A list of adventure modules. A module will have 2-4 Monster adventures, plus a final adventure against a Witch. All the adventures should have, very roughly, the same level of difficulty. WitchHammer Adventures

Module:

The Deadly Rot Okse
The Murderous League
Hunters of Rot Elk
Secret of the Ghost Nauseating
WitchHammer Adventures

Adventure 1: The Deadly Rot Okse

Power Level: 10



Village Name: Rona
Tavern Name: The Laughing Dolphin

Traits:
VillageResource: Milling center; powered by many large windmills
VillageOddity: Has a locally famous pie baking contest
VillageProsperity: Moderate
VillageSize: Large
VillageLocation: Cliff face with a 30 ft drop into mining pit
VillageLocation: Shop
VillageLocation: Tavern
VillageLocation: Creek bed flowing with water
VillageLocation: Cross roads near town
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Creek bed, dry
VillageLocation: Small limestone cave
VillageLocation: Church



Creature1:
Minor Thulian Carcbull
Power Level: 10
Entropy, Brutal
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 40
Health: 20
Init: 0
DefenseMod: 0
AttackMod: 0

Traits:
Aspect: Rotting: Made out of rotting and bloated flesh. Immune to almost all poisons. Has +5 Health. Has night vision.
Frame: Bull
Size: Medium Sized
Health: Delicate: This creature is oddly delicate, and a few solid blows will kill it. -5 health.
Reflex: Human Reflexes: This creature has the reflexes of an average, active human being.
Strength: Strong: This creature is stronger than most men. Its grip is painful. +2 dmg.
Attack: Fury X: Can attack multiple enemies within range all at once.
Weakness: Over-calculator: Has difficulty sorting out scenes with many moving objects. A fall of leaves or a spray of marbles are extremely distracting to the creature and prevent it from focusing. Takes a -1 to -10 Malus depending on amount of visual chaff it is facing.
Weakness: Vulnerable to light: Hates all light. Depending on the severity of the light, takes -1 to -10 Malus. A torch or a full moon would be -2, full sun would be -10.
Appearance: Wears a featureless Gold mask over its face.
Appearance: Continually screams
NumAppearing: Packs of 4
Spore: Tramps down odd geometric patterns in crops and fields
Spore: Makes weird stick-dolls and hangs them from trees before it rests for the day.
VictimChoice: Grave Hunter: Likes to dig bodies and carrion out of grave yards.
VictimWound: Eats the flesh and muscles, and then carves strange sigils on the bones of the victim.



Arrive at afflicted Village
6:00 AM -- Church
The adventures arrive at a village that has been attacked by an Minor Thulian Carcbull (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.



Meet the Kind Monster Tamer
8:00 AM -- Cliff face with a 30 ft drop into mining pit
The WitchHammers run into Aurelianus who is trying to tame the monster. Aurelianus is rubbernecking at a cart with a broken wheel. Aurelianus is kind hearted but badly misguided, and cares for the beast like one might for a favorite pet. They are worried that the WitchHammers will kill or drive away the creature, which has been coming to them regularly for (non-human) food. They think they can tame the beast and make it safe and useful to be around. Despite their delusions, not willing to kill or hurt people to defend the beast.



Bad Traitor no traiting
10:00 AM -- Clear grove of flowers in the thick woods outside town
A child will try to tell the WitchHammers info about the Traitor Aurelianus. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.



Find a large pile of meat-treats
12:00 AM -- Cross roads near town
The traitor Aurelianus has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Bounds has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.



Scary Tales from Traitor
2:00 PM -- Shop
The traitor Aurelianus tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.



Villager's property destroyed by monster (false)
4:00 PM -- Cross roads near town
The villager Mastroianni reports that their old peach tree was destroyed by the monster.



Bad food
6:00 PM -- Cliff face with a 30 ft drop into mining pit
The food, if any, supplied by the villagers is bad. It will result in stomach aches, vomiting, and general malaise for the a full day before the symptoms come somewhat under control. You can treat this as a -2 Malus to all rolls for the duration.



Boozing by traitor
8:00 PM -- Small limestone cave
The traitor Aurelianus tries to get the WitchHammers passed out drunk, both to find out information from them and to help them die on the following day. Will pay for all the beer and food, will toast the WitchHammers, and will do their best to get them completely soused. Will hail them as heroes of the village, will suggest they try one more drink of the village's special brew, will challenge them to drinking contests.



