The Adventures are still a work in progress. I have not decided whether to keep my current system, or to make it more granular and simulationist in order to have more flexibility in generation. Also, I need to add in many-many more plots, rather than just the vertical slice that I have right now. Currently I just have a few generalist plots plus some many traitor-type plots, which makes it seem like every NPC is a back-biting rebel cultist. That will change as more plot nodes are added with other themes.
Adventure 1: The Revenge of the Greed Gem
Power Level: 37Village Name: Melrose
Tavern Name: The Staggering Eel
Traits:
VillageResource: Grape Vines
VillageOddity: Grudge against neighboring Village
VillageProsperity: Moderate
VillageSize: Small
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Orchard field
VillageLocation: Windmill
VillageLocation: Tavern
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Thick woods outside town
VillageLocation: Cliff face with a 30 ft drop into mining pit
VillageLocation: Grain silo
VillageLocation: Creek bed flowing with water
VillageLocation: Loner's wattle-daub hut
Creature1:
Karpashian Greed Crocodile
Power Level: 37
Mystic, Mind, Mutant, Mirror
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 35
Health: 35
Init: -2
DefenseMod: 3
AttackMod: -6
Traits:
Aspect: Gems: Made out of an assemblage of animated gems and wire. Bonus to resist fire. Immune to most poisons. Has 1 natural armor.
Frame: Crocodile
Size: Medium Sized
Health: Very Tough: This creature does not die easily, and will fiercely hold on to life. To put it down will require multiple grievous wounds. +25 Health.
Reflex: Slow Reflexes: This creature has the reflexes of a librarian. Init -2, Attack/Def -1
Strength: Weak: This creature is surprisingly weak for its size and appearance. Farmers should still be afraid of it. -2 atk, -4 dmg.
Attack: Telekinesis: Can move and throws things up to human size by using just its concentration. Usable 10 times per day. Can be avoided by taking cover, dodging at close range, or possibly other means.
Attack: Snake Legs: The rear third of the creature is that of a giant snake. Adds an extra action slot for the tail to grasp and crush.
Defense: Spell Immunity 2: No damage from spells, +10 to saving throw and immediate saving throw.
Weakness: Tasteless: Has no mouth feel; cannot taste or other wise use its mouth to tell what it is eating.
Weakness: Vulnerable to Man Urine: Cannot stand Man Urine. Will burn the creature's skin and poison its body. Depending on amount of exposure, and takes a -1 to -4 Malus per application. Lasts until next full rest.
Weakness: Motion Sight: Cannot see creatures that are motionless. The less motion/movement a person makes, the more difficult it will be for this creature to see/target them. Can use scent and sound and intuition if it knows/suspects a character is at a certain area but "invisible".
Appearance: Has three eyes.
Appearance: Has baby-sized hands growing out over its entire body.
NumAppearing: Packs of 2
Spore: Mirrors warp where ever it goes
Smell: Smoke
VictimChoice: Taste for Horses
VictimWound: Prefers to drown victims, and then eats the water-logged bodies.
Arrive at afflicted Village
12:00 AM -- Tavern
The adventures arrive at a village that has been attacked by an Karpashian Greed Crocodile (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Nerrrrrd
2:00 PM -- Creek bed flowing with water
The WitchHammers run into the traitor Sugiura, who is hurrying through the streets being made fun of by some local laborers. Sugiura is an angry nerd, bitter from years of social and romantic embarrassments, and wishes to use the HexBeast as an instrument of revenge on their community. They have seen the HexBeast kill, from a distance, and are now working in secret to help the HexBeast destroy the village. They are unhappy to see the WitchHammers, as the WitchHammers might foil their vengeance. However they are a physical and social coward, so their means of working against the WitchHammers are somewhat limited. They will be nervous (even more than usual) if talking to the WitchHammers and not particularly good about hiding their anger at the laborers and other townsfolk.
Imperial Spy Renders Judgment
4:00 PM -- Tavern
Imperial spy Sugiura has been watching the WitchHammers and has come to an opinion about their methods, effectiveness, and loyalty. He will let them know in private his opinion, and that he will be sending a letter on to headquarters with his opinion. If the WitchHammers do not pass his judgment, he will strongly encourage them to do better. If they do pass his judgment, he will encourage them to keep up their service and let them know that they will be receiving a reward.
Meet the Kind Monster Tamer
6:00 PM -- Thick woods outside town
The WitchHammers run into Kitari who is trying to tame the monster. Kitari is rubbernecking at a cart with a broken wheel. Kitari is kind hearted but badly misguided, and cares for the beast like one might for a favorite pet. They are worried that the WitchHammers will kill or drive away the creature, which has been coming to them regularly for (non-human) food. They think they can tame the beast and make it safe and useful to be around. Despite their delusions, not willing to kill or hurt people to defend the beast.
Helpful Spy Breaks Cover
8:00 PM -- Orchard field
The Imperial spy Sugiura has been watching the WitchHammers and has decided their hunt is more important than his mission. He will follow and observe them unobtrusively and under cover, and will come to their aid if they enter combat. The spy will not break cover until necessary, but will intervene quickly once a combat begins.
Imperial Spy Gives Information
12:00 PM -- Tavern
Imperial spy Sugiura has been watching the village and the WitchHammers and has decided to quietly assist them. He will have an anonymous letter delivered to them, detailing one or more secrets he has learned about the village and the creature. The secret(s) should be helpful and true, even if the source is uncertain.
Find a large pile of meat-treats
6:00 AM -- Clear grove of flowers in the thick woods outside town
The traitor Kitari has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Gravelle has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.
Goose Chase by Traitor
8:00 AM -- Windmill
The traitor Kitari tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Kitari has seen it first hand. Will try to avoid going with the WitchHammers, since Kitari wants to use the time to complete their own plans with the creature.
Bad Traitor no traiting
10:00 AM -- Clear grove of flowers in the thick woods outside town
A child will try to tell the WitchHammers info about the Traitor Kitari. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.
Scary Tales from Traitor
12:00 AM -- Creek bed flowing with water
The traitor Kitari tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.
Villager reports spore.
2:00 PM -- Dramatic, 100ft waterfall
Ponder comes to the players and reports that they have found Spore from the creature. Spore is:
Mirrors warp where ever it goes
Poison by Traitor
4:00 PM -- Dramatic, 100ft waterfall
The traitor Sugiura will try to poison the WitchHammers using Choking Poison added to their Ham. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.
Eldritch sticks found in woods
6:00 PM -- Ancient, large, and lightning-blasted oak
The villager Drexell reports to the WitchHammers that they have found strange signs and sigils in the woods. Will take the WitchHammers out there, but on inspection they will probably be able to tell that this was just random chance, pagan worshipers, an arts and crafts project, a fallen hut, etc. rather than actual deviltry.
Defend the Precious the HexBeast
8:00 PM -- Tavern
The HexBeast has been found and the PCs prepare for battle. The traitor Kitari steps up to defend their project/pet/love. They are killed by it and then the fight begins.
Separate Sheep from Flock
12:00 PM -- Tavern
The traitor Sugiura will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.
Villager is severely wounded by beast
6:00 AM -- Cliff face with a 30 ft drop into mining pit
Drexell limps into the village, having been severely wounded by Karpashian Greed Crocodile. They can gasp a few words, but will be largely unresponsive and on deaths door even if they get prompt care. Without prompt care, will die within the hour.
Villager's property destroyed by monster (false)
8:00 AM -- Loner's wattle-daub hut
The villager Hanns reports that their finest cow was destroyed by the monster.
Goose Chase
10:00 AM -- Tavern
The villager Drexell accidentally reports a sighting of the HexBeast at a distant location and potentially sends them on a goose chase, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will inaccurately describe the creature, since the Drexell has never seen it firsthand. Will try to avoid going with the WitchHammers, since Drexell does not want to be killed by the creature.
Call the Vicious HexBeast
12:00 AM -- Cliff face with a 30 ft drop into mining pit
The Traitor Sugiura dramatically calls the HexBeast Karpashian Greed Crocodile to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Sugiura bloodily at the start of the fight. Sugiura will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.
NPC 1:
Bitton
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Imperial Spy
VillagerQuirk: Very soft voice
VillagerPcRelation: Cheerful and Generous. A fortunate person who has a positive outlook on life.
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: casually observing the actions of the main NPC.
NPC 2:
Heloise
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Plague Doctor
VillagerQuirk: Has an extra-ordinary beard. Long and flowing and lush
VillagerPcRelation: Helpful; has a Servile personality in general.
CommonTask: shopping for dry goods
CommonTask: dissecting a corpse
CommonTask: sitting outside and reading a book
NPC 3:
Artez
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Rebel
VillagerQuirk: Highly attractive. Smooth and symmetrical body, nice muscle tone and grooming
VillagerPcRelation: Unhelpful; family member(s) kiled by Witches, and blames WitchHammers for failing to stop it.
CommonTask: grimly drinking self into a stupor
CommonTask: selling stolen trade goods silks(?)
CommonTask: watching the birds and clouds
NPC 4:
Hanns
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Grave Digger
VillagerQuirk: Missing an ear (bitten off by Coyote)
VillagerPcRelation: Mildly unhelpful, through sheer laziness. The less work it requires the more helpful they will be.
CommonTask: keeping grim watch over his field
CommonTask: light heartedly drinking at the tavern
CommonTask: watching the birds and clouds
NPC 5:
Drexell
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Plague Doctor
VillagerQuirk: Body has numerous red and inflamed boils
VillagerPcRelation: Helpful and happily flirty. They like people in general and will try to get with the most likely WitchHammer.
CommonTask: sitting outside and reading a book
CommonTask: dissecting a corpse
CommonTask: rubbernecking at a cart with a broken wheel
NPC 6:
Ponder
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Cut-purse
VillagerQuirk: Has an old slave-tattoo
VillagerPcRelation: Unhelpful; they are just generally sadistic and are happy to see WitchHammers or others get hurt.
CommonTask: watching the birds and clouds
CommonTask: light heartedly drinking at the tavern
CommonTask: drawing water from the town well
NPC 7:
Chasity
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Herder
VillagerQuirk: Eyes are two different colors. (It is genetics, not magic)
VillagerPcRelation: Unhelpful; they are just generally sadistic and are happy to see WitchHammers or others get hurt.
CommonTask: resting peacefully in nature
CommonTask: driving a flock of animals near the outskirts of town
CommonTask: light heartedly drinking at the tavern
NPC 8:
Gravelle
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Village Constable
VillagerQuirk: Stutters
VillagerPcRelation: Suspicious and unhelpful unless verified. Has been burned before.
CommonTask: organazing a party of men to act as a guard
CommonTask: walking to their job
CommonTask: shaking down a worker for small change
NPC 9:
Sugiura
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Imperial Spy
VillagerQuirk: Only has one eye, other is a poorly made glass imitation eye
VillagerPcRelation: Unhelpful; finds WitchHammers to be exotic and we don't like that in our town.
CommonTask: writing letters, in code, to be sent by his contact back to the regional capital. Will mention WitchHammers actions and recent events.
CommonTask: casually observing the actions of the main NPC.
CommonTask: rubbernecking at a cart with a broken wheel
NPC 10:
Kitari
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Plague Doctor
VillagerQuirk: Devout believer in Mercatoria. Extremely intolerant of people who contradict that faith.
VillagerPcRelation: Helpful due to an obedience/belief in the established order.
CommonTask: dissecting a corpse
CommonTask: sitting outside and reading a book
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
Adventure 2: The Curse of the Bush Cangrejo
Power Level: 81Village Name: Brora
Tavern Name: The Running Jester
Traits:
VillageResource: Frontier Fort
VillageOddity: Has a locally famous pie baking contest
VillageProsperity: Rich
VillageSize: Large
VillageLocation: Windmill
VillageLocation: Loner's wattle-daub hut
VillageLocation: Cross roads near town
VillageLocation: Sheep paddock
VillageLocation: Creek bed flowing with water
VillageLocation: Church
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Thick woods outside town
VillageLocation: Wheat field, uncut
Creature1:
Chelgrian Crabherb
Power Level: 81
Nature, Poison, Mutant, Mind
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 52
Health: 65
Init: 7
DefenseMod: 18
AttackMod: 11
Traits:
Aspect: Vines: Made out of animated vines, leaves, and flowers. Immune to many poisons. Has 1 Natural armor and + 10 hp.
Frame: Crab
Size: Small Sized: -2 attack, +2 def, -5 HealthMax
Health: Nigh-Unkillable: This creature refuses to die, and must be hacked apart. It will shrug off wounds that would kill a normal beast. +50 Health.
Reflex: Olympian Reflexes: This creature has amazing reflexes. In the entire world there are only a few humans who could best it without magic. +7 init, +6 attack/def.
Strength: Unstoppable strength: This creature has a strength completely out of proportion to its physical form. It can bend plate metal like putty, or throw a church bell across town. Even a glancing blow from the creature can be fatal. +6 atk, +15 dmg.
Attack: Polymorphic Touch: This attack is applied by Touch.
Ability: One Mean Cat: Visually, the creature appears to be a cute/appealing animal, such as a Ferret. This is true even if the creature attacks. A character can try to dispel the illusion with a Medium will save, once per turn.
Weakness: Motion Sight: Cannot see creatures that are motionless. The less motion/movement a person makes, the more difficult it will be for this creature to see/target them. Can use scent and sound and intuition if it knows/suspects a character is at a certain area but "invisible".
Weakness: Soft Underbelly. Takes 3x damage when prone or if attacker is beneath it.
Appearance: This creature is luminescent, and at night can be seen with flickering patterns of fire-fly light running across its body.
Appearance: Is grossly fat.
NumAppearing: Solitary
Spore: Its passing drains the water from plants and trees, leaving brown and dehydrated husks. In areas where it has spent time the vegetation is particularly dry and dead.
VictimChoice: Taste for Men
VictimWound: Victim's faces are chewed off
Arrive at afflicted Village
12:00 AM -- Church
The adventures arrive at a village that has been attacked by an Chelgrian Crabherb (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Monster Lover
2:00 PM -- Wheat field, uncut
The WitchHammers run into Armonia who has seen and fallen in love with a HexBeast. Armonia is walking to their job. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their crush and to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...
Meet the Monstropologist
4:00 PM -- Cross roads near town
The WitchHammers run into Neferet who has seen and wishes to study the HexBeast. Neferet is shopping for dry goods. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their research, and maybe even to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...
Goose Chase by Traitor
6:00 PM -- Cross roads near town
The traitor Neferet tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Neferet has seen it first hand. Will try to avoid going with the WitchHammers, since Neferet wants to use the time to complete their own plans with the creature.
Poison by Traitor
8:00 PM -- Cross roads near town
The traitor Neferet will try to poison the WitchHammers using Blinding Poison added to their Beef Stew. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.
Scary Tales from Traitor
12:00 PM -- Wheat field, uncut
The traitor Armonia tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.
Villager is severely wounded by beast
6:00 AM -- Loner's wattle-daub hut
Steinham limps into the village, having been severely wounded by Chelgrian Crabherb. They can gasp a few words, but will be largely unresponsive and on deaths door even if they get prompt care. Without prompt care, will die within the hour.
Find a large pile of meat-treats
8:00 AM -- Creek bed flowing with water
The traitor Neferet has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Mayborne has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.
Defend the Precious the HexBeast
10:00 AM -- Pond with ducks, and/or angry geese
The HexBeast has been found and the PCs prepare for battle. The traitor Neferet steps up to defend their project/pet/love. They are killed by it and then the fight begins.
Eldritch sticks found in woods
12:00 AM -- Sheep paddock
The villager Yari reports to the WitchHammers that they have found strange signs and sigils in the woods. Will take the WitchHammers out there, but on inspection they will probably be able to tell that this was just random chance, pagan worshipers, an arts and crafts project, a fallen hut, etc. rather than actual deviltry.
Players find dead villager
2:00 PM -- Thick woods outside town
Players find the body of Hansberry, killed by Chelgrian Crabherb in its characteristic fashion.
Poison and knives by Traitor
4:00 PM -- Thick woods outside town
The traitor Armonia will try to poison the WitchHammers using Soporific Poison added to their Apple Juice. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will stick around to try and finish off any weakened WitchHammers, and then flee into the forest once the odds look too bad.
Foul house smells
6:00 PM -- Pond with ducks, and/or angry geese
A WitchHammer notices a foul smell coming from the house of the traitor Armonia. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.
Boozing by traitor
8:00 PM -- Sheep paddock
The traitor Armonia tries to get the WitchHammers passed out drunk, both to find out information from them and to help them die on the following day. Will pay for all the beer and food, will toast the WitchHammers, and will do their best to get them completely soused. Will hail them as heroes of the village, will suggest they try one more drink of the village's special brew, will challenge them to drinking contests.
Honeypot Traitor
12:00 PM -- Church
The traitor Armonia will try seduce one of the WitchHammers and separate them from the group. They will then call the Hexbeast to murder the WitchHammer. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive.
Defend the Precious the HexBeast
6:00 AM -- Church
The HexBeast has been found and the PCs prepare for battle. The traitor Armonia steps up to defend their project/pet/love. They are killed by it and then the fight begins.
NPC 1:
Steinham
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Hermit
VillagerQuirk: Wooden nose; they lost their nose to an angry lover
VillagerPcRelation: Mildly unhelpful, through sheer laziness. The less work it requires the more helpful they will be.
CommonTask: drawing water from the town well
CommonTask: watching the birds and clouds
CommonTask: fasting on top of a rock
NPC 2:
Yari
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Slave Driver
VillagerQuirk: Has an elaborately coiffed and curled mustache that is their pride and joy.
VillagerPcRelation: Helpful due to an obedience/belief in the established order.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: brutally beating a recalcitrant slave
CommonTask: grimly drinking self into a stupor
NPC 3:
Hansberry
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Cat Burglar
VillagerQuirk: Mouth is very puckered. Reminds you a bit of a cat's ass.
VillagerPcRelation: Very helpful; was raised on tales of the WitchHammer's and their adventures.
CommonTask: walking to their job
CommonTask: watching the birds and clouds
CommonTask: light heartedly drinking at the tavern
NPC 4:
Tilda
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Fisher
VillagerQuirk: Has golden tooth (is a family heirloom; passed down from parent to child)
VillagerPcRelation: Very helpful; WitchHammers helped save their family back when they were a kid.
CommonTask: watching the birds and clouds
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods
NPC 5:
Mayborne
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Anthropologist (performing studies on the various subject peoples of the Empire)
VillagerQuirk: Has overly large ears
VillagerPcRelation: Potentially helpful; they believe in gentility and good breeding and will respond well to politeness. Will quickly turn sour and recalcitrant if faced with rudeness though.
CommonTask: drawing water from the town well
CommonTask: walking to their job
CommonTask: shopping for dry goods
NPC 6:
Shaka
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Female
VillagerJob: Grave Robber
VillagerQuirk: Grossly overweight
VillagerPcRelation: Venal. Will help, but must always be pushed/bribed.
CommonTask: watching the birds and clouds
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well
NPC 7:
Kucan
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Inn Keep
VillagerQuirk: Rarely bathes, and it shows
VillagerPcRelation: Potentially helpful; they believe in gentility and good breeding and will respond well to politeness. Will quickly turn sour and recalcitrant if faced with rudeness though.
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well
CommonTask: walking to their job
NPC 8:
Kokoa
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Imperial Lieutenant
VillagerQuirk: Large scar down across eye (fighting bandits/bandit hunters)
VillagerPcRelation: Secret Witch Sympathsizer. Will be as unhelpful/misleading as they think they can get away with, with occasional forays into trying to get the WitchHammers actively killed.
CommonTask: writing plans for patrol routes, supplies, garrisons
CommonTask: executing captured rebels
CommonTask: walking to their job
NPC 9:
Armonia
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Herder
VillagerQuirk: Has a rather enormous neck goiter
VillagerPcRelation: Cowardly. Very scared by events, will do little and will often hide.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: resting peacefully in nature
CommonTask: walking to their job
NPC 10:
Neferet
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Apothecary
VillagerQuirk: Speaks in mono-syllables
VillagerPcRelation: Unhelpful; they think WitchHammers bring monsters rather than the other way around.
CommonTask: hawking their wares in the main street
CommonTask: shopping for dry goods
CommonTask: sitting outside and reading a book
Adventure 3: The Lame Murder
Power Level: 26Village Name: Inverurie
Tavern Name: The Running Pony
Traits:
VillageResource: Bountiful Peach Orchards
VillageOddity: Grudge against neighboring Village
VillageProsperity: Moderate
VillageSize: Small
VillageLocation: Windmill
VillageLocation: Tavern
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Graveyard
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Cliff face with a 30 ft drop into mining pit
VillageLocation: Sheep paddock
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Thick woods outside town
Creature1:
Idiran Etherphant
Power Level: 26
Entropy, Elusive, Mind
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 25
Health: 30
Init: 0
DefenseMod: 2
AttackMod: -2
Traits:
Aspect: Ghost: Made out of ectoplasm and a cold and drifting light. Immune to poisons. Can escape anything but an airtight room, has night vision.
Frame: Elephant
Size: Small Sized: -2 attack, +2 def, -5 HealthMax
Health: Solid: This creature is tougher than it looks, and more resistant to harm than a natural beast. +5 Health.
Reflex: Human Reflexes: This creature has the reflexes of an average, active human being.
Strength: Strong: This creature is stronger than most men. Its grip is painful. +2 dmg.
Attack: Mind Wipe: A hard mind save that is conveyed by touch. Failed saves disables all of the person's memories over a 3 round period. If the person survives, they will start to regain their lost memories (or at least most of them) will after a 72 hour period.
Weakness: Vulnerable to Urine: Cannot stand Urine. Will burn the creature's skin and poison its body. Depending on amount of exposure, and takes a -1 to -4 Malus per application. Lasts until next full rest.
Weakness: Skin Shield: Needs to wear the skin of other creatures in order to survive in the world. Otherwise loses powers, takes Malus.
Weakness: Bell Fear: The creature hates and fears the sound of bells. The larger and purer the bell tone, the more the creature will quake and the more pain it feels in its bones. Malus ranges from -1 to -10, depending on the size and closeness of the bell tone.
Appearance: Its tongue is long and deeply forked.
Appearance: Glowing Ice Blue eyes
NumAppearing: Solitary
Spore: Leaves behind owl like pellets of bone, hair, fur, and feathers. Also bits of metal, buckles, coins from people it has eaten.
VictimChoice: Does not target farmers
VictimWound: Only eats its victim's femurs.
Arrive at afflicted Village
8:00 AM -- Tavern
The adventures arrive at a village that has been attacked by an Idiran Etherphant (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Bad food
10:00 AM -- Cliff face with a 30 ft drop into mining pit
The food, if any, supplied by the villagers is bad. It will result in stomach aches, vomiting, and general malaise for the a full day before the symptoms come somewhat under control. You can treat this as a -2 Malus to all rolls for the duration.
Meet the Nerrrrrd
12:00 AM -- Dramatic, 100ft waterfall
The WitchHammers run into the traitor Yaiden, who is hurrying through the streets being made fun of by some local laborers. Yaiden is an angry nerd, bitter from years of social and romantic embarrassments, and wishes to use the HexBeast as an instrument of revenge on their community. They have seen the HexBeast kill, from a distance, and are now working in secret to help the HexBeast destroy the village. They are unhappy to see the WitchHammers, as the WitchHammers might foil their vengeance. However they are a physical and social coward, so their means of working against the WitchHammers are somewhat limited. They will be nervous (even more than usual) if talking to the WitchHammers and not particularly good about hiding their anger at the laborers and other townsfolk.
Poison by Traitor
2:00 PM -- Windmill
The traitor Yaiden will try to poison the WitchHammers using Blinding Poison added to their Mushroom Soup. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.
Goose Chase by Traitor
4:00 PM -- Windmill
The traitor Yaiden tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Yaiden has seen it first hand. Will try to avoid going with the WitchHammers, since Yaiden wants to use the time to complete their own plans with the creature.
Scary Tales from Traitor
6:00 PM -- Windmill
The traitor Yaiden tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.
