NotYetImplemented
[1]
Monster Power 1
[1]
Monster Power 1
[1]
Monster Power 3
[1]
Horn Gore
[3]
Init -3
************************
Move To Closest Enemy 2
Attack 10
Dmg On Solid Hit 8
Poise -2
Try to gore/impale a target standing nextto you with your horn.
Horn Charge
[3]
Init 4
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Move To Closest Enemy 8
Attack 15
Push Back 3
Poise -5
Dramatic Horn Block
[3]
Defense 30
One Use
Kickback
[3]
Init 2
************************
Move To Closest Enemy 1
Attack 10
Push Back 6
Poise -2
Kickback (0)
[3]
Init 1
************************
Move To Closest Enemy 1
Attack 8
Push Back 3
Poise -2
Snap Kick
[3]
Init 8
************************
Move To Closest Enemy 1
Attack 10
Push Back 2
Poise -2
Snap Kick (0)
[3]
Init 7
************************
Move To Closest Enemy 1
Attack 6
Push Back 1
Poise -2
Running Kick
[3]
Init 6
************************
Move Away From ClosestEnemy 6
Attack 10
Poise -2
Snap Bite
[3]
Init 10
************************
Move To Closest Enemy 2
Attack 10
Poise -1
Snap Bite (0)
[3]
Init 8
************************
Move To Closest Enemy 2
Attack 5
Poise -1
Snap Bite (4)
[3]
Init 8
************************
Move To Closest Enemy 2
Attack 14
Poise -1
Deadly Bite
[3]
Init 1
************************
Move To Closest Enemy 1
Attack 18
Poise -4
Deadly Bite (0)
[3]
Init 1
************************
Move To Closest Enemy 1
Attack 13
Poise -4
Deadly Bite (4)
[3]
Init 2
************************
Move To Closest Enemy 1
Attack 20
Dmg On Solid Hit 5
Poise -4
Cruel Bite
[3]
Init 2
************************
Move To Closest Enemy 2
Attack 13
1 Extra Wound(s)
Poise -3
Cruel Bite (4)
[3]
Init 2
************************
Move To Closest Enemy 2
Attack 14
3 Extra Wound(s)
Poise -3
Eye Stab
[3]
Init 4
************************
Attack 10
Lasting Malus 1
Reach 1
Poise -2
Tries to stab someones eye out, or at thevery least cut their face to interfere withtheir vision.
Flick Stab
[3]
Init 16
************************
Attack 8
Reach 1
Poise -1
An almost invisibly fast strike.
Inject
[3]
Init 4
************************
Attack 10
Poise -1
Reach 1
Agility
Tries to inject poison using the tail. Doesnot need to do gross damage, rather justneeds to connect.
Impale
[3]
Init -4
************************
Attack 13
Dmg On Solid Hit 8
Reach 1
Poise -3
Klack!
[3]
Init 2
Defense 10
************************
Move To Closest Enemy 2
Attack 8
Poise -2
Snap!
[3]
Init 10
Defense 2
************************
Move To Closest Enemy 2
Attack 10
Poise -1
Crack!
[3]
Init 10
************************
Move To Closest Enemy 2
Weapon Break 10
Attack 10
Poise -1
One Use
Tries to grab an enemy weapon and shatterit between massive claws.
Chock!
[3]
Init 2
************************
Move To Closest Enemy 2
Attack 10
Dmg On Solid Hit 8
Poise -2
Claw Maul
[3]
Init 4
************************
Move To Closest Enemy 3
Attack 12
Dmg On Solid Hit 4
Poise -2
Claw Maul (0)
[3]
Init 3
************************
Move To Closest Enemy 3
Attack 9
Poise -2
Claw Maul (4)
[3]
Init 6
************************
Move To Closest Enemy 3
Attack 15
Dmg On Solid Hit 10
Poise -2
Deep Claw Cut
[3]
Init 2
************************
Move To Closest Enemy 2
Attack 7
Bleed 3
Poise -3
Deep Claw Cut (4)
[3]
Init 3
************************
Move To Closest Enemy 2
Attack 10
Bleed 4
Poise -3
Tendon Claw
[3]
Init 8
************************
Move To Closest Enemy 2
Attack 10
Lasting Move Speed Mod -2
Poise -3
Tendon Claw (0)
[3]
Init 7
************************
Move To Closest Enemy 1
Attack 7
Lasting Move Speed Mod -1
Poise -3
Tendon Claw (4)
[3]
Init 9
************************
Move To Closest Enemy 3
Attack 12
Lasting Move Speed Mod -3
Poise -3
Thwap!