Goose Chase by Traitor
12:00 PM -- Tavern
The traitor Aurelianus tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Aurelianus has seen it first hand. Will try to avoid going with the WitchHammers, since Aurelianus wants to use the time to complete their own plans with the creature.



Defend the Precious the HexBeast
6:00 AM -- Cliff face with a 30 ft drop into mining pit
The HexBeast has been found and the PCs prepare for battle. The traitor Aurelianus steps up to defend their project/pet/love. They are killed by it and then the fight begins.



NPC 1:
Vidor

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Bar Maid
VillagerQuirk: Very Badly Flatulent
VillagerPcRelation: Very helpful; WitchHammers helped save their family back when they were a kid.
CommonTask: watching the birds and clouds
CommonTask: serving drinks and chatting with customers
CommonTask: walking to their job



NPC 2:
Nisbet

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Inn Keep
VillagerQuirk: Has a small and evil looking black cat that follows them around. The cat hisses and gives the evil eye at strangers.
VillagerPcRelation: Mildly helpful, but will do their best to claim credit for WitchHammer's successes while blaming them to the town for their failures.
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well
CommonTask: shopping for dry goods



NPC 3:
Jitsu

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Grave Robber
VillagerQuirk: Has a terribly unattractive bowl-cut hairdo
VillagerPcRelation: Unhelpful; dislikes the Empire and views WitchHammers as one tentacle of the Empire.
CommonTask: grimly drinking self into a stupor
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: selling stolen trade goods silks(?)



NPC 4:
Paraiso

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Rat Catcher
VillagerQuirk: Is accompanied by a canary that loves them very, very much. Will start a loud and shrill chirping sound at inopportune moments.
VillagerPcRelation: Moderately helpful. They are greasily obsequious and will try to curry the WitchHammers favor in hopes of reward/protection/good word to the Empire.
CommonTask: walking towards the back entrance of the tavern with a string of 2 dozen rats around their neck
CommonTask: drawing water from the town well
CommonTask: walking to their job



NPC 5:
Stasi

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Boatman
VillagerQuirk: Somewhat senile
VillagerPcRelation: Unhelpful; family member(s) kiled by Witches, and blames WitchHammers for failing to stop it.
CommonTask: smoking a pipe philosophically
CommonTask: walking to their job
CommonTask: drawing water from the town well



NPC 6:
Renita

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Village Constable
VillagerQuirk: Is accompanied by a large and lovable golden-retriever like mutt
VillagerPcRelation: Surly. Wants nothing to do with strangers. Will do bare minimum.
CommonTask: walking to their job
CommonTask: drawing water from the town well
CommonTask: shaking down a worker for small change



NPC 7:
Mastroianni

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Beggar
VillagerQuirk: Flatulent
VillagerPcRelation: Gracious and welcoming. Enjoys people's company and takes care of guests in a generous and warm fashion.
CommonTask: grimly drinking self into a stupor
CommonTask: light heartedly drinking at the tavern
CommonTask: drawing water from the town well



NPC 8:
Bounds

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Painter
VillagerQuirk: Has golden tooth (is a family heirloom; passed down from parent to child)
VillagerPcRelation: Moderately helpful. They are greasily obsequious and will try to curry the WitchHammers favor in hopes of reward/protection/good word to the Empire.
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job



NPC 9:
Aurelianus

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Miner
VillagerQuirk: Stutters
VillagerPcRelation: Lazy. will help, but must always be pushed/bribed.
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: shopping for dry goods


Adventure 2: The Murderous League

Power Level: 20



Village Name: Arbroath
Tavern Name: The Leaping Pegasus

Traits:
VillageResource: Shrine and medium sized ministry to X God
VillageOddity: Has famous Hog festival
VillageProsperity: Moderate
VillageSize: Medium
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Townhall
VillageLocation: Cliff face with a 30 ft drop into mining pit
VillageLocation: Sheep paddock
VillageLocation: Small limestone cave
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Grain silo



Creature1:
Callow Murderous Goribauble
Power Level: 20
Mystic, Mind, Entropy
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 33
Health: 10
Init: 3
DefenseMod: 8
AttackMod: 3
DamageMod: 4