Separate Sheep from Flock
8:00 PM -- Cliff face with a 30 ft drop into mining pit
The traitor Yaiden will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.
Defend the Precious the HexBeast
12:00 PM -- Windmill
The HexBeast has been found and the PCs prepare for battle. The traitor Yaiden steps up to defend their project/pet/love. They are killed by it and then the fight begins.
Meet the Fan of Purity of Essence
6:00 AM -- Ancient, large, and lightning-blasted oak
The WitchHammers run into Kulikov who has seen the HexBeast kill and admires its sublime ferocity. Kulikov is washing blood off a cutting block. Kulikov is somewhat insane and not particularly nervous; they will want to see the HexBeast kill the WitchHammers and others, and will try to help the beast along with its divine violence. They will try to find out what they can about the WitchHammers. They will also try to attach themselves to the WitchHammers with offers of help, assistance, guidance, etc. This way they can better betray them later. The encounter should also give some hint as to the fact that Kulikov is somewhat off in the head.
Copy cat killing
8:00 AM -- Dramatic, 100ft waterfall
The traitor Kulikov kills a villager in order to try and emulate the monster. The body will be found in a similar state as if it had been killed by the HexBeast, but not quite so (since it was just a human who did it rather than a force of terrible magic).
False accusation by villager
10:00 AM -- Graveyard
The villager Santaolalla accuses Feilds of being in league with the HexBeast. They should be beaten, confined, and or killed!
Foul house smells
12:00 AM -- Graveyard
A WitchHammer notices a foul smell coming from the house of the traitor Kulikov. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.
Goose Chase
2:00 PM -- Tavern
The villager Arnie accidentally reports a sighting of the HexBeast at a distant location and potentially sends them on a goose chase, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will inaccurately describe the creature, since the Arnie has never seen it firsthand. Will try to avoid going with the WitchHammers, since Arnie does not want to be killed by the creature.
Players find dead villager
4:00 PM -- Windmill
Players find the body of Flavia, killed by Idiran Etherphant in its characteristic fashion.
Scary Tales from Villager
6:00 PM -- Dramatic, 100ft waterfall
Duchannes comes to the WitchHammer with tales of terror and telling them the HexBeast is very, very, very murderously dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. No real reason to tell the tales (they might even be true_, just like scaring people and feeling important
Honeypot Traitor
8:00 PM -- Graveyard
The traitor Kulikov will try seduce one of the WitchHammers and separate them from the group. They will then call the Hexbeast to murder the WitchHammer. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive.
Villager beats off monster (false)
12:00 PM -- Ancient, large, and lightning-blasted oak
The villager Santaolalla reports that they were attacked! Will say this loudly and too anybody that will listen, how they were attacked but drove off the monster. This made up to make them look brave and to cover up the fact that a cat badly scratched them.
Call the Cunning HexBeast
6:00 AM -- Windmill
The Traitor Kulikov dramatically calls the HexBeast Idiran Etherphant to fight the WitchHammers, and declares their attachment to it. The creature will answer the call. It has some affection for its caller, and will not kill them until after everyone else is dead or fled. Kulikov will act and fight for the HexBeast, not realizing their eventual fate.
NPC 1:
Kion
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Cartographer
VillagerQuirk: Is the scion of an Empire noble family who is slumming it and taking a role far below their status
VillagerPcRelation: Fearful of recent events/deaths and wants to help because of that.
CommonTask: sitting outside and reading a book
CommonTask: drawing water from the town well
CommonTask: watching the birds and clouds
NPC 2:
Santaolalla
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Imperial Soldier 3rd class
VillagerQuirk: Has an old slave-tattoo
VillagerPcRelation: Unhelpful; they think WitchHammers bring monsters rather than the other way around.
CommonTask: grimly drinking self into a stupor
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well
NPC 3:
Duchannes
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Village Idiot
VillagerQuirk: Speaks about self in the third person
VillagerPcRelation: Unhelpful; used to be a WitchHammer until the trauma and terror became too much for him.
CommonTask: light heartedly drinking at the tavern
CommonTask: doing awkward somersaults
CommonTask: grimly drinking self into a stupor
NPC 4:
Arnie
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Cartographer
VillagerQuirk: Has peg leg
VillagerPcRelation: Helpful; has a prized pig (default name: Muriel) and doesn't want any monster to eat it.
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
NPC 5:
Breech
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Miner
VillagerQuirk: Very soft voice
VillagerPcRelation: Secret Witch Sympathsizer. Will be as unhelpful/misleading as they think they can get away with, with occasional forays into trying to get the WitchHammers actively killed.
CommonTask: drawing water from the town well
CommonTask: shopping for dry goods
CommonTask: washing tailings into a river
NPC 6:
Flavia
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Miner
VillagerQuirk: Lots of large and various facial warts
VillagerPcRelation: Helpful and comically bad at flirting. They like people in general and will try to get with the WitchHammer/player who most obviously would be made uncomfortable by that.
CommonTask: walking to their job
CommonTask: watching the birds and clouds
CommonTask: grimly drinking self into a stupor
NPC 7:
Feilds
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Rat Catcher
VillagerQuirk: Completely and Brutally Honest
VillagerPcRelation: Fearful of recent events/deaths and wants to help because of that.
CommonTask: drawing water from the town well
CommonTask: grimly drinking self into a stupor
CommonTask: light heartedly drinking at the tavern
NPC 8:
Hankel
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Female
VillagerJob: Chimney Sweep
VillagerQuirk: Has peg leg
VillagerPcRelation: Gracious and welcoming. Enjoys people's company and takes care of guests in a generous and warm fashion.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well
CommonTask: shopping for dry goods
NPC 9:
Kulikov
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Butcher
VillagerQuirk: Has horrible pock marks from childhood disease
VillagerPcRelation: Unhelpful; he finds WitchHammers to be arrogant bastards, and will do what he can to bring them down a notch without overly risking himself.
CommonTask: washing blood off a cutting block
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: shopping for dry goods
NPC 10:
Yaiden
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Country Doctor
VillagerQuirk: Mute (tongue cut out by bandits?)
VillagerPcRelation: Secret Witch Sympathsizer. Will be as unhelpful/misleading as they think they can get away with, with occasional forays into trying to get the WitchHammers actively killed.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well
CommonTask: watching the birds and clouds
Adventure 4: Testing Express
Power Level: 69Village Name: Inverbervie
Tavern Name: The Laughing Eel
Traits:
VillageResource: Next to an old forest with valuable lumber
VillageOddity: Site of an important battle
VillageProsperity: Moderate
VillageSize: Medium
VillageLocation: Tavern
VillageLocation: Cliff face with a 30 ft drop into mining pit
VillageLocation: Thick woods outside town
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Cross roads near town
VillageLocation: Church
VillageLocation: Small limestone cave
VillageLocation: Creek bed flowing with water
VillageLocation: Grain silo
VillageLocation: Graveyard
VillageLocation: Loner's wattle-daub hut
VillageLocation: Ancient, large, and lightning-blasted oak
Creature1:
Lemurian Pestilion
Power Level: 69
Nature, Vermin, Mirror
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 45
Health: 100
Init: -5
DefenseMod: -1
AttackMod: -1
Traits:
Aspect: Fungus: Made out of decomposing and rotted plant matter, like an animated compost heap. Immune to many poisons. Has +10 Health.
Frame: Lion
Size: Large Sized: +2 attack, -1 def, +10 HealthMax
Health: Unkillable: This creature refuses to die, and must be hacked apart. To put it down will require many grievous wounds. +70 Health.
Reflex: Terrible Reflexes: This creature is somewhat slow and fumbling. Init -5, Attack/Def -2
Strength: Underdeveloped: This creature is weak for its size and appearance. Farmers should still be afraid of it. -1 atk, -2 dmg.
Ability: Mirror Twin: Can reach into a mirror, pond, or other reflective surface and pull out a twin of itself. The mirror twin has the same stats as the original, but will "pop" after taking a single wound. Can summon 2 mirror twins per day. Mirror twins fade at sunrise.
Attack: Petrifying Touch: This attack is applied by Touch.
Defense: 20 lbs of Vermin in 10 lbs bag: Creature is full of Flies. When the creature is damaged, these vermin will pour out of it and attack anything nearby.
Weakness: Animal Intelligence: IQ 40
Weakness: Music Appreciator: The creature can be hypnotized by the sound of beautiful and intricate music. The creature becomes lost in the notes, and inattentive to combat and threats to its life. Malus' range from -1 to -10, depending on the quality of the music. If the creature is not actively in combat, it can also be lulled into complete inaction by music. Wind instruments and stringed instruments are best for this, but even drums can have some effect.
Weakness: Tasteless: Has no mouth feel; cannot taste or other wise use its mouth to tell what it is eating.
Appearance: Ram Horns: The creature has a thick and curling set of ram's horns on its head
Appearance: Tiny Horns: The creature has a small set of devil horns on its head
NumAppearing: Solitary
Spore: Dogs bark and whine all night for no reason.
Spore: Quiet, too quiet: Wild animals desert the area within a few mile radious of the creature. Birds, deer, small animals, cats, squirrels; they all flee to less unsettling climes. Traveling outdoors becomes unsettling and eerie without the normal sounds.
VictimChoice: Taste for sickly people
VictimWound: Preferentially eats the hands of its victims
Arrive at afflicted Village
2:00 PM -- Church
The adventures arrive at a village that has been attacked by an Lemurian Pestilion (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Monstropologist
4:00 PM -- Grain silo
The WitchHammers run into Livin who has seen and wishes to study the HexBeast. Livin is walking to their job. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their research, and maybe even to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...
Scary Tales from Traitor
6:00 PM -- Cross roads near town
The traitor Livin tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.
Find a large pile of meat-treats
8:00 PM -- Cliff face with a 30 ft drop into mining pit
The traitor Livin has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Banda has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.
Bad Traitor no traiting
12:00 PM -- Tavern
A child will try to tell the WitchHammers info about the Traitor Livin. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.
Poison by Traitor
6:00 AM -- Ancient, large, and lightning-blasted oak
The traitor Livin will try to poison the WitchHammers using Blinding Poison added to their Fresh Wheat Bread. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.
Call the Vicious HexBeast
8:00 AM -- Loner's wattle-daub hut
The Traitor Livin dramatically calls the HexBeast Lemurian Pestilion to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Livin bloodily at the start of the fight. Livin will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.
NPC 1:
Paese
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Village Hunter
VillagerQuirk: Has a hook hand
VillagerPcRelation: Unhelpful; finds WitchHammers to be exotic and we don't like that in our town.
CommonTask: light heartedly drinking at the tavern
CommonTask: coming into town with a dead Hog slung over back
CommonTask: grimly drinking self into a stupor
NPC 2:
Perotta
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Imperial Spy
VillagerQuirk: Eyes are two different colors. (It is magic, not genetics)
VillagerPcRelation: Helpful; has a Servile personality in general.
CommonTask: writing letters, in code, to be sent by his contact back to the regional capital. Will mention WitchHammers actions and recent events.
CommonTask: drawing water from the town well
CommonTask: shopping for dry goods
NPC 3:
Swen
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Painter
VillagerQuirk: Likes to talk at length about their profession.
VillagerPcRelation: Fearful of recent events/deaths and wants to help because of that.
CommonTask: walking to their job
CommonTask: watching the birds and clouds
CommonTask: shopping for dry goods
NPC 4:
Elara
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Bar Maid
VillagerQuirk: Flatulent, but only at completely inappropriate times (e.g. the king has been murdered by elven assassins!)
VillagerPcRelation: Gracious and welcoming. Enjoys people's company and takes care of guests in a generous and warm fashion.
CommonTask: serving drinks and chatting with customers
CommonTask: walking to their job
CommonTask: shopping for dry goods
NPC 5:
Hentz
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Grave Robber
VillagerQuirk: Completely and Brutally Honest
VillagerPcRelation: Helpful; Is somewhat fearful/nervous due to the WitchHammer's reputation for violence.
CommonTask: drawing water from the town well
CommonTask: sneaking through the night with dimmed lantern and shovel
CommonTask: walking to their job
NPC 6:
Leyva
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Village Hunter
VillagerQuirk: As much as possible, will try to answer your questions by asking you a question
VillagerPcRelation: Very helpful; WitchHammers helped save their family back when they were a kid.
CommonTask: shopping for dry goods
CommonTask: walking to their job
CommonTask: grimly drinking self into a stupor
NPC 7:
Banda
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Herder
VillagerQuirk: Lots of large and various facial warts
VillagerPcRelation: Unhelpful; dislikes the Empire and views WitchHammers as one tentacle of the Empire.
CommonTask: light heartedly drinking at the tavern
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well
NPC 8:
Whatevers
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Fisherman
VillagerQuirk: Gigantic. 7ft tall, easy 300 lbs. (due to genetics, not magic)
VillagerPcRelation: Cowardly. Very scared by events, will do little and will often hide.
CommonTask: light heartedly drinking at the tavern
CommonTask: grimly drinking self into a stupor
CommonTask: walking to their job
NPC 9:
Livin
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Country Doctor
VillagerQuirk: Unlucky. Will die at first opportunity
VillagerPcRelation: Neutral to unhelpful/antagonistic; they have been unfortunate in life recently and caused their mood to sour (e.g. financial loss, enemy promoted, bad harvest).
CommonTask: sitting outside and reading a book
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job
Adventure 5: Science Hunter
Power Level: 14Village Name: Borneiro
Tavern Name: The Laughing Badger
Traits:
VillageResource: Carvan stop; is at the conjunction of 6 well trafficked roads
VillageOddity: Site of an important battle
VillageProsperity: Moderate
VillageSize: Small
VillageLocation: Cross roads near town
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Large, multi-family farm house
VillageLocation: Townhall
VillageLocation: Thick woods outside town
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Church
VillageLocation: Tavern
VillageLocation: Small limestone cave
VillageLocation: Grain silo
Creature1:
Accursed Akkadian Pangloom
Power Level: 14
Entropy, Elusive, Air, Mind
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 33
Health: 10
Init: 3
DefenseMod: 6
AttackMod: -3
Traits:
Aspect: Shadow: Made out of animated shadows and unholy light. Bonus to stealth, bonus to resist ice. Immune to poisons. Can escape anything but an airtight room, has night vision.
Frame: Panther
Size: Small Sized: -2 attack, +2 def, -5 HealthMax
Health: Solid: This creature is tougher than it looks, and more resistant to harm than a natural beast. +5 Health.
Reflex: Fast Reflexes: This creature has the reflexes of a trained fencer or athlete. +3 Init, +2 Attack/Def
Strength: Weak: This creature is surprisingly weak for its size and appearance. Farmers should still be afraid of it. -2 atk, -4 dmg.
Ability: Telepathic: This creature can read a target's mind at up to Long range. Can communicate with the target if it wishes, though often it will not. Mechanically, this can be reflected by letting the GM make use of meta-knowledge gained from player's table talk. Additionally, gives a +5 bonus vs target in all contests.
Ability: Night Vision: Can see in complete darkness without any difficulty.
Defense: Danger Sense: Excellent ability to detect immediate threats. It is not that its senses are necessarily better; rather it just has a sharp mind for detecting danger and putting warning signs together.
Weakness: Fishes for compliments: Loves to be complimented. No matter what, will spare a person and hold off on attacking so long as they are being flattered.
Weakness: Sensitive ears: Loud, jarring sounds cause this creature to distraction and pain. Depending on the loudness and dissonance of the sound, takes a -1 to a -10 Malus and cannot use abilities.
Weakness: Fetish: Carries a Stick doll that is enormously precious to it. If this can be taken, the creature will be frantic, fearful, and unable to use abilities.
Appearance: Has two sets of eyes, set one on top of another.
Appearance: Faceless. Does not have a face, just a rough mass of undifferentiated tissue.
NumAppearing: Solitary
Spore: Blood curdling howls and screeches at night
VictimChoice: Taste for bitter, angry old men
VictimWound: Takes the skulls of victims and piles them in little pyramids.
Arrive at afflicted Village
10:00 AM -- Pond with ducks, and/or angry geese
The adventures arrive at a village that has been attacked by an Accursed Akkadian Pangloom (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Fan of Purity of Essence
12:00 AM -- Cross roads near town
The WitchHammers run into Kowalczyk who has seen the HexBeast kill and admires its sublime ferocity. Kowalczyk is talking with a towns-person they hope to recruit. Kowalczyk is somewhat insane and not particularly nervous; they will want to see the HexBeast kill the WitchHammers and others, and will try to help the beast along with its divine violence. They will try to find out what they can about the WitchHammers. They will also try to attach themselves to the WitchHammers with offers of help, assistance, guidance, etc. This way they can better betray them later. The encounter should also give some hint as to the fact that Kowalczyk is somewhat off in the head.
Helpful Spy Breaks Cover
2:00 PM -- Tavern
The Imperial spy Makem has been watching the WitchHammers and has decided their hunt is more important than his mission. He will follow and observe them unobtrusively and under cover, and will come to their aid if they enter combat. The spy will not break cover until necessary, but will intervene quickly once a combat begins.
Copy cat killing
4:00 PM -- Dramatic, 100ft waterfall
The traitor Kowalczyk kills a villager in order to try and emulate the monster. The body will be found in a similar state as if it had been killed by the HexBeast, but not quite so (since it was just a human who did it rather than a force of terrible magic).
Foul house smells
6:00 PM -- Church
A WitchHammer notices a foul smell coming from the house of the traitor Kowalczyk. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.
Honeypot Traitor
8:00 PM -- Cross roads near town
The traitor Kowalczyk will try seduce one of the WitchHammers and separate them from the group. They will then call the Hexbeast to murder the WitchHammer. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive.
Imperial Spy Gives Information
12:00 PM -- Townhall
Imperial spy Makem has been watching the village and the WitchHammers and has decided to quietly assist them. He will have an anonymous letter delivered to them, detailing one or more secrets he has learned about the village and the creature. The secret(s) should be helpful and true, even if the source is uncertain.
Imperial Spy Renders Judgment
6:00 AM -- Tavern
Imperial spy Makem has been watching the WitchHammers and has come to an opinion about their methods, effectiveness, and loyalty. He will let them know in private his opinion, and that he will be sending a letter on to headquarters with his opinion. If the WitchHammers do not pass his judgment, he will strongly encourage them to do better. If they do pass his judgment, he will encourage them to keep up their service and let them know that they will be receiving a reward.
False accusation by villager
8:00 AM -- Large, multi-family farm house
The villager Lailah accuses Ramero of being in league with the HexBeast. They should be beaten, confined, and or killed!
Meet the Monstropologist
10:00 AM -- Pond with ducks, and/or angry geese
The WitchHammers run into Makem who has seen and wishes to study the HexBeast. Makem is writing letters, in code, to be sent by his contact back to the regional capital. Will mention WitchHammers actions and recent events.. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their research, and maybe even to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...
Goose Chase by Traitor
12:00 AM -- Cross roads near town
The traitor Makem tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Makem has seen it first hand. Will try to avoid going with the WitchHammers, since Makem wants to use the time to complete their own plans with the creature.
Bad Traitor no traiting
2:00 PM -- Church
A child will try to tell the WitchHammers info about the Traitor Makem. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.
Find a large pile of meat-treats
4:00 PM -- Grain silo
The traitor Makem has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Lailah has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.
Poison by Traitor
6:00 PM -- Pond with ducks, and/or angry geese
The traitor Makem will try to poison the WitchHammers using Itching Poison added to their Beef Stew. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.
Villager reports false Spore.
8:00 PM -- Tavern
Sculley comes to the players and reports that they have found Spore from the creature. The report is incorrect; it was just a result of rumor and fear and chance. Spore is:
Leaves deer-like pellets that are a bright Amber color.
Separate Sheep from Flock
12:00 PM -- Small limestone cave
The traitor Kowalczyk will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.
Defend the Precious the HexBeast
6:00 AM -- Townhall
The HexBeast has been found and the PCs prepare for battle. The traitor Makem steps up to defend their project/pet/love. They are killed by it and then the fight begins.
Call the Cunning HexBeast
8:00 AM -- Pond with ducks, and/or angry geese
The Traitor Kowalczyk dramatically calls the HexBeast Accursed Akkadian Pangloom to fight the WitchHammers, and declares their attachment to it. The creature will answer the call. It has some affection for its caller, and will not kill them until after everyone else is dead or fled. Kowalczyk will act and fight for the HexBeast, not realizing their eventual fate.
NPC 1:
Shouta
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Village Headman
VillagerQuirk: Is the scion of an Empire noble family who was exiled and now is occupying a role far below their family status.
VillagerPcRelation: Moderately helpful. They are greasily obsequious and will try to curry the WitchHammers favor in hopes of reward/protection/good word to the Empire.
CommonTask: walking to their job
CommonTask: shopping for dry goods
CommonTask: rubbernecking at a cart with a broken wheel
NPC 2:
Amen
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Monument Carver
VillagerQuirk: Devout believer in Sithrak. Extremely intolerant of people who contradict that faith.
VillagerPcRelation: Unhelpful; they think WitchHammers bring monsters rather than the other way around.
CommonTask: drawing water from the town well
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job
NPC 3:
Lailah
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Plague Doctor
VillagerQuirk: Mute (due to mental trauma caused by time traveling kid)
VillagerPcRelation: Helpful; has a large and happy family and wants to keep them safe.
CommonTask: watching the birds and clouds
CommonTask: tending a sick child
CommonTask: drawing water from the town well
NPC 4:
Weinberger
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Monument Carver
VillagerQuirk: Likes to talk at length about their profession.
VillagerPcRelation: Venal. Will help, but must always be pushed/bribed.
CommonTask: light heartedly drinking at the tavern
CommonTask: drawing water from the town well
CommonTask: walking to their job
NPC 5:
Bartone
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: House Servant
VillagerQuirk: Heavily tattooed
VillagerPcRelation: Very helpful; was orphaned at young age but despite hardships has irrepressible cheer and positive outlook on the world.
CommonTask: shopping for dry goods
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well
NPC 6:
Cordel
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Cut-purse
VillagerQuirk: Unlucky. Will die at first opportunity
VillagerPcRelation: Mildly unhelpful, through sheer laziness. The less work it requires the more helpful they will be.
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods
CommonTask: rubbernecking at a cart with a broken wheel
NPC 7:
Ramero
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Hermit
VillagerQuirk: Wooden nose; they lost their nose to an angry lover
VillagerPcRelation: Helpful due to an obedience/belief in the established order.
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: watching the birds and clouds
NPC 8:
Sculley
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Fisher
VillagerQuirk: Heavily tattooed
VillagerPcRelation: Helpful and happily flirty. They like people in general and will try to get with the most likely WitchHammer.
CommonTask: watching the birds and clouds
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: grimly drinking self into a stupor
NPC 9:
Makem
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Imperial Spy
VillagerQuirk: Carries the blessing of Sithrak. The God's power will watch over them and curse those who try to injure them.
VillagerPcRelation: Secret Witch Sympathsizer. Will be as unhelpful/misleading as they think they can get away with, with occasional forays into trying to get the WitchHammers actively killed.
CommonTask: sitting outside and reading a book
CommonTask: writing letters, in code, to be sent by his contact back to the regional capital. Will mention WitchHammers actions and recent events.
CommonTask: drawing water from the town well
NPC 10:
Kowalczyk
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Rebel
VillagerQuirk: Has an old, bad burn scar across 1/3 of face
VillagerPcRelation: Cowardly. Very scared by events, will do little and will often hide.
CommonTask: light heartedly drinking at the tavern
CommonTask: drawing water from the town well
CommonTask: talking with a towns-person they hope to recruit
Adventure 6: The Scorpion Barrow Adventure
Power Level: 56Village Name: Mellid
Tavern Name: The Running Badger
Traits:
VillageResource: Rich soil that grows vast crops of Corn
VillageOddity: Has famous Llama festival
VillageProsperity: Rich
VillageSize: Small
VillageLocation: Graveyard
VillageLocation: Loner's wattle-daub hut
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Townhall
VillageLocation: Thick woods outside town
VillageLocation: Windmill
VillageLocation: Cliff face with a 30 ft drop into mining pit
VillageLocation: Ancient, large, and lightning-blasted oak
Creature1:
Lemurian Barrow Scorpion
Power Level: 56
Entropy, Fear, Mind, Sleep
Main Action Deck
Printable Main Action Deck
TailStabGroup Action Deck
Printable TailStabGroup Action Deck
Stats:
Poise: 40
Health: 80
Init: -5
DefenseMod: -2
AttackMod: -2
Traits:
Aspect: Mummified: Made out of dried flesh and cloth. Immune to almost all poisons, weakness to fire, bonus to resist ice. Has night vision.
