Revenant School
A person driven by loss and the desire for revenge. Often starts out with an Affliction or two from some terrible encounter with a Monster, or with a slain dog/kid/parent/mentor/significant other/village. While not supernaturally skilled, their burning drive to gain revenge on Monsters/Witches gives them strength in combat. It also makes them surprisingly difficult to kill for good.
![]() Hot Revenge Tier: 1 Card Type: Action Effect: Attack7, DmgOnHit4, NegDefense4, ForwardMove3 |
![]() Chopper Tier: 1 Card Type: Action Effect: Attack2, Defense1, DmgOnHit4, ForwardMove2 |
![]() Remember Losses Tier: 1 Card Type: Action Effect: PoiseRegain8, OneUse |
![]() Cold Purpose Tier: 1 Card Type: Stance Effect: Defense3 |
![]() Bitterness Tier: 1 Card Type: Stance Effect: PoiseRegain3 |
![]() Tough Tier: 1 Card Type: Passive Effect: HealthMax2 |
![]() Die Hard Tier: 1 Card Type: Passive Effect: DmgPenaltyBlock2 |
![]() Hardy Tier: 1 Card Type: Passive Effect: ConSave2 |
![]() Driven Tier: 1 Card Type: Passive Effect: FearSave2 |
![]() Sole Survivor Tier: 1 Card Type: Passive Effect: DeathSave2 |
![]() Experienced Hunter Tier: 1 Card Type: Passive Effect: Hunting2 |
![]() Quiet Hunter Tier: 1 Card Type: Passive Effect: Stealth2 |
![]() Woke Hunter Tier: 1 Card Type: Passive Effect: Perception2 |
![]() Pack Tactics Tier: 2 Card Type: Action Effect: Attack2, Defense2, FreeMove4 |
![]() Grueling Battle Tier: 2 Card Type: Action Effect: Defense5, PoiseRegain2, MoveForward2 |
![]() Feign Flight Tier: 2 Card Type: Action Effect: Defense4, MoveBackwards4, Init2 |
![]() Puncture Tier: 2 Card Type: Action Effect: Bleed3, NegInit4 A cut specifically aimed at an artery. Will cause the target to bleed, and will also make them very easy to track if they run from battle. |
![]() Wary Hunter Tier: 2 Card Type: Stance Effect: Defense3, Perception6, NegInit4 Hard experience has given them an eye for ambushes and deadly situations |
![]() Insane Fury Tier: 2 Card Type: Stance Effect: Attack1, FearSave6 |
![]() Voices from the Past Tier: 2 Card Type: Stance Effect: WillCleanse, OneUse Removes any mental afflictions or debuffs that the character is currently suffering from. A voice from one of their lost loved one's brings the PC back to their senses. |
![]() Hard Luck Tier: 2 Card Type: Passive Effect: NegAfflictionRoll10 Less chance of gaining permanent Afflictions |
![]() Tough 2 Tier: 2 Card Type: Passive Effect: HealthMax2 |
![]() Die Hard 2 Tier: 2 Card Type: Passive Effect: DmgPenaltyBlock2 |
![]() Hardy 2 Tier: 2 Card Type: Passive Effect: ConSave2 |
![]() Driven 2 Tier: 2 Card Type: Passive Effect: FearSave2 |
![]() Sole Survivor 2 Tier: 2 Card Type: Passive Effect: DeathSave2 |
![]() Experienced Hunter 2 Tier: 2 Card Type: Passive Effect: Hunting2 |
![]() From Hell's Heart Tier: 3 Card Type: Action Effect: Attack10, NegDefense2, DmgOnHit10, MoveForward4, OneUse |
![]() Cruel Cut Tier: 3 Card Type: Action Effect: Attack2, Init4, Wound2 |
![]() Best Served Cold Tier: 3 Card Type: Passive Effect: ExtraDeathSave10 If this character ever dies, there is a chance that they do not actually die. On death, roll a D20. On a 10 or higher, the character was only very, very, very close to death. Several minutes after their near death, they are pulled back to consciousness by their unquenchable desire for revenge. It will take them days/weeks to recover, but they are alive. This can let them avoid death in situations like falling 500 feet down a cliff, accidentally drinking a tumbler of hemlock, or having their guts torn out by a bear. Note that this will *not* work if the method of death is too complete and leaves absolutely no chance of survival. E.g. if the character was completely incinerated and is only a pile of ashes, this ability would not take effect. |
![]() Hated Prey Tier: 3 Card Type: Passive Having faced an opponent in battle once, the PC will be able to track it to the ends of the Earth. Gain a +5 to any Hunting skill rolls when tracking the creature. Additionally, has an *almost* supernatural ability to know where the creature is going to go/be. If there is any way through perception, observation, knowledge of the creature's habits, state of mind, etc. that the PC could know where the opponent currently is, they can make a hunting skill roll to locate the target. |
![]() Die Hard 2 Tier: 2 Card Type: Passive Effect: DmgPenaltyBlock2 |
![]() Driven 2 Tier: 2 Card Type: Passive Effect: FearSave2 |
![]() Sole Survivor 2 Tier: 2 Card Type: Passive Effect: DeathSave2 |