Traits:
Aspect: Gems: Made out of an assemblage of animated gems and wire. Bonus to resist fire. Immune to most poisons. Has 1 natural armor.
Frame: Gorilla
Size: Small Sized: -2 attack, +2 def, -5 HealthMax
Health: Solid: This creature is tougher than it looks, and more resistant to harm than a natural beast. +5 Health.
Reflex: Fast Reflexes: This creature has the reflexes of a trained fencer or athlete. +3 Init, +2 Attack/Def
Strength: Very Strong: This creature is as strong as a professional weight lifter. It can hurl stones and bodies across a room. +1 atk, +4 dmg.
Ability: Aura of Reliable Murder: If this creature rolls a 5 or less on a D20, re-rolls and takes the next roll.
Weakness: Vulnerable to strobing or flashing light: Movements will be jerky and imprecise. -5 Malus, and acts last in round.
Weakness: Sensitive ears: Loud, jarring sounds cause this creature to distraction and pain. Depending on the loudness and dissonance of the sound, takes a -1 to a -10 Malus and cannot use abilities.
Weakness: Fetish: Carries a Small gem stone that is enormously precious to it. If this can be taken, the creature will be frantic, fearful, and unable to use abilities.
Appearance: Wears knotted strings of human bone wrapped around its body: +1 Armor
Appearance: Gold Horn: The creature has a single >Gold horn rising from its head.
NumAppearing: Packs of 3
Spore: There is a region wide increase in vermin. In particular, Rats can be found in much greater numbers.
Spore: Cloud-free. Clouds are never seen where this creature is.
VictimChoice: Taste for Women
VictimWound: Cripples victims and lays worm sized young inside of them.



Arrive at afflicted Village
12:00 AM -- Townhall
The adventures arrive at a village that has been attacked by an Callow Murderous Goribauble (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.



Meet the Monster Cultists
2:00 PM -- Clear grove of flowers in the thick woods outside town
The WitchHammers run into Ungar and Hanami. Ungar is shopping for dry goods. They are insane and atavistic cultists who wish to use the HexBeast as an instrument of their violent desires. They have been setting up altars in the woods and sacrificing animals, which may or may not have summoned the HexBeast to the village. They stick together and maintain a sufficient facade of normality. They will both have a coldness and quietly intense dislike of the WitchHammers and will do what they can to get them killed.



Foul house smells
4:00 PM -- Pond with ducks, and/or angry geese
A WitchHammer notices a foul smell coming from the house of the traitor Ungar. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.



Poison by Traitor
6:00 PM -- Dramatic, 100ft waterfall
The traitor Ungar will try to poison the WitchHammers using Hallucinogenic Poison added to their Fresh Wheat Bread. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.



Goose Chase
8:00 PM -- Cliff face with a 30 ft drop into mining pit
The villager Redwall accidentally reports a sighting of the HexBeast at a distant location and potentially sends them on a goose chase, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will inaccurately describe the creature, since the Redwall has never seen it firsthand. Will try to avoid going with the WitchHammers, since Redwall does not want to be killed by the creature.



Villager's property destroyed by monster (false)
12:00 PM -- Cliff face with a 30 ft drop into mining pit
The villager Basen reports that their wagon was destroyed by the monster.



Copy cat killing
6:00 AM -- Cliff face with a 30 ft drop into mining pit
The traitor Ungar kills a villager in order to try and emulate the monster. The body will be found in a similar state as if it had been killed by the HexBeast, but not quite so (since it was just a human who did it rather than a force of terrible magic).



Bad Traitor no traiting
8:00 AM -- Cliff face with a 30 ft drop into mining pit
A child will try to tell the WitchHammers info about the Traitor Ungar. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.



Goose Chase by Traitor
10:00 AM -- Dramatic, 100ft waterfall
The traitor Ungar tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Ungar has seen it first hand. Will try to avoid going with the WitchHammers, since Ungar wants to use the time to complete their own plans with the creature.



False report by tattle-tale child
12:00 AM -- Pond with ducks, and/or angry geese
A child reports that they have seen Tashigi out in the woods at night doing strange things. The child is making this up, because they are an asshole.