Frame: Scorpion
Size: Medium Sized
Health: Unkillable: This creature refuses to die, and must be hacked apart. To put it down will require many grievous wounds. +70 Health.
Reflex: Terrible Reflexes: This creature is somewhat slow and fumbling. Init -5, Attack/Def -2
Strength: Strong: This creature is stronger than most men. Its grip is painful. +2 dmg.
Attack: Dream Marathon: Can exhaust and sap a character while they sleep. To begin, requires viewing and focusing on the character for ~1 minute, or a bit of their hair/nails/blood. Will then assail them in nightmares. After each night, takes a progressive -5 Malus from exhaustion. Character dies of exhaustion after the 3rd night of such attacks.
Ability: Lucky: The creature is unnaturally lucky. Whenever something could go the creature's way it does. Gains a +1 bonus on all rolls, and in addition the GM should try to be especially bastardish when adjudicating events associated with it.
Ability: Helper Spirit: The creature has bound a smaller and weaker creature of air and darkness to it. The smaller creature will generally obey its controller, and can carry out thefts, distractions, arson, etc.
Attack: Kill Raise: Creatures killed by its attacks come back as the undead after 1D6 turns.
Weakness: Praise the Sun: The creature is confused idealist and ascribes to a somewhat counterproductive ideology. It believes itself to be evil and fears the good and true. It can sense those who have pure hearts, and against them it suffers a -1 to -10 Malus and it is unwilling/psychologically blocked from using its powers. The pureness of a given character's heart is a GM's decision, though NPCs can also be enlisted to help with this.
Weakness: Avoidance Iron Filings: Strongly avoids and will not approach Iron Filings
Appearance: Limned with a glow of black power
Appearance: Its entrails hang out of its belly.
NumAppearing: Solitary
Spore: Blood curdling howls and screeches at night
Spore: Thick clouds blot out the sky in the region. There are no sunny days.
VictimChoice: Taste for Women
VictimWound: Removes and eats the bones from victims, leaving limp and splayed open bodies.
Arrive at afflicted Village
4:00 PM -- Graveyard
The adventures arrive at a village that has been attacked by an Lemurian Barrow Scorpion (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Monster Lover
6:00 PM -- Cliff face with a 30 ft drop into mining pit
The WitchHammers run into Kitka who has seen and fallen in love with a HexBeast. Kitka is shopping for dry goods. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their crush and to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...
Imperial Spy Gives Information
8:00 PM -- Townhall
Imperial spy Krouse has been watching the village and the WitchHammers and has decided to quietly assist them. He will have an anonymous letter delivered to them, detailing one or more secrets he has learned about the village and the creature. The secret(s) should be helpful and true, even if the source is uncertain.
Scary Tales from Traitor
12:00 PM -- Clear grove of flowers in the thick woods outside town
The traitor Kitka tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.
Goose Chase by Traitor
6:00 AM -- Graveyard
The traitor Kitka tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Kitka has seen it first hand. Will try to avoid going with the WitchHammers, since Kitka wants to use the time to complete their own plans with the creature.
Villager reports spore.
8:00 AM -- Loner's wattle-daub hut
Byran comes to the players and reports that they have found Spore from the creature. Spore is:
Blood curdling howls and screeches at night
Bad Traitor no traiting
10:00 AM -- Loner's wattle-daub hut
A child will try to tell the WitchHammers info about the Traitor Kitka. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.
Meet the Monstropologist
12:00 AM -- Clear grove of flowers in the thick woods outside town
The WitchHammers run into Krouse who has seen and wishes to study the HexBeast. Krouse is casually observing the actions of the main NPC.. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their research, and maybe even to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...
Players see monster in distance, then it retreats
2:00 PM -- Windmill
A player sees Lemurian Barrow Scorpion in the distance, on a hill or at the edge of the forest. The beast makes eye contact with the player, marking them for later destruction, and then fades back into the woods/hills. If appropriate it gives a fearsome hunting cry before disappearing.
Poison by Traitor
4:00 PM -- Windmill
The traitor Kitka will try to poison the WitchHammers using Poison added to their Cinnamon Rolls. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.
Imperial Spy Renders Judgment
6:00 PM -- Townhall
Imperial spy Krouse has been watching the WitchHammers and has come to an opinion about their methods, effectiveness, and loyalty. He will let them know in private his opinion, and that he will be sending a letter on to headquarters with his opinion. If the WitchHammers do not pass his judgment, he will strongly encourage them to do better. If they do pass his judgment, he will encourage them to keep up their service and let them know that they will be receiving a reward.
Open Hearted Traitor
8:00 PM -- Ancient, large, and lightning-blasted oak
The traitor Kitka will try seduce one of the WitchHammers and separate them from the group. They will then try to convince the WitchHammer to love the creature like they do. If this fails, will get upset and call the Hexbeast to murder the WitchHammer. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive.
Villager is severely wounded by beast
12:00 PM -- Thick woods outside town
Monteverde limps into the village, having been severely wounded by Lemurian Barrow Scorpion. They can gasp a few words, but will be largely unresponsive and on deaths door even if they get prompt care. Without prompt care, will die within the hour.
Find a large pile of meat-treats
6:00 AM -- Ancient, large, and lightning-blasted oak
The traitor Krouse has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Jerrard has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.
Defend the Precious the HexBeast
8:00 AM -- Graveyard
The HexBeast has been found and the PCs prepare for battle. The traitor Kitka steps up to defend their project/pet/love. They are killed by it and then the fight begins.
Call the Vicious HexBeast
10:00 AM -- Cliff face with a 30 ft drop into mining pit
The Traitor Krouse dramatically calls the HexBeast Lemurian Barrow Scorpion to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Krouse bloodily at the start of the fight. Krouse will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.
NPC 1:
Dessala
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Grave Robber
VillagerQuirk: Silver nose; they lost their nose to a Wolf
VillagerPcRelation: Very helpful; was raised on tales of the WitchHammer's and their adventures.
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: selling stolen trade goods silks(?)
NPC 2:
Coddington
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Farmer
VillagerQuirk: Devout believer in Mercatoria. Extremely intolerant of people who contradict that faith.
VillagerPcRelation: Gracious and welcoming. Enjoys people's company and takes care of guests in a generous and warm fashion.
CommonTask: watching the birds and clouds
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel
NPC 3:
Monteverde
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~25 years old
VillagerGender: Male
VillagerJob: Inn Keep
VillagerQuirk: Wears an absurd Umber hat
VillagerPcRelation: Gracious and welcoming. Enjoys people's company and takes care of guests in a generous and warm fashion.
CommonTask: drawing water from the town well
CommonTask: light heartedly drinking at the tavern
CommonTask: counting copper coins and going over profits and loss
NPC 4:
Trammell
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Vacationing Mercenary
VillagerQuirk: As much as possible, will only talk about themself. Will try to bend any conversation or question back to their own life and mood.
VillagerPcRelation: Venal. Will help, but must always be pushed/bribed.
CommonTask: whistling and making comments about passing members of the opposite sex
CommonTask: casing out the village, semi-inconspicously. Presents themself as a tourist.
CommonTask: drawing water from the town well
NPC 5:
Finke
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Monument Carver
VillagerQuirk: Mute (tongue cut out by bandits?)
VillagerPcRelation: Unhelpful; family member(s) kiled by Witches, and blames WitchHammers for failing to stop it.
CommonTask: light heartedly drinking at the tavern
CommonTask: watching the birds and clouds
CommonTask: rubbernecking at a cart with a broken wheel
NPC 6:
Byran
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Slave Driver
VillagerQuirk: Has peg leg
VillagerPcRelation: Very helpful; was orphaned at young age but despite hardships has irrepressible cheer and positive outlook on the world.
CommonTask: light heartedly drinking at the tavern
CommonTask: grimly drinking self into a stupor
CommonTask: selling a few working slave at a small auction
NPC 7:
Jerrard
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Dry Goods Shop Keeper
VillagerQuirk: Light case of Leprosy
VillagerPcRelation: Cheerful and Generous. A fortunate person who has a positive outlook on life.
CommonTask: light heartedly drinking at the tavern
CommonTask: hawking their wares in the main street
CommonTask: watching the birds and clouds
NPC 8:
Launay
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Rat Catcher
VillagerQuirk: Body has numerous red and inflamed boils
VillagerPcRelation: Very helpful; was raised on tales of the WitchHammer's and their adventures.
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job
CommonTask: grimly drinking self into a stupor
NPC 9:
Krouse
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Imperial Spy
VillagerQuirk: Terrible short term memory
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: watching the birds and clouds
CommonTask: casually observing the actions of the main NPC.
CommonTask: drawing water from the town well
NPC 10:
Kitka
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Chimney Sweep
VillagerQuirk: Missing an ear (bitten off by Wolf)
VillagerPcRelation: Unhelpful; he finds WitchHammers to be arrogant bastards, and will do what he can to bring them down a notch without overly risking himself.
CommonTask: light heartedly drinking at the tavern
CommonTask: grimly drinking self into a stupor
CommonTask: taking a break on a rooftop
CommonTask: shopping for dry goods
Adventure 7: War with the Ooze
Power Level: 9Village Name: Hamilton
Tavern Name: The Laughing Goat
Traits:
VillageResource: Has a large dam and several important mills
VillageOddity: Bustling Trade Routes
VillageProsperity: Poor
VillageSize: Medium
VillageLocation: Horse barn
VillageLocation: Cross roads near town
VillageLocation: Thick woods outside town
VillageLocation: Small limestone cave
VillageLocation: Sheep paddock
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Cliff face with a 30 ft drop into mining pit
VillageLocation: Grain silo
VillageLocation: Creek bed flowing with water
VillageLocation: Townhall
Creature1:
Wretched Idiran Jellshell
Power Level: 9
Mutant, Acid, Agile, Entropy
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 33
Health: 10
Init: 2
DefenseMod: 10
AttackMod: 0
Traits:
Aspect: Black Ooze: Made out of a Black jelly like substance with smaller, darker nodules inside. Immune to most poisons. Half damage from crushing weapons. Has +10 Health. Can escape through any hole that is at least one inch wide.
Frame: Snail
Size: Small Sized: -2 attack, +2 def, -5 HealthMax
Health: Delicate: This creature is oddly delicate, and a few solid blows will kill it. -5 health.
Reflex: Fast Reflexes: This creature has the reflexes of a trained fencer or athlete. +3 Init, +2 Attack/Def
Strength: Normal Strength: This creature has no unnatural strength advantage, outside of those provided by its shape and aspect.
Attack: Deadly Leap: Initiates combat by making an unexpectedly impressive leap (medium range, +10 attack, knockdown). Can also leap from person to person.
Ability: Grows from corpses: Gains additional Health and Poise by consuming corpses. Estimate that each corpse consumed in the last week adds 1 Health and 2 Poise. The creature grows slightly larger as well.
Weakness: Sensitive ears: Loud, jarring sounds cause this creature to distraction and pain. Depending on the loudness and dissonance of the sound, takes a -1 to a -10 Malus and cannot use abilities.
Weakness: Motion Sight: Cannot see creatures that are motionless. The less motion/movement a person makes, the more difficult it will be for this creature to see/target them. Can use scent and sound and intuition if it knows/suspects a character is at a certain area but "invisible".
Weakness: Blinding hunger: Once it starts feeding, finds it extremely difficult to stop. If it is being attacked or is facing imminent harm, can make Hard Will Saves to break free of this compulsion. Can make one such save per round.
Appearance: Blindfold: Wears a blindfold of cloth coverings its eyes. Does not seem to impede is senses.
Appearance: Continually cries Black tears
NumAppearing: Packs of 2
Spore: The nearest creek runs blood-red for a night and a day. Fish and frogs turn up dead on its banks.
Spore: Cows stop giving milk
Smell: Wet Dog
VictimChoice: Loves wine and alcohol
VictimWound: Preferentially eats the hands of its victims
Arrive at afflicted Village
8:00 AM -- Horse barn
The adventures arrive at a village that has been attacked by an Wretched Idiran Jellshell (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Monster Cultists
10:00 AM -- Creek bed flowing with water
The WitchHammers run into Lesseps and Maitre. Lesseps is shopping for dry goods. They are insane and atavistic cultists who wish to use the HexBeast as an instrument of their violent desires. They have been setting up altars in the woods and sacrificing animals, which may or may not have summoned the HexBeast to the village. They stick together and maintain a sufficient facade of normality. They will both have a coldness and quietly intense dislike of the WitchHammers and will do what they can to get them killed.
Bad Traitor no traiting
12:00 AM -- Horse barn
A child will try to tell the WitchHammers info about the Traitor Lesseps. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.
Foul house smells
2:00 PM -- Horse barn
A WitchHammer notices a foul smell coming from the house of the traitor Lesseps. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.
Goose Chase by Traitor
4:00 PM -- Small limestone cave
The traitor Lesseps tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Lesseps has seen it first hand. Will try to avoid going with the WitchHammers, since Lesseps wants to use the time to complete their own plans with the creature.
Copy cat killing
6:00 PM -- Ancient, large, and lightning-blasted oak
The traitor Lesseps kills a villager in order to try and emulate the monster. The body will be found in a similar state as if it had been killed by the HexBeast, but not quite so (since it was just a human who did it rather than a force of terrible magic).
Poison and knives by Traitor
8:00 PM -- Thick woods outside town
The traitor Lesseps will try to poison the WitchHammers using Thirst Poison added to their Mushroom Soup. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will stick around to try and finish off any weakened WitchHammers, and then flee into the forest once the odds look too bad.
Call the Cunning HexBeast
12:00 PM -- Grain silo
The Traitor Lesseps dramatically calls the HexBeast Wretched Idiran Jellshell to fight the WitchHammers, and declares their attachment to it. The creature will answer the call. It has some affection for its caller, and will not kill them until after everyone else is dead or fled. Lesseps will act and fight for the HexBeast, not realizing their eventual fate.
Villager's property destroyed by monster (false)
6:00 AM -- Cliff face with a 30 ft drop into mining pit
The villager Patinson reports that their old peach tree was destroyed by the monster.
Meet the Rebel Monster Lover
8:00 AM -- Horse barn
The WitchHammers run into Harringtons. Harringtons is shopping for dry goods. The traitor hates the Empire with an insane passion, and wishes to use the HexBeast as an instrument of revenge on its citizens. They have seen the HexBeast kill, from a distance, and are now working in secret to help the HexBeast destroy the village. They are only too pleased to see the WitchHammers, as killing them would be an even more direct way to strike at the Empire.
Goose Chase
10:00 AM -- Sheep paddock
The villager Hepner accidentally reports a sighting of the HexBeast at a distant location and potentially sends them on a goose chase, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will inaccurately describe the creature, since the Hepner has never seen it firsthand. Will try to avoid going with the WitchHammers, since Hepner does not want to be killed by the creature.
Poison by Traitor
12:00 AM -- Horse barn
The traitor Harringtons will try to poison the WitchHammers using Poison added to their Cinnamon Rolls. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.
Players see monster in distance, then it retreats
2:00 PM -- Grain silo
A player sees Wretched Idiran Jellshell in the distance, on a hill or at the edge of the forest. The beast makes eye contact with the player, marking them for later destruction, and then fades back into the woods/hills. If appropriate it gives a fearsome hunting cry before disappearing.
Bad food
4:00 PM -- Sheep paddock
The food, if any, supplied by the villagers is bad. It will result in stomach aches, vomiting, and general malaise for the a full day before the symptoms come somewhat under control. You can treat this as a -2 Malus to all rolls for the duration.
Villager reports a false sighting of the creature
6:00 PM -- Ancient, large, and lightning-blasted oak
The villager Rakes comes to the player and reports seeing Wretched Idiran Jellshell in the distance, on a hill or at the edge of the forest. The beast glared frightfully and then fades back into the woods/hills. It gave a fearsome hunting cry before disappearing.
Boozing by traitor
8:00 PM -- Thick woods outside town
The traitor Harringtons tries to get the WitchHammers passed out drunk, both to find out information from them and to help them die on the following day. Will pay for all the beer and food, will toast the WitchHammers, and will do their best to get them completely soused. Will hail them as heroes of the village, will suggest they try one more drink of the village's special brew, will challenge them to drinking contests.
Separate Sheep from Flock
12:00 PM -- Cross roads near town
The traitor Harringtons will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.
Curse your sudden and inevitable support for the HexBeast
6:00 AM -- Grain silo
The Traitor Harringtons waits for the WitchHammers to fight the Wretched Idiran Jellshell. Once combat has started, will betray the characters and attack them from behind. The HexBeast has no particular affection for the traitor, and will kill them if convenient. The traitor is smart enough to realize this and will try to stay out of the HexBeasts way during the combat, fleeing if need be if things go south.
NPC 1:
Hepner
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Chimney Sweep
VillagerQuirk: Has overly large ears
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: watching the birds and clouds
NPC 2:
Stacia
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Cartographer
VillagerQuirk: Body has numerous red and inflamed boils
VillagerPcRelation: Helpful due to an obedience/belief in the established order.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: shopping for dry goods
CommonTask: sitting outside and reading a book
NPC 3:
Maitre
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Fisher
VillagerQuirk: Terrible breathe (and even worse teeth; blackened, uneven, missing)
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: light heartedly drinking at the tavern
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
NPC 4:
Tyrus
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Crab hunter
VillagerQuirk: Heavily tattooed
VillagerPcRelation: Very helpful; they want to be a Witchahmmer themselves on day.
CommonTask: grimly drinking self into a stupor
CommonTask: light heartedly drinking at the tavern
CommonTask: watching the birds and clouds
NPC 5:
Rosemarie
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Rat Catcher
VillagerQuirk: Terrible body odor and cleanliness due to never bathing (fear of water; nearly drowned as a child)
VillagerPcRelation: Helpful; has a large and happy family and wants to keep them safe.
CommonTask: skulking around alleyways after rats
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job
NPC 6:
Jovanka
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~40 years old
VillagerGender: Female
VillagerJob: Rat Catcher
VillagerQuirk: Has a hook hand
VillagerPcRelation: Unhelpful; finds WitchHammers to be exotic and we don't like that in our town.
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well
CommonTask: walking to their job
NPC 7:
Rakes
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Grave Digger
VillagerQuirk: Very Badly Flatulent
VillagerPcRelation: Fearful of recent events/deaths and wants to help because of that.
CommonTask: keeping grim watch over his field
CommonTask: grimly drinking self into a stupor
CommonTask: walking to their job
NPC 8:
Patinson
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Slave Driver
VillagerQuirk: Has no teeth
VillagerPcRelation: Dutiful servant of the state. Will do what is required by law and for good of community, but nothing more and not with pleasure. Stickler for rules.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: watching the birds and clouds
CommonTask: grimly drinking self into a stupor
NPC 9:
Lesseps
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Cat Burglar
VillagerQuirk: Heavily tattooed
VillagerPcRelation: Unhelpful and hard bitten; was orphaned at early age and learned not to stick self out for others.
CommonTask: watching the birds and clouds
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well
NPC 10:
Harringtons
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Village Hunter
VillagerQuirk: Has 6 fingers on both hands. Tries to hide this, but always ends up drawing attention to it instead.
VillagerPcRelation: Neutral to unhelpful/antagonistic; they have been unfortunate in life recently and caused their mood to sour (e.g. financial loss, enemy promoted, bad harvest).
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well
CommonTask: shopping for dry goods
Adventure 8: The Mystery of the Ice Ziraph
Power Level: 48Village Name: Ben Nevis
Tavern Name: The Running Pegasus
Traits:
VillageResource: Shrine and medium sized ministry to X God
VillageOddity: Bustling Trade Routes
VillageProsperity: Poor
VillageSize: Small
VillageLocation: Tavern
VillageLocation: Horse barn
VillageLocation: Grain silo
VillageLocation: Creek bed, dry
VillageLocation: Sheep paddock
VillageLocation: Townhall
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Windmill
VillageLocation: Wheat field, uncut
Creature1:
Chelgrian Rime Ziraph
Power Level: 48
Ice, Mind, Entropy
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 70
Health: 5
Init: 9
DefenseMod: 8
AttackMod: 5
Traits:
Aspect: Ice: Made out of animated ice and frost-bitten flesh. Bonus to resist ice. Freezes anything in close contact with it. Immune to most poisons.
Frame: Giraffe
Size: Medium Sized
Health: Sickly: This creature is in terrible condition, and can be pushed into the grave with a few good shoves. -10 health.
Reflex: Monstrous reflexes: This creature's movements are unnaturally precise and fast. It a fair fight, it would eventually bring down any un-aided human within a pass or two. +9 init, +8 atk/def
Strength: Underdeveloped: This creature is weak for its size and appearance. Farmers should still be afraid of it. -1 atk, -2 dmg.
Attack: Paralyzing Breath: This attack is applied by Breath.
Ability: Night Vision: Can see in complete darkness without any difficulty.
Ability: Immense Intelligence: These creatures are extremely intelligent, so much so that they are often thought to have magical or oracular powers. In practice, the difference is somewhat moot, as their vast knowledge, perfect recall, and incisive thinking allows them to be one or three steps ahead of most opponents. Will see through almost all traps, and can be expected to have contingency plans set up for most events. You should try to have at least 3 three surprises set up when facing these creatures, as it will usually predict the first two.
Attack: Malevolent Vibration: Emits an extremely low/high pitch vibration. Causes teeth and eye to bleed, and general cellular disruption when nearby. Good old bloody stool. Drives dogs and animals insane.
Weakness: Music Appreciator: The creature can be hypnotized by the sound of beautiful and intricate music. The creature becomes lost in the notes, and inattentive to combat and threats to its life. Malus' range from -1 to -10, depending on the quality of the music. If the creature is not actively in combat, it can also be lulled into complete inaction by music. Wind instruments and stringed instruments are best for this, but even drums can have some effect.
Weakness: Sensitive ears: Loud, jarring sounds cause this creature to distraction and pain. Depending on the loudness and dissonance of the sound, takes a -1 to a -10 Malus and cannot use abilities.
Appearance: Small candles and pooled wax cover the shoulders of the creature. The candles burn with an eerie Green light, and will never go out so long as the creature is alive.
Appearance: Perfectly reflective Amber eyes
NumAppearing: Solitary
Spore: Toads rain from the sky every 2-3 days.
Smell: Flowers
VictimChoice: Grave Hunter: Likes to dig bodies and carrion out of grave yards.
VictimWound: Victim's head is twisted around 180 degrees. Neck broken too of course.
Arrive at afflicted Village
4:00 PM -- Townhall
The adventures arrive at a village that has been attacked by an Chelgrian Rime Ziraph (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Fan of Purity of Essence
6:00 PM -- Wheat field, uncut
The WitchHammers run into Corning who has seen the HexBeast kill and admires its sublime ferocity. Corning is rubbernecking at a cart with a broken wheel. Corning is somewhat insane and not particularly nervous; they will want to see the HexBeast kill the WitchHammers and others, and will try to help the beast along with its divine violence. They will try to find out what they can about the WitchHammers. They will also try to attach themselves to the WitchHammers with offers of help, assistance, guidance, etc. This way they can better betray them later. The encounter should also give some hint as to the fact that Corning is somewhat off in the head.
Meet the Angry Drunk
8:00 PM -- Sheep paddock
The WitchHammers run into the traitor Limes, who is badly drunk and stumbling and smelly and being jeered by villagers. Limes is an angry drunk, mean and bitter from years of humiliation and failure, and wishes to use the HexBeast as an instrument of revenge on their community. They have seen the HexBeast kill, from a distance, and are now working in secret to help the HexBeast destroy the village. They are unhappy to see the WitchHammers, as the WitchHammers might foil their vengeance.