[3]
Init 4
************************
Move To Closest Enemy 2
Attack 10
Push Back 3
Poise -2
Multi-limbed Defense
[3]
Init 4
Defense 15
Agility Defense 4
Ranged Defense 4
Constrict and Break
[3]
Init 2
************************
Move To Closest Enemy 3
Attack 10
Lasting Malus 1
Poise -2
Creepy Touch
[3]
Init 6
************************
Move To Closest Enemy 2
Attack 12
Does Max One Damage
Poise -2
Punch
[3]
Init 3
Defense -2
************************
Move To Closest Enemy 2
Attack 4
Poise -1
Punch (0)
[3]
Init 1
Defense -4
************************
Move To Closest Enemy 2
Attack 1
Poise -1
Punch (4)
[3]
Init 4
Defense -1
************************
Move To Closest Enemy 3
Attack 11
Poise -1
Smash Punch (4)
[3]
Init 4
Defense -1
************************
Move To Closest Enemy 2
Attack 10
Push Back 5
Poise -3
Wrap In Coils
[3]
Init -4
************************
Move To Closest Enemy 1
Attack 10
Dmg On Solid Hit 10
1 Extra Wound(s)
Poise -4
Agility
Wrap In Coils (4)
[3]
Init -3
************************
Move To Closest Enemy 2
Attack 12
Dmg On Solid Hit 13
1 Extra Wound(s)
Poise -4
Agility
Evil Stare
[3]
Init 10
Medium Range
************************
Attack 10
Does Max One Damage
Poise -1
Lick
[3]
Init 6
Short Range
************************
Attack 10
Does Max One Damage
Poise -1
Deadly Charge
[3]
Init 5
************************
Move To Closest Enemy 8
Attack 13
Dmg On Solid Hit 4
Poise -2
One Use
Deadly Charge (4)
[3]
Init 7
************************
Move To Closest Enemy 10
Attack 15
Dmg On Solid Hit 8
Poise -2
One Use
Deliberate Charge
[3]
Init 2
************************
Move To Closest Enemy 6
Attack 10
Push Back 8
Poise -2
Deliberate Charge (4)
[3]
Init 3
************************
Move To Closest Enemy 7
Attack 13
Push Back 10
Poise -2
Giant Leap
[3]
Init 10
Defense 8
************************
Move Forward 12
Small Leap
[3]
Init 10
Defense 8
************************
Move Forward 6
Side Leap
[3]
Init 10
Defense 8
************************
Move Left 7
Back Leap
[3]
Init 10
Defense 8
************************
Move Backward 10
Crush Underfoot
[3]
Init -1
************************
Move To Closest Enemy 1
Attack 12
Dmg On Solid Hit 8
Poise -3
Agility
Crush Underfoot (0)
[3]
Init -1
************************
Move To Closest Enemy 1
Attack 9
Dmg On Solid Hit 4
Poise -3
Agility
Crush Underfoot (4)
[3]
Init -1
************************
Move To Closest Enemy 2
Attack 15
Dmg On Solid Hit 12
Poise -3
Agility
Fancy Hoof Work
[3]
Init -2
************************
Move To Closest Enemy 1
Attack 13
Targets all Enemies
Poise -3
Agility
One Use
Fancy Hoof Work (4)
[3]
Init -2
************************
Move To Closest Enemy 2
Attack 17
Targets all Enemies
Poise -3
Agility
One Use
Short Range Inject
[3]
Init 4
Defense -2
************************
Move To Closest Enemy 1
Attack 10
Poise -2
Agility
Tries to inject poison using its stringer.Does not need to do much damage, just needsto pierce the skin.
Awkward StingerImpale
[3]
Init -4
Defense -2
************************
Move To Closest Enemy 1
Attack 10
Dmg On Solid Hit 4
Poise -3
Mental Scream
[3]
Init 6
Short Range
************************
Move Away From ClosestEnemy 2
Attack 5
One Turn Malus 8
Poise -3
Will
Targets all Enemies
One Use
An unfocused, brute unleashing oftelepathic power. Not deadly, but doesinterfere with concentration and actions.
Hypnotic Lulls
[3]
Init 6
Medium Range
************************
Move Away From ClosestEnemy 3
Attack 5
Lasting Malus 2
Poise -2
Will
Uses its hypnotic mental effect to slowlylull a target into complete in-action.
Psych
Draw Health FromRenfield
[3]
Poise 15
Health Regain 5
One Use
Uses its bond with its Renfield to drawhealth and energy out of the poor personand into itself. Leaves the Renfield auseless wreck.
Psych
Skim Minds
[3]
Init 4
Attack 1
Defense 1
Uses telepathy to rummage through the mindsof its opponents. This gives the creaturehints as to how its opponents will act andallows it to pre-empt them.