Call the Cunning HexBeast
2:00 PM -- Townhall
The Traitor Ungar dramatically calls the HexBeast Callow Murderous Goribauble to fight the WitchHammers, and declares their attachment to it. The creature will answer the call. It has some affection for its caller, and will not kill them until after everyone else is dead or fled. Ungar will act and fight for the HexBeast, not realizing their eventual fate.



NPC 1:
Elisabetta

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Imperial Courier
VillagerQuirk: Has a wandering eye; stares randomly and independently of the main eye
VillagerPcRelation: Potentially helpful; they believe in gentility and good breeding and will respond well to politeness. Will quickly turn sour and recalcitrant if faced with rudeness though.
CommonTask: light heartedly drinking at the tavern
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job



NPC 2:
Redwall

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Imperial Courier
VillagerQuirk: Mouth is very puckered. Reminds you a bit of a cat's ass.
VillagerPcRelation: Moderately unhelpful; was once seduced by a WitchHammer who then snuck out on them after 3 days.
CommonTask: walking to their job
CommonTask: shopping for dry goods
CommonTask: light heartedly drinking at the tavern



NPC 3:
Sian

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: House Servant
VillagerQuirk: Terrible body odor (not really cleanliness; just exudes smell)
VillagerPcRelation: Helpful; has a prized pig (default name: Muriel) and doesn't want any monster to eat it.
CommonTask: walking to their job
CommonTask: light heartedly drinking at the tavern
CommonTask: rubbernecking at a cart with a broken wheel



NPC 4:
Gigantes

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Inn Keep
VillagerQuirk: Has an old, bad burn scar across 1/3 of face
VillagerPcRelation: Helpful; Is somewhat fearful/nervous due to the WitchHammer's reputation for violence.
CommonTask: counting copper coins and going over profits and loss
CommonTask: light heartedly drinking at the tavern
CommonTask: watching the birds and clouds



NPC 5:
Tashigi

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Teamster
VillagerQuirk: Is sickly and pale; was kidnapped by bandits once and has never quite recovered
VillagerPcRelation: Venal. Will help, but must always be pushed/bribed.
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job
CommonTask: drawing water from the town well



NPC 6:
Basen

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Country Doctor
VillagerQuirk: Speaks about self in the third person
VillagerPcRelation: Unhelpful; they think WitchHammers bring monsters rather than the other way around.
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well



NPC 7:
Moraga

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Rebel
VillagerQuirk: Speaks in mono-syllables
VillagerPcRelation: Helpful; is just generally a people pleaser.
CommonTask: walking to their job
CommonTask: shopping for dry goods
CommonTask: intercepting people traveling on forest road, to either Robbin Hood them or just hood them.



NPC 8:
Hanami

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Male
VillagerJob: Cat Burglar
VillagerQuirk: Mute (tongue cut out by bandits?)
VillagerPcRelation: Unhelpful; used to be a WitchHammer until the trauma and terror became too much for him.
CommonTask: drawing water from the town well
CommonTask: light heartedly drinking at the tavern
CommonTask: rubbernecking at a cart with a broken wheel



NPC 9:
Ungar

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Teamster
VillagerQuirk: Has an elaborately coiffed and curled mustache that is their pride and joy.
VillagerPcRelation: Unhelpful; they are just generally sadistic and are happy to see WitchHammers or others get hurt.
CommonTask: feeding their oxen team
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods


Adventure 3: Hunters of Rot Elk

Power Level: 8



Village Name: Gayatos
Tavern Name: The Howling Mountain

Traits:
VillageResource: Milling center; powered by many large windmills
VillageOddity: Site of an important battle
VillageProsperity: Moderate
VillageSize: Small
VillageLocation: Graveyard
VillageLocation: Cross roads near town
VillageLocation: Cliff face with a 30 ft drop into mining pit
VillageLocation: Townhall
VillageLocation: Creek bed flowing with water
VillageLocation: Orchard field
VillageLocation: Thick woods outside town
VillageLocation: Small limestone cave



Creature1:
Thulian Carcelk
Power Level: 8
Entropy, Air
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 25
Health: 20
Init: 0
DefenseMod: 2
AttackMod: -2