Copy cat killing
12:00 PM -- Creek bed, dry
The traitor Limes kills a villager in order to try and emulate the monster. The body will be found in a similar state as if it had been killed by the HexBeast, but not quite so (since it was just a human who did it rather than a force of terrible magic).
Foul house smells
6:00 AM -- Wheat field, uncut
A WitchHammer notices a foul smell coming from the house of the traitor Corning. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.
Scary Tales from Traitor
8:00 AM -- Tavern
The traitor Limes tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.
Goose Chase by Traitor
10:00 AM -- Grain silo
The traitor Limes tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Limes has seen it first hand. Will try to avoid going with the WitchHammers, since Limes wants to use the time to complete their own plans with the creature.
Defend the Precious the HexBeast
12:00 AM -- Pond with ducks, and/or angry geese
The HexBeast has been found and the PCs prepare for battle. The traitor Limes steps up to defend their project/pet/love. They are killed by it and then the fight begins.
False accusation by villager
2:00 PM -- Sheep paddock
The villager Limes accuses Katherin of being in league with the HexBeast. They should be beaten, confined, and or killed!
Villager reports spore.
4:00 PM -- Sheep paddock
Sinn comes to the players and reports that they have found Spore from the creature. Spore is:
Toads rain from the sky every 2-3 days.
Bad food
6:00 PM -- Clear grove of flowers in the thick woods outside town
The food, if any, supplied by the villagers is bad. It will result in stomach aches, vomiting, and general malaise for the a full day before the symptoms come somewhat under control. You can treat this as a -2 Malus to all rolls for the duration.
Honeypot Traitor
8:00 PM -- Townhall
The traitor Corning will try seduce one of the WitchHammers and separate them from the group. They will then call the Hexbeast to murder the WitchHammer. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive.
False report by tattle-tale child
12:00 PM -- Townhall
A child reports that they have seen Caulfeild out in the woods at night doing strange things. The child is making this up, because they are an asshole.
Villager beats off monster (false)
6:00 AM -- Townhall
The villager Galvan reports that they were attacked! Will say this loudly and too anybody that will listen, how they were attacked but drove off the monster. This made up to make them look brave and to cover up the fact that a cat badly scratched them.
Villager reports a false sighting of the creature
8:00 AM -- Creek bed, dry
The villager Sinn comes to the player and reports seeing Chelgrian Rime Ziraph in the distance, on a hill or at the edge of the forest. The beast glared frightfully and then fades back into the woods/hills. It gave a fearsome hunting cry before disappearing.
Villager is severely wounded by beast
10:00 AM -- Clear grove of flowers in the thick woods outside town
Celsius limps into the village, having been severely wounded by Chelgrian Rime Ziraph. They can gasp a few words, but will be largely unresponsive and on deaths door even if they get prompt care. Without prompt care, will die within the hour.
Players see monster in distance, then it retreats
12:00 AM -- Grain silo
A player sees Chelgrian Rime Ziraph in the distance, on a hill or at the edge of the forest. The beast makes eye contact with the player, marking them for later destruction, and then fades back into the woods/hills. If appropriate it gives a fearsome hunting cry before disappearing.
Scary Tales from Villager
2:00 PM -- Windmill
Celsius comes to the WitchHammer with tales of terror and telling them the HexBeast is very, very, very murderously dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. No real reason to tell the tales (they might even be true_, just like scaring people and feeling important
Eldritch sticks found in woods
4:00 PM -- Tavern
The villager Bodie reports to the WitchHammers that they have found strange signs and sigils in the woods. Will take the WitchHammers out there, but on inspection they will probably be able to tell that this was just random chance, pagan worshipers, an arts and crafts project, a fallen hut, etc. rather than actual deviltry.
Goose Chase
6:00 PM -- Horse barn
The villager Celsius accidentally reports a sighting of the HexBeast at a distant location and potentially sends them on a goose chase, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will inaccurately describe the creature, since the Celsius has never seen it firsthand. Will try to avoid going with the WitchHammers, since Celsius does not want to be killed by the creature.
Separate Sheep from Flock
8:00 PM -- Sheep paddock
The traitor Corning will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.
Quiet... too quiet
12:00 PM -- Grain silo
Nothing happens, or at least nothing that the PCs do not cause. All the threats working against them are quiet, sleeping, napping, planning, etc.
Curse your sudden and inevitable support for the HexBeast
6:00 AM -- Wheat field, uncut
The Traitor Corning waits for the WitchHammers to fight the Chelgrian Rime Ziraph. Once combat has started, will betray the characters and attack them from behind. The HexBeast has no particular affection for the traitor, and will kill them if convenient. The traitor is smart enough to realize this and will try to stay out of the HexBeasts way during the combat, fleeing if need be if things go south.
NPC 1:
Sinn
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Teamster
VillagerQuirk: As much as possible, will try to answer your questions by asking you a question
VillagerPcRelation: Very Helpful; has heard stories of the chaos that Beasts can cause and wants to prevent that.
CommonTask: walking to their job
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods
NPC 2:
Katherin
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Fisher
VillagerQuirk: Extremely short (4'8). Not a dwarf, just short
VillagerPcRelation: Very helpful; WitchHammers helped save their family back when they were a kid.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: grimly drinking self into a stupor
CommonTask: watching the birds and clouds
NPC 3:
Bodie
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~40 years old
VillagerGender: Female
VillagerJob: Crab hunter
VillagerQuirk: Has an old slave-tattoo
VillagerPcRelation: Secret Witch Sympathsizer. Will be as unhelpful/misleading as they think they can get away with, with occasional forays into trying to get the WitchHammers actively killed.
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods
CommonTask: rubbernecking at a cart with a broken wheel
NPC 4:
Galvan
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Monument Carver
VillagerQuirk: Has a small and evil looking black cat that follows them around. The cat hisses and gives the evil eye at strangers.
VillagerPcRelation: Very helpful; WitchHammers helped save their family back when they were a kid.
CommonTask: shopping for dry goods
CommonTask: light heartedly drinking at the tavern
CommonTask: rubbernecking at a cart with a broken wheel
NPC 5:
Caulfeild
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Rebel
VillagerQuirk: Mouth is very puckered. Reminds you a bit of a cat's ass.
VillagerPcRelation: Mildly unhelpful, through sheer laziness. The less work it requires the more helpful they will be.
CommonTask: talking with a towns-person they hope to recruit
CommonTask: grimly drinking self into a stupor
CommonTask: watching the birds and clouds
NPC 6:
Jeune
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Butcher
VillagerQuirk: Body has numerous red and inflamed boils
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: walking to their job
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods
NPC 7:
Tirana
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Anthropologist (performing studies on the various subject peoples of the Empire)
VillagerQuirk: Has a terribly unattractive bowl-cut hairdo
VillagerPcRelation: Fearful of recent events/deaths and wants to help because of that.
CommonTask: writing letters, in code, to be sent by his contact back to the regional capital. Will mention WitchHammers actions and recent events.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job
NPC 8:
Celsius
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Traveling Merchant
VillagerQuirk: Has golden tooth (is a family heirloom; passed down from parent to child)
VillagerPcRelation: Unhelpful; finds WitchHammers to be exotic and we don't like that in our town.
CommonTask: light heartedly drinking at the tavern
CommonTask: watching the birds and clouds
CommonTask: shopping for dry goods
NPC 9:
Corning
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Farmer
VillagerQuirk: Has odd, bulging eyes.
VillagerPcRelation: Unhelpful; family member(s) kiled by Witches, and blames WitchHammers for failing to stop it.
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well
CommonTask: grimly drinking self into a stupor
CommonTask: rubbernecking at a cart with a broken wheel
NPC 10:
Limes
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Card Sharp
VillagerQuirk: Says everything in what could be a sarcastic voice. Can't tell 100 percent; just kind of on the edge there.
VillagerPcRelation: Arrogant. Thinks they are above wandering killers such as the WitchHammers. Will only grudingly help.
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
Adventure 9: The Maddening
Power Level: 38Village Name: Villaregunte
Tavern Name: The Prancing Lamb
Traits:
VillageResource: Next to an old forest with valuable lumber
VillageOddity: Has a locally famous pie baking contest
VillageProsperity: Poor
VillageSize: Small
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Orchard field
VillageLocation: Tavern
VillageLocation: Sheep paddock
VillageLocation: Creek bed flowing with water
VillageLocation: Church
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Cross roads near town
VillageLocation: Loner's wattle-daub hut
VillageLocation: Windmill
Creature1:
Maddening Corrupwolf
Power Level: 38
Nature, Vermin, Mind, Air
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 25
Health: 20
Init: 1
DefenseMod: 2
AttackMod: 0
Traits:
Aspect: Fungus: Made out of decomposing and rotted plant matter, like an animated compost heap. Immune to many poisons. Has +10 Health.
Frame: Wolf
Size: Small Sized: -2 attack, +2 def, -5 HealthMax
Health: Solid: This creature is tougher than it looks, and more resistant to harm than a natural beast. +5 Health.
Reflex: Human Reflexes: This creature has the reflexes of an average, active human being.
Strength: Very Strong: This creature is as strong as a professional weight lifter. It can hurl stones and bodies across a room. +1 atk, +4 dmg.
Ability: Immense Intelligence: These creatures are extremely intelligent, so much so that they are often thought to have magical or oracular powers. In practice, the difference is somewhat moot, as their vast knowledge, perfect recall, and incisive thinking allows them to be one or three steps ahead of most opponents. Will see through almost all traps, and can be expected to have contingency plans set up for most events. You should try to have at least 3 three surprises set up when facing these creatures, as it will usually predict the first two.
Ability: Hover: Floats 6-12 inches off the ground. Has normal movement speed, but is not impeded by ice, coals, bear traps, or any similar obstacle. Its feet still move as though they were walking/running on solid ground.
Attack: Gibbering Mouths: Has a score of mouths attached to its body, all gibbering insanities. Extra action slot for these attacks.
Weakness: Sensitive ears: Loud, jarring sounds cause this creature to distraction and pain. Depending on the loudness and dissonance of the sound, takes a -1 to a -10 Malus and cannot use abilities.
Weakness: Sun Death: Takes damage while in sunlight.
Weakness: Vulnerable to Man Urine: Cannot stand Man Urine. Will burn the creature's skin and poison its body. Depending on amount of exposure, and takes a -1 to -4 Malus per application. Lasts until next full rest.
Appearance: Mouth is over-sized, and stretches all the way back to the creature's ears.
NumAppearing: Packs of 2
Spore: Heavy and unseasonal fogs sweep the area, only burning off by midday.
Spore: Most birds flee the region the creature is in.
VictimChoice: Drawn to Adepts: Drawn to Adepts
VictimWound: Cracks all the bones of its victims and then twists their body into spirals.
Arrive at afflicted Village
4:00 PM -- Orchard field
The adventures arrive at a village that has been attacked by an Maddening Corrupwolf (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Fan of Purity of Essence
6:00 PM -- Sheep paddock
The WitchHammers run into Rikka who has seen the HexBeast kill and admires its sublime ferocity. Rikka is shopping for dry goods. Rikka is somewhat insane and not particularly nervous; they will want to see the HexBeast kill the WitchHammers and others, and will try to help the beast along with its divine violence. They will try to find out what they can about the WitchHammers. They will also try to attach themselves to the WitchHammers with offers of help, assistance, guidance, etc. This way they can better betray them later. The encounter should also give some hint as to the fact that Rikka is somewhat off in the head.
Foul house smells
8:00 PM -- Pond with ducks, and/or angry geese
A WitchHammer notices a foul smell coming from the house of the traitor Rikka. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.
Separate Sheep from Flock
12:00 PM -- Pond with ducks, and/or angry geese
The traitor Rikka will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.
Villager is severely wounded by beast
6:00 AM -- Windmill
Shorthair limps into the village, having been severely wounded by Maddening Corrupwolf. They can gasp a few words, but will be largely unresponsive and on deaths door even if they get prompt care. Without prompt care, will die within the hour.
Villager's property destroyed by monster (false)
8:00 AM -- Creek bed flowing with water
The villager Wealsey reports that their house was destroyed by the monster.
Copy cat killing
10:00 AM -- Windmill
The traitor Rikka kills a villager in order to try and emulate the monster. The body will be found in a similar state as if it had been killed by the HexBeast, but not quite so (since it was just a human who did it rather than a force of terrible magic).
Players see monster in distance, then it retreats
12:00 AM -- Windmill
A player sees Maddening Corrupwolf in the distance, on a hill or at the edge of the forest. The beast makes eye contact with the player, marking them for later destruction, and then fades back into the woods/hills. If appropriate it gives a fearsome hunting cry before disappearing.
Goose Chase
2:00 PM -- Creek bed flowing with water
The villager Varl accidentally reports a sighting of the HexBeast at a distant location and potentially sends them on a goose chase, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will inaccurately describe the creature, since the Varl has never seen it firsthand. Will try to avoid going with the WitchHammers, since Varl does not want to be killed by the creature.
False report by tattle-tale child
4:00 PM -- Sheep paddock
A child reports that they have seen Rikka out in the woods at night doing strange things. The child is making this up, because they are an asshole.
Scary Tales from Villager
6:00 PM -- Sheep paddock
Jenners comes to the WitchHammer with tales of terror and telling them the HexBeast is very, very, very murderously dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. No real reason to tell the tales (they might even be true_, just like scaring people and feeling important
Honeypot Traitor
8:00 PM -- Pond with ducks, and/or angry geese
The traitor Rikka will try seduce one of the WitchHammers and separate them from the group. They will then call the Hexbeast to murder the WitchHammer. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive.
Call the Vicious HexBeast
12:00 PM -- Sheep paddock
The Traitor Rikka dramatically calls the HexBeast Maddening Corrupwolf to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Rikka bloodily at the start of the fight. Rikka will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.
NPC 1:
Piker
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Male
VillagerJob: Miner
VillagerQuirk: Terrible body odor (not really cleanliness; just exudes smell)
VillagerPcRelation: Helpful; has a large and happy family and wants to keep them safe.
CommonTask: walking to their job
CommonTask: shopping for dry goods
CommonTask: washing tailings into a river
NPC 2:
Jenners
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Card Sharp
VillagerQuirk: Waist length hair
VillagerPcRelation: Venal. Will help, but must always be pushed/bribed.
CommonTask: shopping for dry goods
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well
NPC 3:
Varl
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Hermit
VillagerQuirk: Cross Eyed
VillagerPcRelation: Potentially helpful; they believe in hard work and the common man and will respond well to salt-of-the-earth types. Will quickly turn sour and recalcitrant if faced with snobbishness or high-falutin' behavior.
CommonTask: sitting outside and reading a book
CommonTask: fasting on top of a rock
CommonTask: walking to their job
NPC 4:
Hydron
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Boatman
VillagerQuirk: Somewhat senile
VillagerPcRelation: Very helpful; was orphaned at young age but despite hardships has irrepressible cheer and positive outlook on the world.
CommonTask: rowing a group of villagers across a river
CommonTask: smoking a pipe philosophically
CommonTask: watching the birds and clouds
NPC 5:
Wealsey
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Fisherman
VillagerQuirk: Terrible body odor (not really cleanliness; just exudes smell)
VillagerPcRelation: Very helpful; was raised on tales of the WitchHammer's and their adventures.
CommonTask: grimly drinking self into a stupor
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods
NPC 6:
Shorthair
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~40 years old
VillagerGender: Female
VillagerJob: Anthropologist (performing studies on the various subject peoples of the Empire)
VillagerQuirk: Has a wandering eye; stares randomly and independently of the main eye
VillagerPcRelation: Moderately unhelpful; was once seduced by a WitchHammer who then snuck out on them after 3 days.
CommonTask: watching the birds and clouds
CommonTask: asking people to fill in survey's about how they feel about the Empire
CommonTask: writing letters, in code, to be sent by his contact back to the regional capital. Will mention WitchHammers actions and recent events.
NPC 7:
Dreama
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Grave Robber
VillagerQuirk: Lots of large and various facial warts
VillagerPcRelation: Neutral/cold; has a policy against getting involved in other people's dangerous affairs.
CommonTask: grimly drinking self into a stupor
CommonTask: shopping for dry goods
CommonTask: selling stolen trade goods silks(?)
NPC 8:
Dresdner
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Blacksmith
VillagerQuirk: Mouth is very puckered. Reminds you a bit of a cat's ass.
VillagerPcRelation: Helpful; finds WitchHammers to be exotic and piquaresque.
CommonTask: grimly drinking self into a stupor
CommonTask: quenching a newly forged sword in water
CommonTask: light heartedly drinking at the tavern
NPC 9:
Rikka
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Herder
VillagerQuirk: Has an elaborately coiffed and curled mustache that is their pride and joy.
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: grimly drinking self into a stupor
CommonTask: light heartedly drinking at the tavern
CommonTask: drawing water from the town well
CommonTask: shopping for dry goods
Adventure 10: Poisonous! Poisonous!!!
Power Level: 96Village Name: Prianes
Tavern Name: The Leaping Goat
Traits:
VillageResource: Carvan stop; is at the conjunction of 6 well trafficked roads
VillageOddity: Site of an important battle
VillageProsperity: Moderate
VillageSize: Medium
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Grain silo
VillageLocation: Wheat field, uncut
VillageLocation: Creek bed, dry
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Sheep paddock
VillageLocation: Windmill
Creature1:
Valusian Shellelly
Power Level: 96
Mutant, Acid, Poison, Air
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 80
Health: 70
Init: 10
DefenseMod: 22
AttackMod: 15
Traits:
Aspect: Black Ooze: Made out of a Black jelly like substance with smaller, darker nodules inside. Immune to most poisons. Half damage from crushing weapons. Has +10 Health. Can escape through any hole that is at least one inch wide.
Frame: Snail
Size: Medium Sized
Health: Nigh-Unkillable: This creature refuses to die, and must be hacked apart. It will shrug off wounds that would kill a normal beast. +50 Health.
Reflex: Lightning reflexes: This creature's movements are unnaturally precise and fast, and are difficult to follow with the eye. It is able to tear through any single human without magical aid. Those with magical aid could last for several passes. +11 init, +10 atk/def
Strength: Gigantic strength: This creature has a strength completely out of proportion to its physical form. It can crush skulls and metal armor in grip, or knock through walls with its body. +4 atk, +10 dmg.
Attack: Snake-mouth Tail: Has a tail with a snake mouth on the end. The tail can make its own attacks.
Ability: Wreathe of Eyes: The creature has a band of 41 eyes around its head. The eyes give it 360 degree vision and is quite difficult to surprise.
Defense: Discharge, Electric: The creature unleashes a wave of electricity from its skin. Usable 3 times per day. Will badly, badly shock anything connected to them, including through metallic weapons.
Defense: Does not bleed: This creature does not bleed as you would expect, and is immune to bleed damage.
Defense: Turtle Shell: Carries a large, thick, turtle like shell on its back.
Weakness: Vulnerable at Rain: Moves very slowly and cannot use special abilities at Rain. Also suffers a -5 Malus.
Weakness: Hates reflection: Hates the sight of its reflection in a mirror. Will flee from its reflection in blind fear and panic.
Weakness: Music Appreciator: The creature can be hypnotized by the sound of beautiful and intricate music. The creature becomes lost in the notes, and inattentive to combat and threats to its life. Malus' range from -1 to -10, depending on the quality of the music. If the creature is not actively in combat, it can also be lulled into complete inaction by music. Wind instruments and stringed instruments are best for this, but even drums can have some effect.
Appearance: Mouth is over-sized, and stretches all the way back to the creature's ears.
Appearance: Has an emaciated belly.
NumAppearing: Solitary
Spore: Quiet, too quiet: Wild animals desert the area within a few mile radious of the creature. Birds, deer, small animals, cats, squirrels; they all flee to less unsettling climes. Traveling outdoors becomes unsettling and eerie without the normal sounds.
Spore: Fruit in the region rots into piles of mold and sludge over the course of a few hours.
VictimChoice: Taste for depressed people
VictimWound: Preferentially eats the feet of its victims
Arrive at afflicted Village
10:00 AM -- Wheat field, uncut
The adventures arrive at a village that has been attacked by an Valusian Shellelly (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Kind Monster Tamer
12:00 AM -- Creek bed, dry
The WitchHammers run into Nikole who is trying to tame the monster. Nikole is shopping for dry goods. Nikole is kind hearted but badly misguided, and cares for the beast like one might for a favorite pet. They are worried that the WitchHammers will kill or drive away the creature, which has been coming to them regularly for (non-human) food. They think they can tame the beast and make it safe and useful to be around. Despite their delusions, not willing to kill or hurt people to defend the beast.
Find a large pile of meat-treats
2:00 PM -- Grain silo
The traitor Nikole has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Homme has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.
Meet the Monster Lover
4:00 PM -- Pond with ducks, and/or angry geese
The WitchHammers run into Azami who has seen and fallen in love with a HexBeast. Azami is walking to their job. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their crush and to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...
Scary Tales from Traitor
6:00 PM -- Windmill
The traitor Nikole tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.
Villager reports false Spore.
8:00 PM -- Creek bed, dry
Homme comes to the players and reports that they have found Spore from the creature. The report is incorrect; it was just a result of rumor and fear and chance. Spore is:
Quiet, too quiet
Boozing by traitor
12:00 PM -- Clear grove of flowers in the thick woods outside town
The traitor Nikole tries to get the WitchHammers passed out drunk, both to find out information from them and to help them die on the following day. Will pay for all the beer and food, will toast the WitchHammers, and will do their best to get them completely soused. Will hail them as heroes of the village, will suggest they try one more drink of the village's special brew, will challenge them to drinking contests.
Bad Traitor no traiting
6:00 AM -- Ancient, large, and lightning-blasted oak
A child will try to tell the WitchHammers info about the Traitor Nikole. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.
Goose Chase by Traitor
8:00 AM -- Creek bed, dry
The traitor Azami tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Azami has seen it first hand. Will try to avoid going with the WitchHammers, since Azami wants to use the time to complete their own plans with the creature.
Poison and knives by Traitor
10:00 AM -- Wheat field, uncut
The traitor Azami will try to poison the WitchHammers using Hallucinogenic Poison added to their Eggs and Onino. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will stick around to try and finish off any weakened WitchHammers, and then flee into the forest once the odds look too bad.
Foul house smells
12:00 AM -- Pond with ducks, and/or angry geese
A WitchHammer notices a foul smell coming from the house of the traitor Azami. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.
Poison by Traitor
2:00 PM -- Sheep paddock
The traitor Azami will try to poison the WitchHammers using Embalming Poison added to their Vegetable Medly. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.
Defend the Precious the HexBeast
4:00 PM -- Creek bed, dry
The HexBeast has been found and the PCs prepare for battle. The traitor Nikole steps up to defend their project/pet/love. They are killed by it and then the fight begins.
Call the Vicious HexBeast
6:00 PM -- Pond with ducks, and/or angry geese
The Traitor Azami dramatically calls the HexBeast Valusian Shellelly to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Azami bloodily at the start of the fight. Azami will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.
NPC 1:
Anja
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Grave Robber
VillagerQuirk: Has horrible pock marks from childhood disease
VillagerPcRelation: Unhelpful; they are just generally sadistic and are happy to see WitchHammers or others get hurt.
CommonTask: light heartedly drinking at the tavern
CommonTask: grimly drinking self into a stupor
CommonTask: rubbernecking at a cart with a broken wheel
NPC 2:
Towner
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~40 years old
VillagerGender: Female
VillagerJob: Plague Doctor
VillagerQuirk: Hunchbacked
VillagerPcRelation: Helpful; has a prized pig (default name: Muriel) and doesn't want any monster to eat it.
CommonTask: dissecting a corpse
CommonTask: drawing water from the town well
CommonTask: sitting outside and reading a book
NPC 3:
Homme
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Rat Catcher
VillagerQuirk: Is accompanied by a canary that loves them very, very much. Will start a loud and shrill chirping sound at inopportune moments.
