess. This skill includes the tools and training needed to handle Nullite without letting it touch your skin or accidentally breathing in its dust. |
![]() Tough 3 Tier: 3 Card Type: Passive Effect: HealthMax3 |
![]() Advanced Shield Tactics Tier: 3 Card Type: Passive Effect: Defense3 Grants additional defense bonus when using your Armorite Shield. |
![]() Armor Faith Tier: 3 Card Type: Passive Effect: PoiseMax6 Your armor is an old comrade and you know its every motion and crevice. You settle yourself in your armor and are re-assured by its protection. |