Traits:
Aspect: Rotting: Made out of rotting and bloated flesh. Immune to almost all poisons. Has +5 Health. Has night vision.
Frame: Elk
Size: Small Sized: -2 attack, +2 def, -5 HealthMax
Health: Normal Health: This creature has no health advantages, outside of those provided by its shape and aspect.
Reflex: Human Reflexes: This creature has the reflexes of an average, active human being.
Strength: Strong: This creature is stronger than most men. Its grip is painful. +2 dmg.
Attack: Paralyzing Touch: This attack is applied by Touch.
Weakness: Vulnerable to light: Hates all light. Depending on the severity of the light, takes -1 to -10 Malus. A torch or a full moon would be -2, full sun would be -10.
Weakness: Vulnerable to Urine: Cannot stand Urine. Will burn the creature's skin and poison its body. Depending on amount of exposure, and takes a -1 to -4 Malus per application. Lasts until next full rest.
Appearance: Continually cries Umber tears
NumAppearing: Packs of 4
Spore: Leaves deer-like pellets that are a bright Silver color.
Spore: Birds flock to the region, and sit in creepy rows along tree branches and roofs.
Smell: Week old dumpster
VictimChoice: Drawn to Adepts: Drawn to Adepts
VictimWound: Consumes victims entirely, except for their hair.



Arrive at afflicted Village
8:00 AM -- Townhall
The adventures arrive at a village that has been attacked by an Thulian Carcelk (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.



Meet the Graft Mayor
10:00 AM -- Townhall
The mayor Murdstone has been stealing from the tax revenues that he should be sending back to the Capitol. What is more, he has been stealing a completely unreasonable amount. The mayor fears the WitchHammers as agents of Imperial power, and will do his best to make sure they never leave the town alive. The mayor will be polite but greasy in his interactions with the WitchHammers. The mayor has an absurd stash of gold coins hidden in his Backyard.



Scary Tales from Villager
12:00 AM -- Cliff face with a 30 ft drop into mining pit
Artha comes to the WitchHammer with tales of terror and telling them the HexBeast is very, very, very murderously dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. No real reason to tell the tales (they might even be true_, just like scaring people and feeling important



Graft becomes obvious
2:00 PM -- Townhall
The WitchHammers notice the poverty and ruin of the town. Starving women and kids, rundown streets and buildings, beggars and depression. Will seem odd given the richness of the surrounding lands. When asked, citizens will complain of the Mayor and his cronies and their ruinous taxes.



Mayoral Spy
4:00 PM -- Orchard field
The mayor has set a henchman, Murdstone, to spy on the PCs. This henchman will follow them around and keep tabs on them as unobtrusively as possible. The henchman is not particularly loyal and is only moderately skilled; they will spill what they know if they are caught.



Monster taunts the WitchHammers with human venality
4:00 PM -- Townhall
The next time the WitchHammers face the creature, it will taunt them that they are not even supported by their own people. Will bring up evidence of the mayor's peculation and the effect it has had on the town. Mention that its victims have all been weak, scrawny, and ill-fed.



Players find dead villager
6:00 PM -- Cliff face with a 30 ft drop into mining pit
Players find the body of Tacitus, killed by Thulian Carcelk in its characteristic fashion.



Players see monster in distance, then it retreats
8:00 PM -- Cross roads near town
A player sees Thulian Carcelk in the distance, on a hill or at the edge of the forest. The beast makes eye contact with the player, marking them for later destruction, and then fades back into the woods/hills. If appropriate it gives a fearsome hunting cry before disappearing.



Villager is severely wounded by beast
12:00 PM -- Small limestone cave
Nikon limps into the village, having been severely wounded by Thulian Carcelk. They can gasp a few words, but will be largely unresponsive and on deaths door even if they get prompt care. Without prompt care, will die within the hour.



Mayoral Bushwhacking
6:00 AM -- Graveyard
The mayor has hired a group of thugs to try and remove the WitchHammers. They will attack from ambush and show no mercy, though as they are mercs their moral is not good.



Bribe Attempt by Mayor
8:00 AM -- Townhall
The mayor Murdstone is getting worried about the WitchHammers. If they seem at all amenable, will try to bribe them to leave the area. Will say that the town can take care of itself, and that they don't need the Empire getting involved in their day to day affairs.



Silence the Troublemakers
10:00 AM -- Small limestone cave
The mayor and his cronies will try to silence the WitchHammers to prevent them from notifying the authorities. They will wait until the WitchHammers are engaged in combat with a monster, and then pile in to the combat at an in-opportune time.