VillagerPcRelation: Suspicious and unhelpful unless verified. Has been burned before.
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well
CommonTask: skulking around alleyways after rats
NPC 4:
Tula
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Beggar
VillagerQuirk: Flatulent
VillagerPcRelation: Very helpful; they want to be a Witchahmmer themselves on day.
CommonTask: being chased by little kids
CommonTask: grimly drinking self into a stupor
CommonTask: shopping for dry goods
NPC 5:
Margarete
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Slave Driver
VillagerQuirk: Has an old, bad burn scar across 1/3 of face
VillagerPcRelation: Potentially helpful; they believe in gentility and good breeding and will respond well to politeness. Will quickly turn sour and recalcitrant if faced with rudeness though.
CommonTask: brutally beating a recalcitrant slave
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job
NPC 6:
Emille
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Rebel
VillagerQuirk: Likes to talk at length about their profession.
VillagerPcRelation: Unhelpful; family member(s) kiled by Witches, and blames WitchHammers for failing to stop it.
CommonTask: intercepting people traveling on forest road, to either Robbin Hood them or just hood them.
CommonTask: light heartedly drinking at the tavern
CommonTask: selling stolen trade goods silks(?)
NPC 7:
Boli
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Imperial Spy
VillagerQuirk: As much as possible, will only talk about themself. Will try to bend any conversation or question back to their own life and mood.
VillagerPcRelation: Moderately unhelpful; was once seduced by a WitchHammer who then snuck out on them after 3 days.
CommonTask: sitting outside and reading a book
CommonTask: drawing water from the town well
CommonTask: writing letters, in code, to be sent by his contact back to the regional capital. Will mention WitchHammers actions and recent events.
NPC 8:
Cravens
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Fisherman
VillagerQuirk: Lucky. Improbably survives situations that would leave 99 percent of people dead.
VillagerPcRelation: Moderately unhelpful; was once seduced by a WitchHammer who then snuck out on them after 3 days.
CommonTask: shopping for dry goods
CommonTask: watching the birds and clouds
CommonTask: walking to their job
NPC 9:
Nikole
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Female
VillagerJob: Farmer
VillagerQuirk: Speaks very slowly and carefully (e.g. Obama)
VillagerPcRelation: Very helpful; they want to be a Witchahmmer themselves on day.
CommonTask: light heartedly drinking at the tavern
CommonTask: cutting a field with a scythe
CommonTask: driving a cartload of produce into town
CommonTask: shopping for dry goods
NPC 10:
Azami
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Crab hunter
VillagerQuirk: Mute (tongue cut out by bandits?)
VillagerPcRelation: Unhelpful; dislikes the Empire and views WitchHammers as one tentacle of the Empire.
CommonTask: walking to their job
CommonTask: grimly drinking self into a stupor
CommonTask: drawing water from the town well
Adventure 11: A Study in Gem
Power Level: 37Village Name: Kilmahog
Tavern Name: The Running Badger
Traits:
VillageResource: Works a Mithril Mine
VillageOddity: Bustling Trade Routes
VillageProsperity: Rich
VillageSize: Medium
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Creek bed, dry
VillageLocation: Creek bed flowing with water
VillageLocation: Windmill
VillageLocation: Thick woods outside town
VillageLocation: Cross roads near town
VillageLocation: Sheep paddock
VillageLocation: Horse barn
Creature1:
Karpashian Greed Crocodile
Power Level: 37
Mystic, Mind, Mutant, Mirror
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 35
Health: 35
Init: -2
DefenseMod: 3
AttackMod: -6
Traits:
Aspect: Gems: Made out of an assemblage of animated gems and wire. Bonus to resist fire. Immune to most poisons. Has 1 natural armor.
Frame: Crocodile
Size: Medium Sized
Health: Very Tough: This creature does not die easily, and will fiercely hold on to life. To put it down will require multiple grievous wounds. +25 Health.
Reflex: Slow Reflexes: This creature has the reflexes of a librarian. Init -2, Attack/Def -1
Strength: Weak: This creature is surprisingly weak for its size and appearance. Farmers should still be afraid of it. -2 atk, -4 dmg.
Attack: Telekinesis: Can move and throws things up to human size by using just its concentration. Usable 10 times per day. Can be avoided by taking cover, dodging at close range, or possibly other means.
Attack: Snake Legs: The rear third of the creature is that of a giant snake. Adds an extra action slot for the tail to grasp and crush.
Defense: Spell Immunity 2: No damage from spells, +10 to saving throw and immediate saving throw.
Weakness: Tasteless: Has no mouth feel; cannot taste or other wise use its mouth to tell what it is eating.
Weakness: Vulnerable to Man Urine: Cannot stand Man Urine. Will burn the creature's skin and poison its body. Depending on amount of exposure, and takes a -1 to -4 Malus per application. Lasts until next full rest.
Weakness: Motion Sight: Cannot see creatures that are motionless. The less motion/movement a person makes, the more difficult it will be for this creature to see/target them. Can use scent and sound and intuition if it knows/suspects a character is at a certain area but "invisible".
Appearance: Has three eyes.
Appearance: Has baby-sized hands growing out over its entire body.
NumAppearing: Packs of 2
Spore: Mirrors warp where ever it goes
Smell: Smoke
VictimChoice: Taste for Horses
VictimWound: Prefers to drown victims, and then eats the water-logged bodies.
Arrive at afflicted Village
12:00 AM -- Horse barn
The adventures arrive at a village that has been attacked by an Karpashian Greed Crocodile (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Villager reports spore.
2:00 PM -- Creek bed, dry
Kawaguchi comes to the players and reports that they have found Spore from the creature. Spore is:
Mirrors warp where ever it goes
Meet the Monster Lover
4:00 PM -- Horse barn
The WitchHammers run into Yosuke who has seen and fallen in love with a HexBeast. Yosuke is shopping for dry goods. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their crush and to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...
Villager reports false Spore.
6:00 PM -- Pond with ducks, and/or angry geese
Farquhar comes to the players and reports that they have found Spore from the creature. The report is incorrect; it was just a result of rumor and fear and chance. Spore is:
Likes to nest in attics and basements
Separate Sheep from Flock
8:00 PM -- Cross roads near town
The traitor Yosuke will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.
Boozing by traitor
12:00 PM -- Creek bed flowing with water
The traitor Yosuke tries to get the WitchHammers passed out drunk, both to find out information from them and to help them die on the following day. Will pay for all the beer and food, will toast the WitchHammers, and will do their best to get them completely soused. Will hail them as heroes of the village, will suggest they try one more drink of the village's special brew, will challenge them to drinking contests.
Scary Tales from Traitor
6:00 AM -- Sheep paddock
The traitor Yosuke tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.
Find a large pile of meat-treats
8:00 AM -- Thick woods outside town
The traitor Yosuke has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Wasowski has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.
Call the Cunning HexBeast
10:00 AM -- Creek bed, dry
The Traitor Yosuke dramatically calls the HexBeast Karpashian Greed Crocodile to fight the WitchHammers, and declares their attachment to it. The creature will answer the call. It has some affection for its caller, and will not kill them until after everyone else is dead or fled. Yosuke will act and fight for the HexBeast, not realizing their eventual fate.
NPC 1:
Solice
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Rebel
VillagerQuirk: Is accompanied by a large and lovable golden-retriever like mutt
VillagerPcRelation: Helpful; has a large and happy family and wants to keep them safe.
CommonTask: drawing water from the town well
CommonTask: casing out the village, semi-inconspicously. Presents themself as a tourist.
CommonTask: selling stolen trade goods silks(?)
NPC 2:
Wasowski
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Miner
VillagerQuirk: Flatulent, but only at completely inappropriate times (e.g. the king has been murdered by elven assassins!)
VillagerPcRelation: Potentially helpful; they believe in gentility and good breeding and will respond well to politeness. Will quickly turn sour and recalcitrant if faced with rudeness though.
CommonTask: grimly drinking self into a stupor
CommonTask: walking to their job
CommonTask: shopping for dry goods
NPC 3:
Kawaguchi
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Dry Goods Shop Keeper
VillagerQuirk: Terrible short term memory
VillagerPcRelation: Very helpful; was orphaned at young age but despite hardships has irrepressible cheer and positive outlook on the world.
CommonTask: watching the birds and clouds
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: hawking their wares in the main street
NPC 4:
Farquhar
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Female
VillagerJob: Miner
VillagerQuirk: Has a wandering eye; stares randomly and independently of the main eye
VillagerPcRelation: Arrogant. Thinks they are above wandering killers such as the WitchHammers. Will only grudingly help.
CommonTask: shopping for dry goods
CommonTask: washing tailings into a river
CommonTask: grimly drinking self into a stupor
NPC 5:
Caldor
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Herder
VillagerQuirk: Large scar down across eye (fighting bandits/bandit hunters)
VillagerPcRelation: Neutral/cold; was involved in heavy fighting while putting down a rebellion and does not want to experience anything like that ever again.
CommonTask: grimly drinking self into a stupor
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: watching the birds and clouds
NPC 6:
Lightbringer
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Village Idiot
VillagerQuirk: Has an elaborately coiffed and curled mustache that is their pride and joy.
VillagerPcRelation: Very helpful; was raised on tales of the WitchHammer's and their adventures.
CommonTask: grimly drinking self into a stupor
CommonTask: doing awkward somersaults
CommonTask: being chased by little kids
NPC 7:
Kettles
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Country Doctor
VillagerQuirk: Has a hook hand
VillagerPcRelation: Surly. Wants nothing to do with strangers. Will do bare minimum.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well
CommonTask: watching the birds and clouds
NPC 8:
Aralyn
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Traveling Tinkerer
VillagerQuirk: Unlucky. Will die at first opportunity
VillagerPcRelation: Fawning; is a fanboy of WitchHammers. Will do anything they ask and probably get killed doing it.
CommonTask: watching the birds and clouds
CommonTask: walking to their job
CommonTask: helping a family grind an axe to get a fresh blade on it
NPC 9:
Yosuke
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Village Hunter
VillagerQuirk: Says everything in what could be a sarcastic voice. Can't tell 100 percent; just kind of on the edge there.
VillagerPcRelation: Neutral to unhelpful/antagonistic; they have been unfortunate in life recently and caused their mood to sour (e.g. financial loss, enemy promoted, bad harvest).
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
Adventure 12: The Murder, the Murder
Power Level: 42Village Name: Ferrero
Tavern Name: The Leaping Pony
Traits:
VillageResource: Milling center; powered by many large windmills
VillageOddity: Bustling Trade Routes
VillageProsperity: Rich
VillageSize: Medium
VillageLocation: Graveyard
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Wheat field, uncut
VillageLocation: Cross roads near town
VillageLocation: Orchard field
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Shop
VillageLocation: Sheep paddock
VillageLocation: Windmill
Creature1:
Abysian Panther
Power Level: 42
Sleep, Music, Mystic, Fire
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 55
Health: 25
Init: 5
DefenseMod: 6
AttackMod: 1
Traits:
Aspect: Flesh
Frame: Panther
Size: Medium Sized
Health: Tough: This creature does not die easily, and will fiercely hold on to life. To put it down will require multiple grievous wounds. +15 Health.
Reflex: Very Fast Reflexes: This creature has the reflexes of a top level fencer or athlete. +5 Init, +4 Attack/Def
Strength: Weak: This creature is surprisingly weak for its size and appearance. Farmers should still be afraid of it. -2 atk, -4 dmg.
Ability: Light Bringer: The creature's body can shine with a blinding Black light. Looking at it is a bit like staring into a spotlight at close range. Inflicts a -8 Malus to all creatures at short range, and a -4 Malus to all creatures at Medium Range. These penalties can be reduced/removed with appropriate eye wear or other abilities.
Ability: Ventriloquism: Can throw its voice at up to Long range. Can use the voice for dialog, or to fake sounds such as a cry for help or the cracking of branches and the like.
Attack: Hallucinations: Causes unsettling hallucinations to those nearby. Worms and ants under the skin. The sense that you are already dead and rotting. Color inversion. Wild and strong emotions
Defense: 20 lbs of Vermin in 10 lbs bag: Creature is full of Small Snakes. When the creature is damaged, these vermin will pour out of it and attack anything nearby.
Weakness: Sensitive nose: Strong odors cause this creature distraction and pain. Depending on the strength and offensiveness of the odor, takes a -1 to a -10 Malus and cannot use abilities.
Weakness: Sun Vulnerability: Is impaired while in sunlight (-4 to attack and defense)
Appearance: Crown of Wood
Appearance: Has only a single eye.
NumAppearing: Solitary
Spore: Storm clouds blow through but do not bring rain. The clouds have odd colors hiding in them, greens and purples.
Smell: Cabbage
VictimChoice: Taste for Babies
VictimWound: Preferentially eats the feet of its victims
Arrive at afflicted Village
4:00 PM -- Graveyard
The adventures arrive at a village that has been attacked by an Abysian Panther (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Graft Mayor
6:00 PM -- Shop
The mayor Arto has been stealing from the tax revenues that he should be sending back to the Capitol. What is more, he has been stealing a completely unreasonable amount. The mayor fears the WitchHammers as agents of Imperial power, and will do his best to make sure they never leave the town alive. The mayor will be polite but greasy in his interactions with the WitchHammers. The mayor has an absurd stash of gold coins hidden in his Graveyard.
Official Vigilantism
8:00 PM -- Graveyard
The mayor has hired a group of thugs to try and kill/drive off the WitchHammers. They will try to set fire to the WitchHammer's residence, shoot them with crossbows, and then flee into the night. They are not committed to killing all of the WitchHammers, just want to wound/kill some of them and send a message to get out of town.
Scary Tales from Villager
12:00 PM -- Windmill
Willick comes to the WitchHammer with tales of terror and telling them the HexBeast is very, very, very murderously dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. No real reason to tell the tales (they might even be true_, just like scaring people and feeling important
Venal and Officious Mayor
6:00 AM -- Shop
The mayor of the village, Arto, gives the WitchHammers problems. He will attempt to charge them taxes for their wagon, horses, and equipment. Will also keep a tally of things (and people) broken during the adventure that they owe the community money for.
Villager reports a false sighting of the creature
8:00 AM -- Dramatic, 100ft waterfall
The villager Marst comes to the player and reports seeing Abysian Panther in the distance, on a hill or at the edge of the forest. The beast glared frightfully and then fades back into the woods/hills. It gave a fearsome hunting cry before disappearing.
Graft becomes obvious
10:00 AM -- Wheat field, uncut
The WitchHammers notice the poverty and ruin of the town. Starving women and kids, rundown streets and buildings, beggars and depression. Will seem odd given the richness of the surrounding lands. When asked, citizens will complain of the Mayor and his cronies and their ruinous taxes.
Meet the Monstropologist
12:00 AM -- Ancient, large, and lightning-blasted oak
The WitchHammers run into Higgenson who has seen and wishes to study the HexBeast. Higgenson is gathering herbs in nature. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their research, and maybe even to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...
Monster taunts the WitchHammers with human venality
2:00 PM -- Windmill
The next time the WitchHammers face the creature, it will taunt them that they are not even supported by their own people. Will bring up evidence of the mayor's peculation and the effect it has had on the town. Mention that its victims have all been weak, scrawny, and ill-fed.
Goose Chase by Traitor
4:00 PM -- Graveyard
The traitor Higgenson tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Higgenson has seen it first hand. Will try to avoid going with the WitchHammers, since Higgenson wants to use the time to complete their own plans with the creature.
Mayoral Spy
6:00 PM -- Shop
The mayor has set a henchman, Arto, to spy on the PCs. This henchman will follow them around and keep tabs on them as unobtrusively as possible. The henchman is not particularly loyal and is only moderately skilled; they will spill what they know if they are caught.
Scary Tales from Traitor
6:00 PM -- Dramatic, 100ft waterfall
The traitor Higgenson tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.
Mayoral Bushwhacking
8:00 PM -- Windmill
The mayor has hired a group of thugs to try and remove the WitchHammers. They will attack from ambush and show no mercy, though as they are mercs their moral is not good.
Poison by Traitor
12:00 PM -- Dramatic, 100ft waterfall
The traitor Higgenson will try to poison the WitchHammers using Paralyzing Poison added to their Cinnamon Rolls. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.
Call the Vicious HexBeast
6:00 AM -- Windmill
The Traitor Higgenson dramatically calls the HexBeast Abysian Panther to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Higgenson bloodily at the start of the fight. Higgenson will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.
Silence the Troublemakers
8:00 AM -- Wheat field, uncut
The mayor and his cronies will try to silence the WitchHammers to prevent them from notifying the authorities. They will wait until the WitchHammers are engaged in combat with a monster, and then pile in to the combat at an in-opportune time.
NPC 1:
Petrus
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: House Servant
VillagerQuirk: Terrible body odor (not really cleanliness; just exudes smell)
VillagerPcRelation: Mildly unhelpful, through sheer laziness. The less work it requires the more helpful they will be.
CommonTask: shopping for dry goods
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job
NPC 2:
Willick
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Village Hunter
VillagerQuirk: Is sickly and pale; was kidnapped by bandits once and has never quite recovered
VillagerPcRelation: Dutiful servant of the state. Will do what is required by law and for good of community, but nothing more and not with pleasure. Stickler for rules.
CommonTask: walking to their job
CommonTask: shopping for dry goods
CommonTask: light heartedly drinking at the tavern
NPC 3:
Saph
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Farmer
VillagerQuirk: Has a single, large wart on their nose, with two large hairs dangling temptingly from the wart
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
NPC 4:
Marst
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Cut-purse
VillagerQuirk: Has an elaborately coiffed and curled mustache that is their pride and joy.
VillagerPcRelation: Helpful; has a prized pig (default name: Muriel) and doesn't want any monster to eat it.
CommonTask: light heartedly drinking at the tavern
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: diving through refuse dump for scraps
NPC 5:
Petree
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Inn Keep
VillagerQuirk: Terrible short term memory
VillagerPcRelation: Neutral/cold; has a policy against getting involved in other people's dangerous affairs.
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well
CommonTask: polishing beer glasses and getting ready for the evening rush
NPC 6:
Montiel
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Inn Keep
VillagerQuirk: Is sickly and pale; was kidnapped by bandits once and has never quite recovered
VillagerPcRelation: Miserly. Will be very difficult to get to do anything that costs them money or puts their life in danger.
CommonTask: drawing water from the town well
CommonTask: light heartedly drinking at the tavern
CommonTask: rubbernecking at a cart with a broken wheel
NPC 7:
Wildon
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Male
VillagerJob: House Servant
VillagerQuirk: Wears far too much perfume
VillagerPcRelation: Neutral to unhelpful/antagonistic; they have been unfortunate in life recently and caused their mood to sour (e.g. financial loss, enemy promoted, bad harvest).
CommonTask: light heartedly drinking at the tavern
CommonTask: watching the birds and clouds
CommonTask: shopping for dry goods
NPC 8:
Robinton
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Rebel
VillagerQuirk: Is accompanied by a large and lovable golden-retriever like mutt
VillagerPcRelation: Very helpful; was orphaned at young age but despite hardships has irrepressible cheer and positive outlook on the world.
CommonTask: talking with a towns-person they hope to recruit
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job
NPC 9:
Higgenson
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Apothecary
VillagerQuirk: Completely and Brutally Honest
VillagerPcRelation: Unhelpful; used to be a WitchHammer until the trauma and terror became too much for him.
CommonTask: hawking their wares in the main street
CommonTask: gathering herbs in nature
CommonTask: mixing together foul smelling herbs and chemicals in alembics
NPC 10:
Arto
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Village Headman
VillagerQuirk: Flatulent, but only at completely inappropriate times (e.g. the king has been murdered by elven assassins!)
VillagerPcRelation: Neutral to unhelpful/antagonistic; they have been unfortunate in life recently and caused their mood to sour (e.g. financial loss, enemy promoted, bad harvest).
CommonTask: organazing a party of men to act as a guard
CommonTask: light heartedly drinking at the tavern
CommonTask: rubbernecking at a cart with a broken wheel
Adventure 13: Murder! Murder!!!
Power Level: 56Village Name: Coldstream
Tavern Name: The Howling Dolphin
Traits:
VillageResource: Rich soil that grows vast crops of Wheat
VillageOddity: Has famous Cow festival
VillageProsperity: Moderate
VillageSize: Small
VillageLocation: Graveyard
VillageLocation: Windmill
VillageLocation: Cross roads near town
VillageLocation: Horse barn
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Cliff face with a 30 ft drop into mining pit
VillageLocation: Small limestone cave
VillageLocation: Loner's wattle-daub hut
VillageLocation: Townhall
VillageLocation: Large, multi-family farm house
VillageLocation: Tavern
Creature1:
Western Baublemoth
Power Level: 56
Mystic, Mind, Elusive, Nature
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 75
Health: 5
Init: 15
DefenseMod: 22
AttackMod: 5
Traits:
Aspect: Gems: Made out of an assemblage of animated gems and wire. Bonus to resist fire. Immune to most poisons. Has 1 natural armor.
Frame: Bug
Size: Small Sized: -2 attack, +2 def, -5 HealthMax
Health: Sickly: This creature is in terrible condition, and can be pushed into the grave with a few good shoves. -10 health.
Reflex: Terrifying reflexes: This creature's movements are a blur of death. It moves like the wind, and is incredibly precise and agile. +15 init, +12 atk/def. Has an extra action slot at -15 init.
Strength: Weak: This creature is surprisingly weak for its size and appearance. Farmers should still be afraid of it. -2 atk, -4 dmg.
Ability: Renfielder: The creature can claim the mind of a human being. The process takes 1-3 days, and leaves the unfortunate soul a willing and obedient (if somewhat scatterbrained and insane) tool of the creature. The creature can communicate telepathically with its Renfield, even over a distance of miles, and the Renfield will obey without hesitation. A creature will never have more than 3 Renfields at a time, as it appears to take an investment of power to maintain the connection. Renfields have poor combat stats, and are most useful for mis-directions, distractions, and other oblique tactics.
Ability: Fade: Can Phase out of this reality, for 1-3 turns. While phased out, is visible in outline, but is untouchable by normal means. Can move through walls and other barriers. Usable once per hour on itself. If it wishes, can apply this effect to enemies that it wounds.
Attack: Tooth Spitter: Can spit its teeth in a surprisingly adept manner. Can hit 2 targets out to medium range.
Attack: Iron Grip: The creature's grip is extremely powerful, and almost impossible for a human to escape. Can easily crush a person to death.
Attack: Force Strike: Can carry out its attacks at a short/moderate distance. No physical contact needed to wound/choke/stab/etc.
Defense: Mask form: Can assume a human form. Transforming to human or back takes 1 full round.
Defense: Unyielding: This creatures takes no Malus for health damage. It is deadly until the moment it is dead.
Weakness: Vulnerable to Man Urine: Cannot stand Man Urine. Will burn the creature's skin and poison its body. Depending on amount of exposure, and takes a -1 to -4 Malus per application. Lasts until next full rest.
Weakness: Vulnerable to Cow Urine: Cannot stand Cow Urine. Will burn the creature's skin and poison its body. Depending on amount of exposure, and takes a -1 to -4 Malus per application. Lasts until next full rest.
Weakness: Fetish: Carries a Silver Ring that is enormously precious to it. If this can be taken, the creature will be frantic, fearful, and unable to use abilities.
Appearance: Never actually touches the ground. Floats a centimeter above the ground at all times.
Appearance: Crown of Lead
NumAppearing: Solitary
Spore: Birds commit suicide. They collide with windows and house walls, or commit mass drownings in ponds. They really seem to want to die.
Spore: No fish are caught at all. They seem to have deserted the creeks and streams.
Smell: Cat urine
VictimChoice: Grave Hunter: Likes to dig bodies and carrion out of grave yards.
VictimWound: Likes to make a nest/bed out of its victims. Naps there for a while after a kill.
Arrive at afflicted Village
2:00 PM -- Townhall
The adventures arrive at a village that has been attacked by an Western Baublemoth (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Graft Mayor
4:00 PM -- Horse barn
The mayor Gunning has been stealing from the tax revenues that he should be sending back to the Capitol. What is more, he has been stealing a completely unreasonable amount. The mayor fears the WitchHammers as agents of Imperial power, and will do his best to make sure they never leave the town alive. The mayor will be polite but greasy in his interactions with the WitchHammers. The mayor has an absurd stash of gold coins hidden in his Chimney.