NPC 1:
Yoichi

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~40 years old
VillagerGender: Female
VillagerJob: Painter
VillagerQuirk: Is sickly and pale; was kidnapped by bandits once and has never quite recovered
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: shopping for dry goods
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job



NPC 2:
Marrs

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Traveling Merchant
VillagerQuirk: Is accompanied by a small and yappy dog
VillagerPcRelation: Helpful due to an obedience/belief in the established order.
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well
CommonTask: walking to their job



NPC 3:
Claudus

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Fortune Teller
VillagerQuirk: Hunchbacked
VillagerPcRelation: Helpful; finds WitchHammers to be exotic and piquaresque.
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: shopping for dry goods



NPC 4:
Kerley

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Imperial Spy
VillagerQuirk: Completely and Brutally Honest
VillagerPcRelation: Unhelpful; dislikes the Empire and views WitchHammers as one tentacle of the Empire.
CommonTask: shopping for dry goods
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well



NPC 5:
Artha

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Imperial Lieutenant
VillagerQuirk: Is the scion of an Empire noble family who was exiled and now is occupying a role far below their family status.
VillagerPcRelation: Neutral/cold; both parents died recently from illness and kind of checked out on life.
CommonTask: executing captured rebels
CommonTask: walking to their job
CommonTask: watching the birds and clouds



NPC 6:
Nikon

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Fisherman
VillagerQuirk: Devout believer in Sithrak. Extremely intolerant of people who contradict that faith.
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: grimly drinking self into a stupor
CommonTask: walking to their job
CommonTask: watching the birds and clouds



NPC 7:
Tacitus

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Monument Carver
VillagerQuirk: Terrible short term memory
VillagerPcRelation: Unhelpful; they are just generally sadistic and are happy to see WitchHammers or others get hurt.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: supervising a team which is dragging a large marbe block into town
CommonTask: light heartedly drinking at the tavern



NPC 8:
Shran

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Bandit
VillagerQuirk: Missing an ear (bitten off by Bear)
VillagerPcRelation: Helpful; finds WitchHammers to be exotic and piquaresque.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well
CommonTask: grimly drinking self into a stupor



NPC 9:
Murdstone

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Male
VillagerJob: Miner
VillagerQuirk: Speaks in mono-syllables
VillagerPcRelation: Neutral to unhelpful/antagonistic; they have been unfortunate in life recently and caused their mood to sour (e.g. financial loss, enemy promoted, bad harvest).
CommonTask: light heartedly drinking at the tavern
CommonTask: washing tailings into a river
CommonTask: shopping for dry goods


Adventure 4: Secret of the Ghost Nauseating

Power Level: 71



Village Name: Roda
Tavern Name: The Lonely Mountain

Traits:
VillageResource: Bountiful Orange Orchards
VillageOddity: Grudge against neighboring Village
VillageProsperity: Moderate
VillageSize: Large
VillageLocation: Windmill
VillageLocation: Cross roads near town
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Orchard field
VillageLocation: Church
VillageLocation: Graveyard
VillageLocation: Sheep paddock
VillageLocation: Grain silo
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Loner's wattle-daub hut



Creature1:
Huss
Power Level: 71
Entropy, Elusive, Poison, Nature
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 70
Health: 15
Init: 9
DefenseMod: 8
AttackMod: 10