Graft becomes obvious
6:00 PM -- Graveyard
The WitchHammers notice the poverty and ruin of the town. Starving women and kids, rundown streets and buildings, beggars and depression. Will seem odd given the richness of the surrounding lands. When asked, citizens will complain of the Mayor and his cronies and their ruinous taxes.
Night raid by the beast
8:00 PM -- Graveyard
The beast attacks during the night. It will try to kill one or two NPCs, do some property damage, and then retreat. This is a stealthy attack in the early morning, and will be difficult to preempt unless the players keep a careful guard. This is also a cautious raid; and the creature will bail if things seem too heavily guarded and awake.
Bribe Attempt by Mayor
12:00 PM -- Townhall
The mayor Gunning is getting worried about the WitchHammers. If they seem at all amenable, will try to bribe them to leave the area. Will say that the town can take care of itself, and that they don't need the Empire getting involved in their day to day affairs.
Bad food
6:00 AM -- Horse barn
The food, if any, supplied by the villagers is bad. It will result in stomach aches, vomiting, and general malaise for the a full day before the symptoms come somewhat under control. You can treat this as a -2 Malus to all rolls for the duration.
Monster taunts the WitchHammers with human venality
8:00 AM -- Graveyard
The next time the WitchHammers face the creature, it will taunt them that they are not even supported by their own people. Will bring up evidence of the mayor's peculation and the effect it has had on the town. Mention that its victims have all been weak, scrawny, and ill-fed.
Mayoral Spy
10:00 AM -- Graveyard
The mayor has set a henchman, Gunning, to spy on the PCs. This henchman will follow them around and keep tabs on them as unobtrusively as possible. The henchman is not particularly loyal and is only moderately skilled; they will spill what they know if they are caught.
Mayoral Bushwhacking
10:00 AM -- Townhall
The mayor has hired a group of thugs to try and remove the WitchHammers. They will attack from ambush and show no mercy, though as they are mercs their moral is not good.
Silence the Troublemakers
12:00 AM -- Tavern
The mayor and his cronies will try to silence the WitchHammers to prevent them from notifying the authorities. They will wait until the WitchHammers are engaged in combat with a monster, and then pile in to the combat at an in-opportune time.
NPC 1:
Orikasa
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Bandit
VillagerQuirk: Waist length hair
VillagerPcRelation: Cheerful and Generous. A fortunate person who has a positive outlook on life.
CommonTask: shopping for dry goods
CommonTask: watching the birds and clouds
CommonTask: walking to their job
NPC 2:
Hildebrand
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Inn Keep
VillagerQuirk: Grossly underweight
VillagerPcRelation: Helpful; finds WitchHammers to be exotic and piquaresque.
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: counting copper coins and going over profits and loss
NPC 3:
Soran
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Hermit
VillagerQuirk: Likes to talk at length about their profession.
VillagerPcRelation: Cowardly. Very scared by events, will do little and will often hide.
CommonTask: sitting outside and reading a book
CommonTask: fasting on top of a rock
CommonTask: watching the birds and clouds
NPC 4:
Starkson
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Village Constable
VillagerQuirk: Has no teeth
VillagerPcRelation: Fawning; is a fanboy of WitchHammers. Will do anything they ask and probably get killed doing it.
CommonTask: light heartedly drinking at the tavern
CommonTask: putting up a wanted poster for bandits
CommonTask: drawing water from the town well
NPC 5:
Crachet
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Imperial Courier
VillagerQuirk: Has an old slave-tattoo
VillagerPcRelation: Neutral/cold; both parents died recently from illness and kind of checked out on life.
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: shopping for dry goods
NPC 6:
Shikibu
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Miner
VillagerQuirk: Cross Eyed
VillagerPcRelation: Dutiful servant of the state. Will do what is required by law and for good of community, but nothing more and not with pleasure. Stickler for rules.
CommonTask: drawing water from the town well
CommonTask: light heartedly drinking at the tavern
CommonTask: rubbernecking at a cart with a broken wheel
NPC 7:
Hocksetter
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Farmer
VillagerQuirk: Wears a Red sash, very vain about it
VillagerPcRelation: Unhelpful; finds WitchHammers to be exotic and we don't like that in our town.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: cutting a field with a scythe
CommonTask: driving a cartload of produce into town
NPC 8:
Westmorland
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Female
VillagerJob: Farmer
VillagerQuirk: Very Sleepy. Will take any chance to nap or rest
VillagerPcRelation: Fearful of recent events/deaths and wants to help because of that.
CommonTask: shopping for dry goods
CommonTask: walking to their job
CommonTask: grimly drinking self into a stupor
NPC 9:
Gunning
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Cat Burglar
VillagerQuirk: Terrible body odor (not really cleanliness; just exudes smell)
VillagerPcRelation: Helpful; Is somewhat fearful/nervous due to the WitchHammer's reputation for violence.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: light heartedly drinking at the tavern
CommonTask: watching the birds and clouds
Adventure 14: Scourge of the Greed Snegl
Power Level: 77Village Name: Barquero
Tavern Name: The Laughing Eel
Traits:
VillageResource: Carvan stop; is at the conjunction of 6 well trafficked roads
VillageOddity: Has famous Ostrich festival
VillageProsperity: Rich
VillageSize: Small
VillageLocation: Large, multi-family farm house
VillageLocation: Graveyard
VillageLocation: Creek bed flowing with water
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Grain silo
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Creek bed, dry
VillageLocation: Shop
VillageLocation: Loner's wattle-daub hut
VillageLocation: Sheep paddock
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Townhall
Creature1:
Akkadian Baubleshell
Power Level: 77
Mystic, Mind, Mutant, Nature
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 20
Health: 45
Init: -3
DefenseMod: 17
AttackMod: -2
Traits:
Aspect: Gems: Made out of an assemblage of animated gems and wire. Bonus to resist fire. Immune to most poisons. Has 1 natural armor.
Frame: Snail
Size: Small Sized: -2 attack, +2 def, -5 HealthMax
Health: Iron: This creature does not die easily, and must be hacked apart. To put it down will require multiple grievous wounds. +30 Health.
Reflex: Slow Reflexes: This creature has the reflexes of a librarian. Init -2, Attack/Def -1
Strength: Monstrous strength: This creature has a strength completely out of proportion to its physical form. It can crush hands and skulls with its grip, or knock through walls with its body. +3 atk, +8 dmg.
Attack: Three Headed: Has an two extra action slots for bite/breath actions. +10 Health, but the heads do interfere with each other on the attack.
Ability: Squeezable: Can squeeze itself into incredibly tight areas. Anything large then 2 inch by 2 inch is open to the creature, though it does move more slowly when squeezing
Attack: Tentacles: The creature has a nodule of waving tentacles sprouting from either side of its torso. Allows it an extra whip/grab attack each round.
Attack: Mind Wipe: A hard mind save that is conveyed by touch. Failed saves disables all of the person's memories over a 3 round period. If the person survives, they will start to regain their lost memories (or at least most of them) will after a 72 hour period.
Defense: Mind Cloud: Being near this creature interferes with the creation of short term memory. After ~1 minute, creatures within long range of it have to make a hard Will save or forget the events of previous minute.
Defense: Weapon Immunity 1: Half damage from normal weapons
Defense: Conch Shell: Carries a large, thick, conch like shell. Gives it 4 armor.
Weakness: Motion Sight: Cannot see creatures that are motionless. The less motion/movement a person makes, the more difficult it will be for this creature to see/target them. Can use scent and sound and intuition if it knows/suspects a character is at a certain area but "invisible".
Weakness: Bell Fear: The creature hates and fears the sound of bells. The larger and purer the bell tone, the more the creature will quake and the more pain it feels in its bones. Malus ranges from -1 to -10, depending on the size and closeness of the bell tone.
Weakness: Avoidance Silver: Strongly avoids and will not approach Silver
Appearance: Ram Horns: The creature has a thick and curling set of ram's horns on its head
Appearance: Has an emaciated belly.
NumAppearing: Solitary
Spore: Birds commit suicide. They collide with windows and house walls, or commit mass drownings in ponds. They really seem to want to die.
Spore: By ones and twos, children grow sick. Some waste away for weeks, others die. Will get better if the creature is killed.
VictimChoice: Taste for Children
VictimWound: Prefers to drown victims, and then eats the water-logged bodies.
Arrive at afflicted Village
2:00 PM -- Pond with ducks, and/or angry geese
The adventures arrive at a village that has been attacked by an Akkadian Baubleshell (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Graft Mayor
4:00 PM -- Townhall
The mayor Pintos has been stealing from the tax revenues that he should be sending back to the Capitol. What is more, he has been stealing a completely unreasonable amount. The mayor fears the WitchHammers as agents of Imperial power, and will do his best to make sure they never leave the town alive. The mayor will be polite but greasy in his interactions with the WitchHammers. The mayor has an absurd stash of gold coins hidden in his Chimney.
Meet the Fan of Purity of Essence
6:00 PM -- Grain silo
The WitchHammers run into Weillschmidt who has seen the HexBeast kill and admires its sublime ferocity. Weillschmidt is walking to their job. Weillschmidt is somewhat insane and not particularly nervous; they will want to see the HexBeast kill the WitchHammers and others, and will try to help the beast along with its divine violence. They will try to find out what they can about the WitchHammers. They will also try to attach themselves to the WitchHammers with offers of help, assistance, guidance, etc. This way they can better betray them later. The encounter should also give some hint as to the fact that Weillschmidt is somewhat off in the head.
Players find dead villager
8:00 PM -- Ancient, large, and lightning-blasted oak
Players find the body of Schlemmer, killed by Akkadian Baubleshell in its characteristic fashion.
Official Vigilantism
12:00 PM -- Graveyard
The mayor has hired a group of thugs to try and kill/drive off the WitchHammers. They will try to set fire to the WitchHammer's residence, shoot them with crossbows, and then flee into the night. They are not committed to killing all of the WitchHammers, just want to wound/kill some of them and send a message to get out of town.
Mayoral Bushwhacking
6:00 AM -- Grain silo
The mayor has hired a group of thugs to try and remove the WitchHammers. They will attack from ambush and show no mercy, though as they are mercs their moral is not good.
Bribe Attempt by Mayor
8:00 AM -- Townhall
The mayor Pintos is getting worried about the WitchHammers. If they seem at all amenable, will try to bribe them to leave the area. Will say that the town can take care of itself, and that they don't need the Empire getting involved in their day to day affairs.
Foul house smells
10:00 AM -- Graveyard
A WitchHammer notices a foul smell coming from the house of the traitor Weillschmidt. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.
Copy cat killing
12:00 AM -- Clear grove of flowers in the thick woods outside town
The traitor Weillschmidt kills a villager in order to try and emulate the monster. The body will be found in a similar state as if it had been killed by the HexBeast, but not quite so (since it was just a human who did it rather than a force of terrible magic).
Silence the Troublemakers
2:00 PM -- Clear grove of flowers in the thick woods outside town
The mayor and his cronies will try to silence the WitchHammers to prevent them from notifying the authorities. They will wait until the WitchHammers are engaged in combat with a monster, and then pile in to the combat at an in-opportune time.
Eldritch sticks found in woods
4:00 PM -- Sheep paddock
The villager Jaron reports to the WitchHammers that they have found strange signs and sigils in the woods. Will take the WitchHammers out there, but on inspection they will probably be able to tell that this was just random chance, pagan worshipers, an arts and crafts project, a fallen hut, etc. rather than actual deviltry.
Scary Tales from Villager
6:00 PM -- Grain silo
Doty comes to the WitchHammer with tales of terror and telling them the HexBeast is very, very, very murderously dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. No real reason to tell the tales (they might even be true_, just like scaring people and feeling important
Separate Sheep from Flock
8:00 PM -- Ancient, large, and lightning-blasted oak
The traitor Weillschmidt will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.
Villager's property destroyed by monster (false)
12:00 PM -- Loner's wattle-daub hut
The villager Daymon reports that their old peach tree was destroyed by the monster.
Bad food
6:00 AM -- Ancient, large, and lightning-blasted oak
The food, if any, supplied by the villagers is bad. It will result in stomach aches, vomiting, and general malaise for the a full day before the symptoms come somewhat under control. You can treat this as a -2 Malus to all rolls for the duration.
False report by tattle-tale child
8:00 AM -- Graveyard
A child reports that they have seen Doty out in the woods at night doing strange things. The child is making this up, because they are an asshole.
Villager reports spore.
10:00 AM -- Clear grove of flowers in the thick woods outside town
Pellman comes to the players and reports that they have found Spore from the creature. Spore is:
By ones and twos, children grow sick. Some waste away for weeks, others die. Will get better if the creature is killed.
Villager is severely wounded by beast
12:00 AM -- Grain silo
Daymon limps into the village, having been severely wounded by Akkadian Baubleshell. They can gasp a few words, but will be largely unresponsive and on deaths door even if they get prompt care. Without prompt care, will die within the hour.
False accusation by villager
2:00 PM -- Large, multi-family farm house
The villager Chaton accuses Chaton of being in league with the HexBeast. They should be beaten, confined, and or killed!
Goose Chase
4:00 PM -- Creek bed flowing with water
The villager Doty accidentally reports a sighting of the HexBeast at a distant location and potentially sends them on a goose chase, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will inaccurately describe the creature, since the Doty has never seen it firsthand. Will try to avoid going with the WitchHammers, since Doty does not want to be killed by the creature.
Villager beats off monster (false)
6:00 PM -- Graveyard
The villager Schlemmer reports that they were attacked! Will say this loudly and too anybody that will listen, how they were attacked but drove off the monster. This made up to make them look brave and to cover up the fact that a cat badly scratched them.
Honeypot Traitor
8:00 PM -- Creek bed flowing with water
The traitor Weillschmidt will try seduce one of the WitchHammers and separate them from the group. They will then call the Hexbeast to murder the WitchHammer. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive.
Call the Cunning HexBeast
12:00 PM -- Clear grove of flowers in the thick woods outside town
The Traitor Weillschmidt dramatically calls the HexBeast Akkadian Baubleshell to fight the WitchHammers, and declares their attachment to it. The creature will answer the call. It has some affection for its caller, and will not kill them until after everyone else is dead or fled. Weillschmidt will act and fight for the HexBeast, not realizing their eventual fate.
NPC 1:
Jaron
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: House Servant
VillagerQuirk: Mouth is very puckered. Reminds you a bit of a cat's ass.
VillagerPcRelation: Very helpful; they want to be a Witchahmmer themselves on day.
CommonTask: walking to their job
CommonTask: drawing water from the town well
CommonTask: watching the birds and clouds
NPC 2:
Schlemmer
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Chimney Sweep
VillagerQuirk: Terrible body odor and cleanliness due to never bathing (fear of water; nearly drowned as a child)
VillagerPcRelation: Unhelpful and hard bitten; was orphaned at early age and learned not to stick self out for others.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well
NPC 3:
Chaton
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Grave Digger
VillagerQuirk: Eyes are two different colors. (It is magic, not genetics)
VillagerPcRelation: Gracious and welcoming. Enjoys people's company and takes care of guests in a generous and warm fashion.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job
CommonTask: light heartedly drinking at the tavern
NPC 4:
Futaba
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Bandit
VillagerQuirk: Grossly overweight
VillagerPcRelation: Very Helpful; has heard stories of the chaos that Beasts can cause and wants to prevent that.
CommonTask: grimly drinking self into a stupor
CommonTask: walking to their job
CommonTask: casing out the village, semi-inconspicously. Presents themself as a tourist.
NPC 5:
Dragulia
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Miner
VillagerQuirk: Speaks very slowly and carefully (e.g. Obama)
VillagerPcRelation: Helpful; has a prized pig (default name: Muriel) and doesn't want any monster to eat it.
CommonTask: grimly drinking self into a stupor
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: watching the birds and clouds
NPC 6:
Doty
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: House Servant
VillagerQuirk: Very Badly Flatulent
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well
CommonTask: shopping for dry goods
NPC 7:
Daymon
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Grave Robber
VillagerQuirk: Light case of Leprosy
VillagerPcRelation: Very Helpful; has heard stories of the chaos that Beasts can cause and wants to prevent that.
CommonTask: sneaking through the night with dimmed lantern and shovel
CommonTask: drawing water from the town well
CommonTask: looking at passers by with wariness and hostility
NPC 8:
Pellman
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Butcher
VillagerQuirk: Very Sleepy. Will take any chance to nap or rest
VillagerPcRelation: Miserly. Will be very difficult to get to do anything that costs them money or puts their life in danger.
CommonTask: shopping for dry goods
CommonTask: light heartedly drinking at the tavern
CommonTask: washing blood off a cutting block
NPC 9:
Weillschmidt
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Village Hunter
VillagerQuirk: Has an old, bad burn scar across 1/3 of face
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job
CommonTask: grimly drinking self into a stupor
NPC 10:
Pintos
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Plague Doctor
VillagerQuirk: Grossly underweight
VillagerPcRelation: Neutral/cold; both parents died recently from illness and kind of checked out on life.
CommonTask: sitting outside and reading a book
CommonTask: drawing water from the town well
CommonTask: tending a sick child
Adventure 15: Terrorist Villain! Terrorist Villain!!!
Power Level: 26Village Name: Bustabernego
Tavern Name: The Frowning Goat
Traits:
VillageResource: Alpaca Town. A centerpiece of the Alpaca trade in the area.
VillageOddity: Site of an important battle
VillageProsperity: Moderate
VillageSize: Small
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Orchard field
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Horse barn
VillageLocation: Thick woods outside town
VillageLocation: Large, multi-family farm house
VillageLocation: Sheep paddock
VillageLocation: Creek bed flowing with water
VillageLocation: Grain silo
VillageLocation: Wheat field, uncut
VillageLocation: Creek bed, dry
Creature1:
Akkadian Cubelatin
Power Level: 26
Mutant, Acid, Mind, Entropy
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 15
Health: 25
Init: -5
DefenseMod: 0
AttackMod: -2
Traits:
Aspect: Black Ooze: Made out of a Black jelly like substance with smaller, darker nodules inside. Immune to most poisons. Half damage from crushing weapons. Has +10 Health. Can escape through any hole that is at least one inch wide.
Frame: Cube
Size: Small Sized: -2 attack, +2 def, -5 HealthMax
Health: Normal Health: This creature has no health advantages, outside of those provided by its shape and aspect.
Reflex: Terrible Reflexes: This creature is somewhat slow and fumbling. Init -5, Attack/Def -2
Strength: Very Strong: This creature is as strong as a professional weight lifter. It can hurl stones and bodies across a room. +1 atk, +4 dmg.
Attack: Unspeakable Word: Speaks a word from the Void. Shatters understanding and sanity of a single target at up to Medium Range. Target makes a hard Will save, and on fail suffers -5 Malus and cannot regain poise for 10 rounds. Can be stacked. Using it is a Stance action.
Ability: Tremor Sense: Can sense vibrations passing through the ground and uses that to locate hidden prey.
Attack: Hallucinations: Causes unsettling hallucinations to those nearby. Worms and ants under the skin. The sense that you are already dead and rotting. Color inversion. Wild and strong emotions
Defense: Cowardly: In combat, flee if things seem remotely dangerous.
Weakness: Vulnerable to Silver weapons: Will do 3X damage. In addition, cannot use its abilities next turn. Depending on amount of exposure, and takes a -1 to -4 Malus per application. Lasts until next full rest.
Weakness: Sun Vulnerability: Is impaired while in sunlight (-4 to attack and defense)
Weakness: Lair Soil: Needs to build lair and return to it once every 12 hours. Building a lair takes 12 hours. For every 4 hours over, takes -1 Malus and 1 health damage.
Appearance: Has human skulls attached to its body near its joints. The skulls still have flaps of dried flesh on them, and will gibber wildly during combat.
Appearance: Has long, thin spikes of iron piercing all the way through its body. The spikes stick out a few inches from the skin on either side, but do not seem to impede its movement.
NumAppearing: Solitary
Spore: Cracks start appearing in objects in the same region as the creature. The more related or associated or "touched" by the creature, the more and deeper the cracks. This includes mirrors, tables, walls, floors, ceilings, stone, farm equipment, plates, etc. It also includes skin, nails, teeth, etc. Only in the worst cases does this actually have a mechanical effect, it is more annoying than anything.
Spore: Fires rage more hotly and tend to burn out of control. Random fires start occasionally.
Smell: Burning Pine Wood
VictimChoice: Rot Hungry: Cannot resist carrion. Will seek out rotting meat and plants. If it can, will let victim's bodies rot before consuming.
VictimWound: Removes and eats the bones from victims, leaving limp and splayed open bodies.
Arrive at afflicted Village
12:00 AM -- Sheep paddock
The adventures arrive at a village that has been attacked by an Akkadian Cubelatin (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Rebel Monster Lover
2:00 PM -- Sheep paddock
The WitchHammers run into Aegeus. Aegeus is rubbernecking at a cart with a broken wheel. The traitor hates the Empire with an insane passion, and wishes to use the HexBeast as an instrument of revenge on its citizens. They have seen the HexBeast kill, from a distance, and are now working in secret to help the HexBeast destroy the village. They are only too pleased to see the WitchHammers, as killing them would be an even more direct way to strike at the Empire.
Goose Chase by Traitor
4:00 PM -- Ancient, large, and lightning-blasted oak
The traitor Aegeus tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Aegeus has seen it first hand. Will try to avoid going with the WitchHammers, since Aegeus wants to use the time to complete their own plans with the creature.
Foul house smells
6:00 PM -- Horse barn
A WitchHammer notices a foul smell coming from the house of the traitor Aegeus. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.
Boozing by traitor
8:00 PM -- Sheep paddock
The traitor Aegeus tries to get the WitchHammers passed out drunk, both to find out information from them and to help them die on the following day. Will pay for all the beer and food, will toast the WitchHammers, and will do their best to get them completely soused. Will hail them as heroes of the village, will suggest they try one more drink of the village's special brew, will challenge them to drinking contests.
Goose Chase
12:00 PM -- Thick woods outside town
The villager Melora accidentally reports a sighting of the HexBeast at a distant location and potentially sends them on a goose chase, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will inaccurately describe the creature, since the Melora has never seen it firsthand. Will try to avoid going with the WitchHammers, since Melora does not want to be killed by the creature.
Poison and knives by Traitor
6:00 AM -- Ancient, large, and lightning-blasted oak
The traitor Aegeus will try to poison the WitchHammers using Hallucinogenic Poison added to their Eggs and Onino. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will stick around to try and finish off any weakened WitchHammers, and then flee into the forest once the odds look too bad.
Poison by Traitor
8:00 AM -- Sheep paddock
The traitor Aegeus will try to poison the WitchHammers using Soporific Poison added to their Cinnamon Rolls. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.
Bad food
10:00 AM -- Ancient, large, and lightning-blasted oak
The food, if any, supplied by the villagers is bad. It will result in stomach aches, vomiting, and general malaise for the a full day before the symptoms come somewhat under control. You can treat this as a -2 Malus to all rolls for the duration.
Curse your sudden and inevitable support for the HexBeast
12:00 AM -- Ancient, large, and lightning-blasted oak
The Traitor Aegeus waits for the WitchHammers to fight the Akkadian Cubelatin. Once combat has started, will betray the characters and attack them from behind. The HexBeast has no particular affection for the traitor, and will kill them if convenient. The traitor is smart enough to realize this and will try to stay out of the HexBeasts way during the combat, fleeing if need be if things go south.
NPC 1:
Schon
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Cut-purse
VillagerQuirk: Very Sleepy. Will take any chance to nap or rest
VillagerPcRelation: Unhelpful; finds WitchHammers to be exotic and we don't like that in our town.
CommonTask: drawing water from the town well
CommonTask: light heartedly drinking at the tavern
CommonTask: watching the birds and clouds
NPC 2:
Brochu
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Rebel
VillagerQuirk: Grossly underweight
VillagerPcRelation: Lazy. will help, but must always be pushed/bribed.