Traits:
Frame: Man
WitchMotivation: Revenge on Church: The Witch feels that they have been wronged by the Church. Specifically, the Church killed their Husband. While the Witch has changed greatly from its former existence, the Witch does still remember a feeling of being injured and oppressed. For that reason it will try to destroy people and cities.
Aspect: Ghost: Made out of ectoplasm and a cold and drifting light. Immune to poisons. Can escape anything but an airtight room, has night vision.
Size: Medium Sized
Health: Solid: This creature is tougher than it looks, and more resistant to harm than a natural beast. +5 Health.
Reflex: Monstrous reflexes: This creature's movements are unnaturally precise and fast. It a fair fight, it would eventually bring down any un-aided human within a pass or two. +9 init, +8 atk/def
Strength: Very Strong: This creature is as strong as a professional weight lifter. It can hurl stones and bodies across a room. +1 atk, +4 dmg.
Ability: Poison Mist Aura: Poisonous mist seeps up out of the ground near the creature. Its lair will be dangerous with this mist. Can "send" the mist a limited distance (miles) if it concentrates for extended period of time.
Attack: Ice Blade: The creature wields a sword of transparent ice and endless cold. The blade will freeze flesh and steel.
Attack: Multiple Mouths: Makes more than one bite attack. On more than one success, target is immobilized as one of the maws holds the target in place.
Defense: Weapon Immunity 2: Max of 1 damage normal weapons
Weakness: Vulnerable to light: Hates all light. Depending on the severity of the light, takes -1 to -10 Malus. A torch or a full moon would be -2, full sun would be -10.
Appearance: Mouth is over-sized, and stretches all the way back to the creature's ears.
VictimChoice: Loves wine and alcohol
VictimWound: Trepanates its victims, removing and eating the most succulent parts of the frontal cortex. Leaves the victims alive but disassociated and weird and with memory problems.



Arrive at afflicted Village
2:00 PM -- Graveyard
The adventures arrive at a village that has been attacked by an Huss (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.



Meet the Nerrrrrd
4:00 PM -- Loner's wattle-daub hut
The WitchHammers run into the traitor Badgely, who is hurrying through the streets being made fun of by some local laborers. Badgely is an angry nerd, bitter from years of social and romantic embarrassments, and wishes to use the HexBeast as an instrument of revenge on their community. They have seen the HexBeast kill, from a distance, and are now working in secret to help the HexBeast destroy the village. They are unhappy to see the WitchHammers, as the WitchHammers might foil their vengeance. However they are a physical and social coward, so their means of working against the WitchHammers are somewhat limited. They will be nervous (even more than usual) if talking to the WitchHammers and not particularly good about hiding their anger at the laborers and other townsfolk.



Meet the Monster Lover
6:00 PM -- Orchard field
The WitchHammers run into Metalia who has seen and fallen in love with a HexBeast. Metalia is rubbernecking at a cart with a broken wheel. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their crush and to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...



Foul house smells
8:00 PM -- Church
A WitchHammer notices a foul smell coming from the house of the traitor Metalia. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.



Poison by Traitor
12:00 PM -- Graveyard
The traitor Metalia will try to poison the WitchHammers using Paralyzing Poison added to their Beef Stew. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.



Poison and knives by Traitor
6:00 AM -- Graveyard
The traitor Metalia will try to poison the WitchHammers using Flesh Liquefying Poison added to their Fresh Wheat Bread. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will stick around to try and finish off any weakened WitchHammers, and then flee into the forest once the odds look too bad.



Find a large pile of meat-treats
8:00 AM -- Ancient, large, and lightning-blasted oak
The traitor Metalia has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Malia has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.



Scary Tales from Traitor
10:00 AM -- Cross roads near town
The traitor Badgely tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.



Call the Cunning HexBeast
12:00 AM -- Graveyard
The Traitor Metalia dramatically calls the HexBeast Huss to fight the WitchHammers, and declares their attachment to it. The creature will answer the call. It has some affection for its caller, and will not kill them until after everyone else is dead or fled. Metalia will act and fight for the HexBeast, not realizing their eventual fate.



Goose Chase by Traitor
2:00 PM -- Windmill
The traitor Badgely tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Badgely has seen it first hand. Will try to avoid going with the WitchHammers, since Badgely wants to use the time to complete their own plans with the creature.



Eldritch sticks found in woods
4:00 PM -- Clear grove of flowers in the thick woods outside town
The villager Ravon reports to the WitchHammers that they have found strange signs and sigils in the woods. Will take the WitchHammers out there, but on inspection they will probably be able to tell that this was just random chance, pagan worshipers, an arts and crafts project, a fallen hut, etc. rather than actual deviltry.



False accusation by villager
6:00 PM -- Graveyard
The villager Odair accuses Makato of being in league with the HexBeast. They should be beaten, confined, and or killed!



Quiet... too quiet
8:00 PM -- Orchard field
Nothing happens, or at least nothing that the PCs do not cause. All the threats working against them are quiet, sleeping, napping, planning, etc.



Separate Sheep from Flock
12:00 PM -- Clear grove of flowers in the thick woods outside town
The traitor Badgely will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.