CommonTask: watching the birds and clouds
CommonTask: selling stolen trade goods silks(?)
CommonTask: light heartedly drinking at the tavern
NPC 3:
Kerman
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Dry Goods Shop Keeper
VillagerQuirk: One arm is oddly larger than the other (used to be professional arm wrestler)
VillagerPcRelation: Helpful; has a Servile personality in general.
CommonTask: walking to their job
CommonTask: watching the birds and clouds
CommonTask: hawking goods from store front
NPC 4:
Minouge
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Male
VillagerJob: Rat Catcher
VillagerQuirk: If unable to recall word, stops conversation and will not give up until can finally remember it
VillagerPcRelation: Neutral/cold; has a policy against getting involved in other people's dangerous affairs.
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well
CommonTask: skulking around alleyways after rats
NPC 5:
Komamura
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Miner
VillagerQuirk: Completely and Brutally Honest
VillagerPcRelation: Secret Witch Sympathsizer. Will be as unhelpful/misleading as they think they can get away with, with occasional forays into trying to get the WitchHammers actively killed.
CommonTask: grimly drinking self into a stupor
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods
NPC 6:
Lacks
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Cat Burglar
VillagerQuirk: Speaks in mono-syllables
VillagerPcRelation: Potentially helpful; they believe in hard work and the common man and will respond well to salt-of-the-earth types. Will quickly turn sour and recalcitrant if faced with snobbishness or high-falutin' behavior.
CommonTask: shopping for dry goods
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel
NPC 7:
Saks
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Cut-purse
VillagerQuirk: Has overly large ears
VillagerPcRelation: Neutral/cold; has a policy against getting involved in other people's dangerous affairs.
CommonTask: shopping for dry goods
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job
NPC 8:
Melora
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Butler
VillagerQuirk: Has naturally fire-red hair.
VillagerPcRelation: Surly. Wants nothing to do with strangers. Will do bare minimum.
CommonTask: walking to their job
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
NPC 9:
Aegeus
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Imperial Soldier 3rd class
VillagerQuirk: Has an old slave-tattoo
VillagerPcRelation: Unhelpful; they think WitchHammers bring monsters rather than the other way around.
CommonTask: grimly drinking self into a stupor
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well
Adventure 16: Gelatinous: A Romance
Power Level: 39Village Name: Aberfoyle
Tavern Name: The Laughing Dog
Traits:
VillageResource: Carvan stop; is at the conjunction of 6 well trafficked roads
VillageOddity: Site of an important battle
VillageProsperity: Poor
VillageSize: Small
VillageLocation: Horse barn
VillageLocation: Shop
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Creek bed flowing with water
VillageLocation: Creek bed, dry
VillageLocation: Loner's wattle-daub hut
VillageLocation: Cliff face with a 30 ft drop into mining pit
VillageLocation: Cross roads near town
VillageLocation: Wheat field, uncut
Creature1:
Thulian Babulp
Power Level: 39
Mutant, Acid, Brutal, Mystic
Main Action Deck
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Stats:
Poise: 55
Health: 45
Init: 5
DefenseMod: 4
AttackMod: -1
Traits:
Aspect: Green Ooze: Made out of a Green jelly like substance with smaller, darker nodules inside. Immune to most poisons. Half damage from crushing weapons. Has +10 Health. Can escape through any hole that is at least one inch wide.
Frame: Baboon
Size: Medium Sized
Health: Very Tough: This creature does not die easily, and will fiercely hold on to life. To put it down will require multiple grievous wounds. +25 Health.
Reflex: Very Fast Reflexes: This creature has the reflexes of a top level fencer or athlete. +5 Init, +4 Attack/Def
Strength: Weak: This creature is surprisingly weak for its size and appearance. Farmers should still be afraid of it. -2 atk, -4 dmg.
Attack: Fury X: Can attack multiple enemies within range all at once.
Ability: Bright Eyes: The creature's eyes can shine with a blinding Gray light. Looking at its face a bit like staring into a spotlight at close range. Inflicts a -6 Malus to all creatures in its facing at short range, and a -3 Malus to all creatures in its facing at Medium Range. These penalties can be reduced/removed with appropriate eye wear, avoiding/blocking its gaze, or other abilities.
Weakness: Sensitive nose: Strong odors cause this creature distraction and pain. Depending on the strength and offensiveness of the odor, takes a -1 to a -10 Malus and cannot use abilities.
Weakness: Vulnerable to Poison: Will do 3X damage. In addition, cannot use its abilities next turn. Depending on amount of exposure, and takes a -1 to -4 Malus per application. Lasts until next full rest.
Appearance: Has an emaciated belly.
Appearance: Skin is transparent, and you can see the organs and bone moving beneath the skin.
NumAppearing: Packs of 2
Spore: Likes to nest in ponds and underwater
VictimChoice: Does not target children
VictimWound: Victim's faces are chewed off
Arrive at afflicted Village
4:00 PM -- Horse barn
The adventures arrive at a village that has been attacked by an Thulian Babulp (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Monster Cultists
6:00 PM -- Creek bed flowing with water
The WitchHammers run into Sleator and Gualle. Sleator is rubbernecking at a cart with a broken wheel. They are insane and atavistic cultists who wish to use the HexBeast as an instrument of their violent desires. They have been setting up altars in the woods and sacrificing animals, which may or may not have summoned the HexBeast to the village. They stick together and maintain a sufficient facade of normality. They will both have a coldness and quietly intense dislike of the WitchHammers and will do what they can to get them killed.
Goose Chase by Traitor
8:00 PM -- Creek bed, dry
The traitor Sleator tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Sleator has seen it first hand. Will try to avoid going with the WitchHammers, since Sleator wants to use the time to complete their own plans with the creature.
Bad Traitor no traiting
12:00 PM -- Loner's wattle-daub hut
A child will try to tell the WitchHammers info about the Traitor Sleator. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.
Meet the Graft Mayor
6:00 AM -- Horse barn
The mayor Greensborough has been stealing from the tax revenues that he should be sending back to the Capitol. What is more, he has been stealing a completely unreasonable amount. The mayor fears the WitchHammers as agents of Imperial power, and will do his best to make sure they never leave the town alive. The mayor will be polite but greasy in his interactions with the WitchHammers. The mayor has an absurd stash of gold coins hidden in his Basement.
Foul house smells
8:00 AM -- Wheat field, uncut
A WitchHammer notices a foul smell coming from the house of the traitor Sleator. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.
Poison and knives by Traitor
10:00 AM -- Loner's wattle-daub hut
The traitor Sleator will try to poison the WitchHammers using Thirst Poison added to their Low Quality Beer. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will stick around to try and finish off any weakened WitchHammers, and then flee into the forest once the odds look too bad.
Monster taunts the WitchHammers with human venality
12:00 AM -- Dramatic, 100ft waterfall
The next time the WitchHammers face the creature, it will taunt them that they are not even supported by their own people. Will bring up evidence of the mayor's peculation and the effect it has had on the town. Mention that its victims have all been weak, scrawny, and ill-fed.
Poison by Traitor
2:00 PM -- Creek bed flowing with water
The traitor Sleator will try to poison the WitchHammers using Emetic Poison added to their Roast Duck. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.
Curse your sudden and inevitable support for the HexBeast
4:00 PM -- Clear grove of flowers in the thick woods outside town
The Traitor Sleator waits for the WitchHammers to fight the Thulian Babulp. Once combat has started, will betray the characters and attack them from behind. The HexBeast has no particular affection for the traitor, and will kill them if convenient. The traitor is smart enough to realize this and will try to stay out of the HexBeasts way during the combat, fleeing if need be if things go south.
Graft becomes obvious
6:00 PM -- Shop
The WitchHammers notice the poverty and ruin of the town. Starving women and kids, rundown streets and buildings, beggars and depression. Will seem odd given the richness of the surrounding lands. When asked, citizens will complain of the Mayor and his cronies and their ruinous taxes.
Mayoral Bushwhacking
8:00 PM -- Shop
The mayor has hired a group of thugs to try and remove the WitchHammers. They will attack from ambush and show no mercy, though as they are mercs their moral is not good.
Ain't saying he's a gold digger
12:00 PM -- Wheat field, uncut
If the PCs are on patrol or otherwise watchful at night, will notice a party of men trying to move stealthily near the edges of town. The men are set to dig up one of the mayor's treasure stashes so that they can get away with it by wagon. If followed quietly, they will lead to one of the mayor's buried stashes. If followed after that, will lead back to the main stash where all the misappropriated monies are being collected.
Silence the Troublemakers
6:00 AM -- Cross roads near town
The mayor and his cronies will try to silence the WitchHammers to prevent them from notifying the authorities. They will wait until the WitchHammers are engaged in combat with a monster, and then pile in to the combat at an in-opportune time.
NPC 1:
Westling
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Male
VillagerJob: Chimney Sweep
VillagerQuirk: If unable to recall word, stops conversation and will not give up until can finally remember it
VillagerPcRelation: Very helpful; was orphaned at young age but despite hardships has irrepressible cheer and positive outlook on the world.
CommonTask: shopping for dry goods
CommonTask: grimly drinking self into a stupor
CommonTask: drawing water from the town well
NPC 2:
Cura
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Fisherman
VillagerQuirk: Silver nose; they lost their nose to pirates
VillagerPcRelation: Potentially helpful; they believe in hard work and the common man and will respond well to salt-of-the-earth types. Will quickly turn sour and recalcitrant if faced with snobbishness or high-falutin' behavior.
CommonTask: shopping for dry goods
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel
NPC 3:
Gualle
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Village Hunter
VillagerQuirk: Hunchbacked
VillagerPcRelation: Very helpful; was orphaned at young age but despite hardships has irrepressible cheer and positive outlook on the world.
CommonTask: grimly drinking self into a stupor
CommonTask: watching the birds and clouds
CommonTask: shopping for dry goods
NPC 4:
Reichmann
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Vacationing Mercenary
VillagerQuirk: Extremely tall, somewhat lanky (e.g. 7 ft basketball player type)
VillagerPcRelation: Surly. Wants nothing to do with strangers. Will do bare minimum.
CommonTask: drawing water from the town well
CommonTask: gambling
CommonTask: shopping for dry goods
NPC 5:
Pieters
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~25 years old
VillagerGender: Male
VillagerJob: Fisher
VillagerQuirk: Drunkard, will be at least lightly soused in most interactions
VillagerPcRelation: Helpful and comically bad at flirting. They like people in general and will try to get with the WitchHammer/player who most obviously would be made uncomfortable by that.
CommonTask: walking to their job
CommonTask: light heartedly drinking at the tavern
CommonTask: drawing water from the town well
NPC 6:
Grandier
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Cut-purse
VillagerQuirk: Has odd, bulging eyes.
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: drawing water from the town well
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods
NPC 7:
Anafeloz
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Bar Maid
VillagerQuirk: Somewhat senile
VillagerPcRelation: Neutral to unhelpful/antagonistic; they have been unfortunate in life recently and caused their mood to sour (e.g. financial loss, enemy promoted, bad harvest).
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well
NPC 8:
Prinz
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~25 years old
VillagerGender: Male
VillagerJob: Grave Robber
VillagerQuirk: Eyes are two different colors. (It is genetics, not magic)
VillagerPcRelation: Very helpful; was orphaned at young age but despite hardships has irrepressible cheer and positive outlook on the world.
CommonTask: drawing water from the town well
CommonTask: light heartedly drinking at the tavern
CommonTask: looking at passers by with wariness and hostility
NPC 9:
Greensborough
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Beggar
VillagerQuirk: One arm is oddly larger than the other (used to be professional arm wrestler)
VillagerPcRelation: Neutral/cold; both parents died recently from illness and kind of checked out on life.
CommonTask: shopping for dry goods
CommonTask: diving through refuse dump for scraps
CommonTask: being chased by little kids
NPC 10:
Sleator
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Herder
VillagerQuirk: Has many fierce facial piercings
VillagerPcRelation: Arrogant. Thinks they are above wandering killers such as the WitchHammers. Will only grudingly help.
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: grimly drinking self into a stupor
Adventure 17: Seeing Eye Hall
Power Level: 63Village Name: Kirkaldy
Tavern Name: The Running Lamb
Traits:
VillageResource: Frontier Fort
VillageOddity: Bustling Trade Routes
VillageProsperity: Moderate
VillageSize: Large
VillageLocation: Small limestone cave
VillageLocation: Wheat field, uncut
VillageLocation: Townhall
VillageLocation: Large, multi-family farm house
VillageLocation: Creek bed flowing with water
VillageLocation: Sheep paddock
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Thick woods outside town
VillageLocation: Loner's wattle-daub hut
VillageLocation: Cross roads near town
Creature1:
Estovokian Carcspider
Power Level: 63
Entropy, Agile, Mutant, Brutal
Main Action Deck
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Stats:
Poise: 55
Health: 10
Init: 14
DefenseMod: 15
AttackMod: 6
Traits:
Aspect: Rotting: Made out of rotting and bloated flesh. Immune to almost all poisons. Has +5 Health. Has night vision.
Frame: Spider
Size: Small Sized: -2 attack, +2 def, -5 HealthMax
Health: Normal Health: This creature has no health advantages, outside of those provided by its shape and aspect.
Reflex: Monstrous reflexes: This creature's movements are unnaturally precise and fast. It a fair fight, it would eventually bring down any un-aided human within a pass or two. +9 init, +8 atk/def
Strength: Normal Strength: This creature has no unnatural strength advantage, outside of those provided by its shape and aspect.
Ability: Monstrous Speed: Has an extra action slot.
Ability: Spider Eyes: The creature has a cluster of compound eyes that take up much of its face. The eyes give it amazing vision (and great peripheral vision) and make it quite difficult to surprise.
Ability: Monstrous Reflexes: +5 initiative, +5 defense
Attack: Trample Maul: When attacking a prone opponent, can use sharp rear-leg claws for terrible damage.
Attack: Snake Hair: Head is covered in snakes. The snakes get their own action slot for biting people and poisoning them.
Weakness: Blinding hunger: Once it starts feeding, finds it extremely difficult to stop. If it is being attacked or is facing imminent harm, can make Hard Will Saves to break free of this compulsion. Can make one such save per round.
Weakness: Avoidance Water: Strongly avoids and will not approach Water
Appearance: The creature has horizontal pupils, like a goat does.
Appearance: Mouth is over-sized, and stretches all the way back to the creature's ears.
NumAppearing: Solitary
Spore: Plants and trees grow thorns on its passing
Spore: Likes to nest in attics and basements
VictimChoice: Taste for Women
VictimWound: Cracks all the bones of its victims and then twists their body into spirals.
Arrive at afflicted Village
12:00 AM -- Sheep paddock
The adventures arrive at a village that has been attacked by an Estovokian Carcspider (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Graft Mayor
2:00 PM -- Townhall
The mayor Tatooine has been stealing from the tax revenues that he should be sending back to the Capitol. What is more, he has been stealing a completely unreasonable amount. The mayor fears the WitchHammers as agents of Imperial power, and will do his best to make sure they never leave the town alive. The mayor will be polite but greasy in his interactions with the WitchHammers. The mayor has an absurd stash of gold coins hidden in his Basement.
Meet the Monster Lover
4:00 PM -- Dramatic, 100ft waterfall
The WitchHammers run into Niccol who has seen and fallen in love with a HexBeast. Niccol is rubbernecking at a cart with a broken wheel. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their crush and to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...
Foul house smells
6:00 PM -- Townhall
A WitchHammer notices a foul smell coming from the house of the traitor Niccol. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.
Bad Traitor no traiting
8:00 PM -- Dramatic, 100ft waterfall
A child will try to tell the WitchHammers info about the Traitor Niccol. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.
Mayoral Bushwhacking
12:00 PM -- Thick woods outside town
The mayor has hired a group of thugs to try and remove the WitchHammers. They will attack from ambush and show no mercy, though as they are mercs their moral is not good.
Villager reports spore.
6:00 AM -- Wheat field, uncut
Mihailov comes to the players and reports that they have found Spore from the creature. Spore is:
Plants and trees grow thorns on its passing
Graft becomes obvious
8:00 AM -- Wheat field, uncut
The WitchHammers notice the poverty and ruin of the town. Starving women and kids, rundown streets and buildings, beggars and depression. Will seem odd given the richness of the surrounding lands. When asked, citizens will complain of the Mayor and his cronies and their ruinous taxes.
Poison by Traitor
10:00 AM -- Thick woods outside town
The traitor Niccol will try to poison the WitchHammers using Paralyzing Poison added to their Ham. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.
Goose Chase by Traitor
12:00 AM -- Dramatic, 100ft waterfall
The traitor Niccol tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Niccol has seen it first hand. Will try to avoid going with the WitchHammers, since Niccol wants to use the time to complete their own plans with the creature.
Monster taunts the WitchHammers with human venality
2:00 PM -- Loner's wattle-daub hut
The next time the WitchHammers face the creature, it will taunt them that they are not even supported by their own people. Will bring up evidence of the mayor's peculation and the effect it has had on the town. Mention that its victims have all been weak, scrawny, and ill-fed.
Scary Tales from Traitor
4:00 PM -- Dramatic, 100ft waterfall
The traitor Niccol tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.
Call the Vicious HexBeast
6:00 PM -- Large, multi-family farm house
The Traitor Niccol dramatically calls the HexBeast Estovokian Carcspider to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Niccol bloodily at the start of the fight. Niccol will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.
Mayoral Spy
8:00 PM -- Townhall
The mayor has set a henchman, Tatooine, to spy on the PCs. This henchman will follow them around and keep tabs on them as unobtrusively as possible. The henchman is not particularly loyal and is only moderately skilled; they will spill what they know if they are caught.
Official Vigilantism
8:00 PM -- Sheep paddock
The mayor has hired a group of thugs to try and kill/drive off the WitchHammers. They will try to set fire to the WitchHammer's residence, shoot them with crossbows, and then flee into the night. They are not committed to killing all of the WitchHammers, just want to wound/kill some of them and send a message to get out of town.
Silence the Troublemakers
12:00 PM -- Small limestone cave
The mayor and his cronies will try to silence the WitchHammers to prevent them from notifying the authorities. They will wait until the WitchHammers are engaged in combat with a monster, and then pile in to the combat at an in-opportune time.
NPC 1:
Mangas
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Village Constable
VillagerQuirk: Wooden nose; they lost their nose to an angry lover
VillagerPcRelation: Mildly unhelpful, through sheer laziness. The less work it requires the more helpful they will be.
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job
CommonTask: dragging an insensible drunk in to a cell to sleep it off
NPC 2:
Enwright
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Imperial Lieutenant
VillagerQuirk: Light case of Leprosy
VillagerPcRelation: Very helpful; was orphaned at young age but despite hardships has irrepressible cheer and positive outlook on the world.
CommonTask: watching the birds and clouds
CommonTask: drilling Soldiers
CommonTask: light heartedly drinking at the tavern
NPC 3:
Sabella
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Butler
VillagerQuirk: Has a hook hand
VillagerPcRelation: Helpful; finds WitchHammers to be exotic and piquaresque.
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well
CommonTask: light heartedly drinking at the tavern
NPC 4:
Eisenburg
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Female
VillagerJob: Monument Carver
VillagerQuirk: Outspoken Vegan
VillagerPcRelation: Venal. Will help, but must always be pushed/bribed.
CommonTask: supervising a team which is dragging a large marbe block into town
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: light heartedly drinking at the tavern
NPC 5:
Chard
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: House Servant
VillagerQuirk: Mute (tongue cut out by bandits?)
VillagerPcRelation: Neutral/cold; has a policy against getting involved in other people's dangerous affairs.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job
CommonTask: drawing water from the town well
NPC 6:
Mihailov
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Grave Digger
VillagerQuirk: Has wooden teeth
VillagerPcRelation: Suspicious and unhelpful unless verified. Has been burned before.
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: keeping grim watch over his field
NPC 7:
Kriss
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Rat Catcher
VillagerQuirk: Has a small and evil looking black cat that follows them around. The cat hisses and gives the evil eye at strangers.
VillagerPcRelation: Moderately helpful. They are greasily obsequious and will try to curry the WitchHammers favor in hopes of reward/protection/good word to the Empire.
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel
NPC 8:
Aberforth
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Village Idiot
VillagerQuirk: Speaks in mono-syllables
VillagerPcRelation: Miserly. Will be very difficult to get to do anything that costs them money or puts their life in danger.
CommonTask: drawing water from the town well
CommonTask: watching the birds and clouds
CommonTask: being chased by little kids
NPC 9:
Niccol
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Boatman
VillagerQuirk: Light case of Leprosy
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: watching the birds and clouds
NPC 10:
Tatooine
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Anthropologist (performing studies on the various subject peoples of the Empire)
VillagerQuirk: Speaks very slowly and carefully (e.g. Obama)
VillagerPcRelation: Cowardly. Very scared by events, will do little and will often hide.
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: sitting outside and reading a book
Adventure 18: Scourge of the Krake Crow
Power Level: 51Village Name: Villasopliz
Tavern Name: The Leaping Eel
Traits:
VillageResource: Milling center; powered by many large windmills
VillageOddity: Bustling Trade Routes
VillageProsperity: Poor
VillageSize: Large
VillageLocation: Wheat field, uncut
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Creek bed, dry
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Thick woods outside town
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Grain silo
VillageLocation: Loner's wattle-daub hut
VillageLocation: Shop
VillageLocation: Townhall
VillageLocation: Cross roads near town
Creature1:
Idiran Krahen
Power Level: 51
Sleep, Music, Air, Mutant
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 25
Health: 35
Init: 0
DefenseMod: 2
AttackMod: 1
Traits:
Aspect: Flesh
Frame: Crow
Size: Small Sized: -2 attack, +2 def, -5 HealthMax
Health: Very Tough: This creature does not die easily, and will fiercely hold on to life. To put it down will require multiple grievous wounds. +25 Health.
Reflex: Human Reflexes: This creature has the reflexes of an average, active human being.
Strength: Olympian strength: This creature is as strong as any mortal in the world. It can hurl stones and bodies across a room. +2 atk, +6 dmg.
Attack: Storm Lord: Can summon down a bolt of lightning, even out of a clear blue sky. Usable 2 times per day. The lightning is inaccurate, and as with natural lightning will be drawn to any trees, water, metal, etc. that is nearby. Can be targeted up to Medium range away from the creature. Does health and poise damage to all targets within medium range, save for half. Does double that at close range, and quadruple that if it hits a target directly.
Attack: Second Head: Has an extra action slot for bite/breath actions. +5 Health
Defense: Regeneration: Regenerates 1 health and 2 poise per turn.
Weakness: Motion Sight: Cannot see creatures that are motionless. The less motion/movement a person makes, the more difficult it will be for this creature to see/target them. Can use scent and sound and intuition if it knows/suspects a character is at a certain area but "invisible".
Weakness: Bell Fear: The creature hates and fears the sound of bells. The larger and purer the bell tone, the more the creature will quake and the more pain it feels in its bones. Malus ranges from -1 to -10, depending on the size and closeness of the bell tone.
Appearance: It has shark teeth in its mouth.
NumAppearing: Solitary
Spore: Water nearby goes bad. Has a foul, rotten egg smell
Smell: Cat urine
VictimChoice: Taste for Children
VictimWound: Preferentially eats the feet of its victims
Arrive at afflicted Village
4:00 PM -- Shop
The adventures arrive at a village that has been attacked by an Idiran Krahen (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Monster Cultists
6:00 PM -- Wheat field, uncut
The WitchHammers run into Samui and Ealey. Samui is rubbernecking at a cart with a broken wheel. They are insane and atavistic cultists who wish to use the HexBeast as an instrument of their violent desires. They have been setting up altars in the woods and sacrificing animals, which may or may not have summoned the HexBeast to the village. They stick together and maintain a sufficient facade of normality. They will both have a coldness and quietly intense dislike of the WitchHammers and will do what they can to get them killed.
Blood Sign from the Traitor
8:00 PM -- Cross roads near town
The traitor Ealey leave a horribly mutilated animal at the WitchHammer's doorstep while they sleep. If they have time, will also paint bloody rune on their door. Characters should have a slight chance to catch the traitor, but only slight. The traitor will be on guard and will abort and run off into the night if they think they are in danger of being caught.
Players find dead villager
12:00 PM -- Loner's wattle-daub hut
Players find the body of Catlow, killed by Idiran Krahen in its characteristic fashion.
Eldritch sticks found in woods
6:00 AM -- Pond with ducks, and/or angry geese
The villager Demming reports to the WitchHammers that they have found strange signs and sigils in the woods. Will take the WitchHammers out there, but on inspection they will probably be able to tell that this was just random chance, pagan worshipers, an arts and crafts project, a fallen hut, etc. rather than actual deviltry.
Copy cat killing
8:00 AM -- Thick woods outside town
The traitor Samui kills a villager in order to try and emulate the monster. The body will be found in a similar state as if it had been killed by the HexBeast, but not quite so (since it was just a human who did it rather than a force of terrible magic).
Meet the Kind Monster Tamer
10:00 AM -- Cross roads near town
The WitchHammers run into Nikon who is trying to tame the monster. Nikon is shopping for dry goods. Nikon is kind hearted but badly misguided, and cares for the beast like one might for a favorite pet. They are worried that the WitchHammers will kill or drive away the creature, which has been coming to them regularly for (non-human) food. They think they can tame the beast and make it safe and useful to be around. Despite their delusions, not willing to kill or hurt people to defend the beast.
Scary Tales from Traitor
12:00 AM -- Grain silo
The traitor Nikon tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.
Bad Traitor no traiting
2:00 PM -- Ancient, large, and lightning-blasted oak
A child will try to tell the WitchHammers info about the Traitor Samui. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.
Poison and knives by Traitor
4:00 PM -- Loner's wattle-daub hut
The traitor Samui will try to poison the WitchHammers using Hallucinogenic Poison added to their Vegetable Medly. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will stick around to try and finish off any weakened WitchHammers, and then flee into the forest once the odds look too bad.
Find a large pile of meat-treats
6:00 PM -- Cross roads near town
The traitor Nikon has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Blim has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.
Goose Chase by Traitor
8:00 PM -- Pond with ducks, and/or angry geese
The traitor Nikon tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Nikon has seen it first hand. Will try to avoid going with the WitchHammers, since Nikon wants to use the time to complete their own plans with the creature.
Defend the Precious the HexBeast
12:00 PM -- Grain silo
The HexBeast has been found and the PCs prepare for battle. The traitor Nikon steps up to defend their project/pet/love. They are killed by it and then the fight begins.
Villager is severely wounded by beast
6:00 AM -- Thick woods outside town
Demming limps into the village, having been severely wounded by Idiran Krahen. They can gasp a few words, but will be largely unresponsive and on deaths door even if they get prompt care. Without prompt care, will die within the hour.
Foul house smells
8:00 AM -- Wheat field, uncut
A WitchHammer notices a foul smell coming from the house of the traitor Samui. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.
Players see monster in distance, then it retreats
10:00 AM -- Cross roads near town
A player sees Idiran Krahen in the distance, on a hill or at the edge of the forest. The beast makes eye contact with the player, marking them for later destruction, and then fades back into the woods/hills. If appropriate it gives a fearsome hunting cry before disappearing.
Blood Altar found in woods
12:00 AM -- Cross roads near town
Either the WitchHammers, or some villagers come across on of the Cultist's blood altars in the woods.
Poison by Traitor
2:00 PM -- Ancient, large, and lightning-blasted oak
The traitor Samui will try to poison the WitchHammers using Paralyzing Poison added to their Shepard's Pie. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.
Call the Vicious HexBeast
4:00 PM -- Wheat field, uncut
The Traitor Samui dramatically calls the HexBeast Idiran Krahen to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Samui bloodily at the start of the fight. Samui will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.
NPC 1:
Catlow
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Traveling Merchant
VillagerQuirk: One arm is oddly larger than the other (used to be professional arm wrestler)
VillagerPcRelation: Unhelpful; finds WitchHammers to be exotic and we don't like that in our town.
CommonTask: walking to their job
CommonTask: drawing water from the town well
CommonTask: hawking their wares in the main street
NPC 2:
Blim
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Blacksmith
VillagerQuirk: Grossly overweight
VillagerPcRelation: Lazy. will help, but must always be pushed/bribed.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: quenching a newly forged sword in water
CommonTask: watching the birds and clouds
NPC 3:
Henlein
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Inn Keep
VillagerQuirk: Wooden nose; they lost their nose to a Wolf
VillagerPcRelation: Helpful; has a Servile personality in general.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job
CommonTask: counting copper coins and going over profits and loss
NPC 4:
Dinning
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Fisher
VillagerQuirk: Is accompanied by a small and yappy dog
VillagerPcRelation: Mildly unhelpful, through sheer laziness. The less work it requires the more helpful they will be.
CommonTask: grimly drinking self into a stupor
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well
NPC 5:
Ealey
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Beggar
VillagerQuirk: One arm is oddly larger than the other (used to be professional arm wrestler)
VillagerPcRelation: Neutral/cold; both parents died recently from illness and kind of checked out on life.
CommonTask: shopping for dry goods
CommonTask: diving through refuse dump for scraps
CommonTask: being chased by little kids
NPC 6:
Peele
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~50 years old
VillagerGender: Female
VillagerJob: Traveling Tinkerer
VillagerQuirk: Says everything in what could be a sarcastic voice. Can't tell 100 percent; just kind of on the edge there.
VillagerPcRelation: Suspicious and unhelpful unless verified. Has been burned before.
CommonTask: helping a family grind an axe to get a fresh blade on it
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job
NPC 7:
Demming
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Male
VillagerJob: Chimney Sweep
VillagerQuirk: One arm is oddly larger than the other (used to be professional arm wrestler)
VillagerPcRelation: Mildly unhelpful, through sheer laziness. The less work it requires the more helpful they will be.
CommonTask: grimly drinking self into a stupor
CommonTask: walking to their job
CommonTask: taking a break on a rooftop
NPC 8:
Dorthy
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: House Servant
VillagerQuirk: Is the scion of an Empire noble family who is slumming it and taking a role far below their status
VillagerPcRelation: Moderately helpful. They are greasily obsequious and will try to curry the WitchHammers favor in hopes of reward/protection/good word to the Empire.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: light heartedly drinking at the tavern
CommonTask: watching the birds and clouds
NPC 9:
Nikon
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Slave Driver
VillagerQuirk: Has overly large ears
VillagerPcRelation: Neutral/cold; both parents died recently from illness and kind of checked out on life.
CommonTask: shopping for dry goods
CommonTask: brutally beating a recalcitrant slave
CommonTask: drawing water from the town well
NPC 10:
Samui
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Bar Maid
VillagerQuirk: Has an elaborately coiffed and curled mustache that is their pride and joy.
VillagerPcRelation: Unhelpful; they think WitchHammers bring monsters rather than the other way around.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: watching the birds and clouds
CommonTask: light heartedly drinking at the tavern
Adventure 19: The Revenge of the Scorpion
Power Level: 26Village Name: Valdeganga
Tavern Name: The Drunken Eagle
Traits:
VillageResource: Cow Town. A centerpiece of the Cow trade in the area.
VillageOddity: Has famous Llama festival
VillageProsperity: Moderate
VillageSize: Large
VillageLocation: Wheat field, uncut
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Cross roads near town
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Graveyard
VillageLocation: Small limestone cave
VillageLocation: Thick woods outside town
VillageLocation: Church
VillageLocation: Orchard field
VillageLocation: Sheep paddock
VillageLocation: Pond with ducks, and/or angry geese
Creature1:
Northern Ghost Scorpion
Power Level: 26
Entropy, Elusive, Mystic
Main Action Deck
Printable Main Action Deck
TailStabGroup Action Deck
Printable TailStabGroup Action Deck
Stats:
Poise: 33
Health: 30
Init: 3
DefenseMod: 4
AttackMod: -3
Traits:
Aspect: Ghost: Made out of ectoplasm and a cold and drifting light. Immune to poisons. Can escape anything but an airtight room, has night vision.
Frame: Scorpion
Size: Small Sized: -2 attack, +2 def, -5 HealthMax
Health: Very Tough: This creature does not die easily, and will fiercely hold on to life. To put it down will require multiple grievous wounds. +25 Health.
Reflex: Fast Reflexes: This creature has the reflexes of a trained fencer or athlete. +3 Init, +2 Attack/Def
Strength: Underdeveloped: This creature is weak for its size and appearance. Farmers should still be afraid of it. -1 atk, -2 dmg.
Ability: Aura of Reliable Murder: If this creature rolls a 5 or less on a D20, re-rolls and takes the next roll.
Ability: Ventriloquism: Can throw its voice at up to Long range. Can use the voice for dialog, or to fake sounds such as a cry for help or the cracking of branches and the like.
Weakness: Vulnerable to strobing or flashing light: Movements will be jerky and imprecise. -5 Malus, and acts last in round.
Weakness: Skin Shield: Needs to wear the skin of other creatures in order to survive in the world. Otherwise loses powers, takes Malus.
Appearance: Continually cries Amber tears
Appearance: Has three eyes.
NumAppearing: Packs of 3
Spore: Storm clouds blow through but do not bring rain. The clouds have odd colors hiding in them, greens and purples.
Smell: Mold
VictimChoice: Taste for Babies
VictimWound: Preferentially eats the hands of its victims
Arrive at afflicted Village
8:00 AM -- Wheat field, uncut
The adventures arrive at a village that has been attacked by an Northern Ghost Scorpion (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Nerrrrrd
10:00 AM -- Wheat field, uncut
The WitchHammers run into the traitor Corrado, who is hurrying through the streets being made fun of by some local laborers. Corrado is an angry nerd, bitter from years of social and romantic embarrassments, and wishes to use the HexBeast as an instrument of revenge on their community. They have seen the HexBeast kill, from a distance, and are now working in secret to help the HexBeast destroy the village. They are unhappy to see the WitchHammers, as the WitchHammers might foil their vengeance. However they are a physical and social coward, so their means of working against the WitchHammers are somewhat limited. They will be nervous (even more than usual) if talking to the WitchHammers and not particularly good about hiding their anger at the laborers and other townsfolk.
Imperial Spy Renders Judgment
12:00 AM -- Orchard field
Imperial spy Thera has been watching the WitchHammers and has come to an opinion about their methods, effectiveness, and loyalty. He will let them know in private his opinion, and that he will be sending a letter on to headquarters with his opinion. If the WitchHammers do not pass his judgment, he will strongly encourage them to do better. If they do pass his judgment, he will encourage them to keep up their service and let them know that they will be receiving a reward.
Helpful Spy Breaks Cover
2:00 PM -- Graveyard
The Imperial spy Thera has been watching the WitchHammers and has decided their hunt is more important than his mission. He will follow and observe them unobtrusively and under cover, and will come to their aid if they enter combat. The spy will not break cover until necessary, but will intervene quickly once a combat begins.
Villager reports a false sighting of the creature
4:00 PM -- Graveyard
The villager Wabby comes to the player and reports seeing Northern Ghost Scorpion in the distance, on a hill or at the edge of the forest. The beast glared frightfully and then fades back into the woods/hills. It gave a fearsome hunting cry before disappearing.
Goose Chase by Traitor
6:00 PM -- Graveyard
The traitor Corrado tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Corrado has seen it first hand. Will try to avoid going with the WitchHammers, since Corrado wants to use the time to complete their own plans with the creature.
Imperial Spy Gives Information
8:00 PM -- Church
Imperial spy Thera has been watching the village and the WitchHammers and has decided to quietly assist them. He will have an anonymous letter delivered to them, detailing one or more secrets he has learned about the village and the creature. The secret(s) should be helpful and true, even if the source is uncertain.
Poison by Traitor
12:00 PM -- Small limestone cave
The traitor Corrado will try to poison the WitchHammers using Choking Poison added to their Low Quality Beer. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.
Goose Chase
6:00 AM -- Pond with ducks, and/or angry geese
The villager Luff accidentally reports a sighting of the HexBeast at a distant location and potentially sends them on a goose chase, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will inaccurately describe the creature, since the Luff has never seen it firsthand. Will try to avoid going with the WitchHammers, since Luff does not want to be killed by the creature.
Scary Tales from Traitor
8:00 AM -- Clear grove of flowers in the thick woods outside town
The traitor Corrado tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.
Call the Vicious HexBeast
10:00 AM -- Cross roads near town
The Traitor Corrado dramatically calls the HexBeast Northern Ghost Scorpion to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Corrado bloodily at the start of the fight. Corrado will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.
NPC 1:
Petre
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Imperial Spy
VillagerQuirk: Has golden tooth (is a family heirloom; passed down from parent to child)
VillagerPcRelation: Unhelpful; they are just generally sadistic and are happy to see WitchHammers or others get hurt.
CommonTask: casually observing the actions of the main NPC.
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
NPC 2:
Huginkiss
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Midwife
VillagerQuirk: Wears a Black sash, very vain about it
VillagerPcRelation: Potentially helpful; they believe in hard work and the common man and will respond well to salt-of-the-earth types. Will quickly turn sour and recalcitrant if faced with snobbishness or high-falutin' behavior.
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job
CommonTask: drawing water from the town well
NPC 3:
Luff
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Farmer
VillagerQuirk: Is accompanied by a small and yappy dog
VillagerPcRelation: Deceitfully helpful. Will give assistance, but will try to sell it at a high price or otherwise profit from situation. Taxes, fees, family members that need medicine, sell their guide services when not needed, etc.
CommonTask: walking to their job
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods
NPC 4:
Runnels
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Cut-purse
VillagerQuirk: Is accompanied by a small and yappy dog
VillagerPcRelation: Helpful and comically bad at flirting. They like people in general and will try to get with the WitchHammer/player who most obviously would be made uncomfortable by that.
CommonTask: grimly drinking self into a stupor
CommonTask: walking to their job
CommonTask: light heartedly drinking at the tavern
NPC 5:
Meka
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Beggar
VillagerQuirk: Carries the blessing of Mercatoria. The God's power will watch over them and curse those who try to injure them.
VillagerPcRelation: Potentially helpful; they believe in hard work and the common man and will respond well to salt-of-the-earth types. Will quickly turn sour and recalcitrant if faced with snobbishness or high-falutin' behavior.
CommonTask: watching the birds and clouds
CommonTask: grimly drinking self into a stupor
CommonTask: drawing water from the town well
NPC 6:
Maryam
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Fisher
VillagerQuirk: Has a rather enormous neck goiter
VillagerPcRelation: Unhelpful; family member(s) kiled by Witches, and blames WitchHammers for failing to stop it.
CommonTask: shopping for dry goods
CommonTask: watching the birds and clouds
CommonTask: grimly drinking self into a stupor
NPC 7:
Wabby
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Rat Catcher
VillagerQuirk: Body has numerous red and inflamed boils
VillagerPcRelation: Neutral/cold; has a policy against getting involved in other people's dangerous affairs.
CommonTask: shopping for dry goods
CommonTask: walking to their job
CommonTask: grimly drinking self into a stupor
NPC 8:
Thera
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~40 years old
VillagerGender: Female
VillagerJob: Imperial Spy
VillagerQuirk: Mouth is very puckered. Reminds you a bit of a cat's ass.
VillagerPcRelation: Humble and good hearted. Will do xir best to assist WitchHammers in any matter that is reasonably good/noble.
CommonTask: casually observing the actions of the main NPC.
CommonTask: walking to their job
CommonTask: watching the birds and clouds
NPC 9:
Corrado
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Anthropologist (performing studies on the various subject peoples of the Empire)
VillagerQuirk: Extremely short (4'8). Not a dwarf, just short
VillagerPcRelation: Unhelpful; family member(s) kiled by Witches, and blames WitchHammers for failing to stop it.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job
CommonTask: drawing water from the town well
Adventure 20: War with the Night Shadow
Power Level: 100Village Name: Cabaneiro
Tavern Name: The Frowning Eagle
Traits:
VillageResource: Milling center; powered by many large windmills
VillageOddity: Site of an important battle
VillageProsperity: Rich
VillageSize: Large
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Tavern
VillageLocation: Small limestone cave
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Windmill
VillageLocation: Sheep paddock
VillageLocation: Townhall
VillageLocation: Cross roads near town
VillageLocation: Loner's wattle-daub hut
Creature1:
Vampiric Gloomaffe
Power Level: 100
Entropy, Elusive, Air, Mind
Main Action Deck
Printable Main Action Deck
Stats:
Poise: 90
Health: 80
Init: 11
DefenseMod: 12
AttackMod: 9
Traits:
Aspect: Shadow: Made out of animated shadows and unholy light. Bonus to stealth, bonus to resist ice. Immune to poisons. Can escape anything but an airtight room, has night vision.
Frame: Giraffe
Size: Huge Sized: +4 attack, -2 def, +20 HealthMax
Health: Steel: This creature does not die easily, and must be hacked apart. It will shrug off wounds that would kill a normal beast. +35 Health.
Reflex: Lightning reflexes: This creature's movements are unnaturally precise and fast, and are difficult to follow with the eye. It is able to tear through any single human without magical aid. Those with magical aid could last for several passes. +11 init, +10 atk/def
Strength: Weak: This creature is surprisingly weak for its size and appearance. Farmers should still be afraid of it. -2 atk, -4 dmg.
Ability: Immense Intelligence: These creatures are extremely intelligent, so much so that they are often thought to have magical or oracular powers. In practice, the difference is somewhat moot, as their vast knowledge, perfect recall, and incisive thinking allows them to be one or three steps ahead of most opponents. Will see through almost all traps, and can be expected to have contingency plans set up for most events. You should try to have at least 3 three surprises set up when facing these creatures, as it will usually predict the first two.
Attack: Life Draining Breath: This attack is applied by Breath.
Defense: Shadow Cloak: This creature is wreathed in shifting shadows. Extremely difficult to notice or to target when in dim light.
Defense: Ice Armor: Creatures has an inch thick layer of living ice that shields it from blows. Has Armor +1, and an extra 10 points of bonus health.
Weakness: Music Appreciator: The creature can be hypnotized by the sound of beautiful and intricate music. The creature becomes lost in the notes, and inattentive to combat and threats to its life. Malus' range from -1 to -10, depending on the quality of the music. If the creature is not actively in combat, it can also be lulled into complete inaction by music. Wind instruments and stringed instruments are best for this, but even drums can have some effect.
Weakness: Sensitive ears: Loud, jarring sounds cause this creature to distraction and pain. Depending on the loudness and dissonance of the sound, takes a -1 to a -10 Malus and cannot use abilities.
Weakness: Lair Soil: Needs to build lair and return to it once every 12 hours. Building a lair takes 12 hours. For every 4 hours over, takes -1 Malus and 1 health damage.
Appearance: Speaks a stream of nonsense phrases as it attacks. Doesn't seem to understand the words; seems to be parroted phrases that it has overheard.
NumAppearing: Solitary
Spore: Cloud-free. Clouds are never seen where this creature is.
Spore: Large toad stools grow up around the region in odd and out of the way spots. Smaller ones grow up near the areas the creature has been.
VictimChoice: Does not target women
VictimWound: Grinds up the teeth of its victims and then eats the dust.
Arrive at afflicted Village
8:00 AM -- Townhall
The adventures arrive at a village that has been attacked by an Vampiric Gloomaffe (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.
Meet the Angry Drunk
10:00 AM -- Ancient, large, and lightning-blasted oak
The WitchHammers run into the traitor Beaudine, who is badly drunk and stumbling and smelly and being jeered by villagers. Beaudine is an angry drunk, mean and bitter from years of humiliation and failure, and wishes to use the HexBeast as an instrument of revenge on their community. They have seen the HexBeast kill, from a distance, and are now working in secret to help the HexBeast destroy the village. They are unhappy to see the WitchHammers, as the WitchHammers might foil their vengeance.
Scary Tales from Traitor
12:00 AM -- Townhall
The traitor Beaudine tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.
Quiet... too quiet
2:00 PM -- Sheep paddock
Nothing happens, or at least nothing that the PCs do not cause. All the threats working against them are quiet, sleeping, napping, planning, etc.
Villager's property destroyed by monster (false)
4:00 PM -- Cross roads near town
The villager Londoner reports that their finest cow was destroyed by the monster.
Copy cat killing
6:00 PM -- Small limestone cave
The traitor Beaudine kills a villager in order to try and emulate the monster. The body will be found in a similar state as if it had been killed by the HexBeast, but not quite so (since it was just a human who did it rather than a force of terrible magic).
Separate Sheep from Flock
8:00 PM -- Ancient, large, and lightning-blasted oak
The traitor Beaudine will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.
Call the Vicious HexBeast
12:00 PM -- Windmill
The Traitor Beaudine dramatically calls the HexBeast Vampiric Gloomaffe to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Beaudine bloodily at the start of the fight. Beaudine will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.
NPC 1:
Horney
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Monument Carver
VillagerQuirk: Says everything in what could be a sarcastic voice. Can't tell 100 percent; just kind of on the edge there.
VillagerPcRelation: Helpful; has a Servile personality in general.
CommonTask: drawing water from the town well
CommonTask: supervising a team which is dragging a large marbe block into town
CommonTask: rubbernecking at a cart with a broken wheel
NPC 2:
Finchly
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Country Doctor
VillagerQuirk: Unlucky. Will die at first opportunity
VillagerPcRelation: Neutral to unhelpful/antagonistic; they have been unfortunate in life recently and caused their mood to sour (e.g. financial loss, enemy promoted, bad harvest).
CommonTask: sitting outside and reading a book
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job
NPC 3:
Comings
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Cut-purse
VillagerQuirk: Mute (tongue cut out by bandits?)
VillagerPcRelation: Secret Witch Sympathsizer. Will be as unhelpful/misleading as they think they can get away with, with occasional forays into trying to get the WitchHammers actively killed.
CommonTask: shopping for dry goods
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: grimly drinking self into a stupor
NPC 4:
Londoner
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Crab hunter
VillagerQuirk: Likes to talk at length about their profession.
VillagerPcRelation: Gracious and welcoming. Enjoys people's company and takes care of guests in a generous and warm fashion.
CommonTask: drawing water from the town well
CommonTask: walking to their job
CommonTask: shopping for dry goods
NPC 5:
Dankins
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Beggar
VillagerQuirk: Has an extra-ordinary beard. Long and flowing and lush
VillagerPcRelation: Gracious and welcoming. Enjoys people's company and takes care of guests in a generous and warm fashion.
CommonTask: drawing water from the town well
CommonTask: diving through refuse dump for scraps
CommonTask: grimly drinking self into a stupor
NPC 6:
Aames
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Cat Burglar
VillagerQuirk: Body has numerous red and inflamed boils
VillagerPcRelation: Unhelpful; used to be a WitchHammer until the trauma and terror became too much for him.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job
CommonTask: drawing water from the town well
NPC 7:
Wolinski
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Blacksmith
VillagerQuirk: Speaks very slowly and carefully (e.g. Obama)
VillagerPcRelation: Unhelpful; they are just generally sadistic and are happy to see WitchHammers or others get hurt.
CommonTask: walking to their job
CommonTask: grimly drinking self into a stupor
CommonTask: light heartedly drinking at the tavern
NPC 8:
Kerley
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~12 years old
VillagerGender: Male
VillagerJob: Grave Robber
VillagerQuirk: Light case of Leprosy
VillagerPcRelation: Potentially helpful; they believe in gentility and good breeding and will respond well to politeness. Will quickly turn sour and recalcitrant if faced with rudeness though.
CommonTask: watching the birds and clouds
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: light heartedly drinking at the tavern
NPC 9:
Beaudine
Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0
Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Imperial Courier
VillagerQuirk: Large scar down across eye (fighting bandits/bandit hunters)
VillagerPcRelation: Cowardly. Very scared by events, will do little and will often hide.
CommonTask: light heartedly drinking at the tavern
CommonTask: watching the birds and clouds
CommonTask: walking to their job