Call the Cunning HexBeast
6:00 AM -- Cross roads near town
The Traitor Badgely dramatically calls the HexBeast Huss to fight the WitchHammers, and declares their attachment to it. The creature will answer the call. It has some affection for its caller, and will not kill them until after everyone else is dead or fled. Badgely will act and fight for the HexBeast, not realizing their eventual fate.



NPC 1:
Malia

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Farmer
VillagerQuirk: Extremely short (4'8). Not a dwarf, just short
VillagerPcRelation: Gracious and welcoming. Enjoys people's company and takes care of guests in a generous and warm fashion.
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: light heartedly drinking at the tavern



NPC 2:
Carow

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Midwife
VillagerQuirk: Terrible breathe (and even worse teeth; blackened, uneven, missing)
VillagerPcRelation: Neutral to unhelpful/antagonistic; they have been unfortunate in life recently and caused their mood to sour (e.g. financial loss, enemy promoted, bad harvest).
CommonTask: walking to their job
CommonTask: shopping for dry goods
CommonTask: rubbernecking at a cart with a broken wheel



NPC 3:
Winnifred

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Blacksmith
VillagerQuirk: Has golden tooth (is a family heirloom; passed down from parent to child)
VillagerPcRelation: Mostly Neutral; they have been dealt with WitchHammers before, and it ended up costing them large amounts of time/money/goods.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well
CommonTask: quenching a newly forged sword in water



NPC 4:
Makato

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Traveling Tinkerer
VillagerQuirk: If unable to recall word, stops conversation and will not give up until can finally remember it
VillagerPcRelation: Helpful and comically bad at flirting. They like people in general and will try to get with the WitchHammer/player who most obviously would be made uncomfortable by that.
CommonTask: hawking their wares in the main street
CommonTask: shopping for dry goods
CommonTask: rubbernecking at a cart with a broken wheel



NPC 5:
Odair

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Miner
VillagerQuirk: Very soft voice
VillagerPcRelation: Potentially helpful; they believe in hard work and the common man and will respond well to salt-of-the-earth types. Will quickly turn sour and recalcitrant if faced with snobbishness or high-falutin' behavior.
CommonTask: drawing water from the town well
CommonTask: washing tailings into a river
CommonTask: shopping for dry goods



NPC 6:
Prisma

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Monument Carver
VillagerQuirk: Wears a Black sash, very vain about it
VillagerPcRelation: Mostly Neutral; they have been dealt with WitchHammers before, and it ended up costing them large amounts of time/money/goods.
CommonTask: watching the birds and clouds
CommonTask: shopping for dry goods
CommonTask: walking to their job



NPC 7:
Shirahime

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Blacksmith
VillagerQuirk: Is the scion of an Empire noble family who was exiled and now is occupying a role far below their family status.
VillagerPcRelation: Unhelpful; family member(s) kiled by Witches, and blames WitchHammers for failing to stop it.
CommonTask: watching the birds and clouds
CommonTask: fiercly hitting a burning hot piece of iron with a hammer
CommonTask: drawing water from the town well



NPC 8:
Ravon

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Anthropologist (performing studies on the various subject peoples of the Empire)
VillagerQuirk: Very soft voice
VillagerPcRelation: Deceitfully helpful. Will give assistance, but will try to sell it at a high price or otherwise profit from situation. Taxes, fees, family members that need medicine, sell their guide services when not needed, etc.
CommonTask: shopping for dry goods
CommonTask: asking people to fill in survey's about how they feel about the Empire
CommonTask: writing letters, in code, to be sent by his contact back to the regional capital. Will mention WitchHammers actions and recent events.



NPC 9:
Badgely

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Apothecary
VillagerQuirk: Waist length hair
VillagerPcRelation: Helpful; finds WitchHammers to be exotic and piquaresque.
CommonTask: shopping for dry goods
CommonTask: mixing together foul smelling herbs and chemicals in alembics
CommonTask: walking to their job



NPC 10:
Metalia

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Card Sharp
VillagerQuirk: Says everything in what could be a sarcastic voice. Can't tell 100 percent; just kind of on the edge there.
VillagerPcRelation: Arrogant. Thinks they are above wandering killers such as the WitchHammers. Will only grudingly help.
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel