A list of adventure modules. A module will have 2-4 Monster adventures, plus a final adventure against a Witch. All the adventures should have, very roughly, the same level of difficulty. WitchHammer Adventures

Module:

Star Crossed! Star Crossed!!!
The Sign of the Treason Murder
The Murder Road
Murderous Greed: A Romance
WitchHammer Adventures

Adventure 1: Star Crossed! Star Crossed!!!

Power Level: 47



Village Name: Albandi
Tavern Name: The Drunken Stag

Traits:
VillageResource: Dog Town. A centerpiece of the Dog trade in the area.
VillageOddity: Bustling Trade Routes
VillageProsperity: Rich
VillageSize: Medium
VillageLocation: Creek bed flowing with water
VillageLocation: Grain silo
VillageLocation: Small limestone cave
VillageLocation: Wheat field, uncut
VillageLocation: Church
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Sheep paddock
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Shop
VillageLocation: Tavern
VillageLocation: Horse barn



Creature1:
Murderous Crabrime
Power Level: 47
Ice, Entropy, Mystic, Brutal
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 45
Health: 20
Init: -5
DefenseMod: 2
AttackMod: 2

Traits:
Aspect: Ice: Made out of animated ice and frost-bitten flesh. Bonus to resist ice. Freezes anything in close contact with it. Immune to most poisons.
Frame: Crab
Size: Huge Sized: +4 attack, -2 def, +20 HealthMax
Health: Sickly: This creature is in terrible condition, and can be pushed into the grave with a few good shoves. -10 health.
Reflex: Terrible Reflexes: This creature is somewhat slow and fumbling. Init -5, Attack/Def -2
Strength: Strong: This creature is stronger than most men. Its grip is painful. +2 dmg.
Attack: Life Draining Breath: This attack is applied by Breath.
Ability: Aura of Doom: When attacking, add 10 to the attack roll when rolling a 17, 18, 19, or 20. This supersedes the normal critical hit bonuses.
Defense: Unyielding: This creatures takes no Malus for health damage. It is deadly until the moment it is dead.
Weakness: Fetish: Carries a Dried up organ that is enormously precious to it. If this can be taken, the creature will be frantic, fearful, and unable to use abilities.
Weakness: Sensitive ears: Loud, jarring sounds cause this creature to distraction and pain. Depending on the loudness and dissonance of the sound, takes a -1 to a -10 Malus and cannot use abilities.
Weakness: Soft Underbelly. Takes 3x damage when prone or if attacker is beneath it.
Appearance: Its eyes are made of Rubies
NumAppearing: Packs of 2
Spore: Creeks and streams run dry for no reason.
Spore: Leaves deer-like pellets that are a bright Red color.
Smell: Rotting meat
VictimChoice: Taste for Goat
VictimWound: Impales victims on tree branches to make feeding easier.



Arrive at afflicted Village
2:00 PM -- Church
The adventures arrive at a village that has been attacked by an Murderous Crabrime (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.



Venal and Officious Mayor
4:00 PM -- Church
The mayor of the village, Birkoff, gives the WitchHammers problems. He will attempt to charge them taxes for their wagon, horses, and equipment. Will also keep a tally of things (and people) broken during the adventure that they owe the community money for.



Villager is severely wounded by beast
6:00 PM -- Creek bed flowing with water
Hartzler limps into the village, having been severely wounded by Murderous Crabrime. They can gasp a few words, but will be largely unresponsive and on deaths door even if they get prompt care. Without prompt care, will die within the hour.



Villager reports false Spore.
8:00 PM -- Wheat field, uncut
Lisas comes to the players and reports that they have found Spore from the creature. The report is incorrect; it was just a result of rumor and fear and chance. Spore is:
Cows stop giving milk



Wounded villager is used to bait a trap by the beast
12:00 PM -- Ancient, large, and lightning-blasted oak
Longe has been taken by the beast and severely wounded. The beast hopes to use their screams to draw out people from the village so that they can be picked off more easily. This is still a probing maneuver, and they will not follow through on the attack unless they see a juicy target.



Meet the Monster Lover
6:00 AM -- Creek bed flowing with water
The WitchHammers run into Birkoff who has seen and fallen in love with a HexBeast. Birkoff is shopping for dry goods. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their crush and to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...



Bad Traitor no traiting
8:00 AM -- Tavern
A child will try to tell the WitchHammers info about the Traitor Birkoff. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.



Find a large pile of meat-treats
10:00 AM -- Creek bed flowing with water
The traitor Birkoff has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Longe has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.



Goose Chase by Traitor
12:00 AM -- Small limestone cave
The traitor Birkoff tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Birkoff has seen it first hand. Will try to avoid going with the WitchHammers, since Birkoff wants to use the time to complete their own plans with the creature.



Poison by Traitor
2:00 PM -- Small limestone cave
The traitor Birkoff will try to poison the WitchHammers using Paralyzing Poison added to their Fresh Wheat Bread. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.



Villager reports a false sighting of the creature
4:00 PM -- Small limestone cave
The villager Ramsy comes to the player and reports seeing Murderous Crabrime in the distance, on a hill or at the edge of the forest. The beast glared frightfully and then fades back into the woods/hills. It gave a fearsome hunting cry before disappearing.



Villager reports spore.
6:00 PM -- Creek bed flowing with water
Ramsy comes to the players and reports that they have found Spore from the creature. Spore is:
Leaves deer-like pellets that are a bright Red color.



Open Hearted Traitor
8:00 PM -- Ancient, large, and lightning-blasted oak
The traitor Birkoff will try seduce one of the WitchHammers and separate them from the group. They will then try to convince the WitchHammer to love the creature like they do. If this fails, will get upset and call the Hexbeast to murder the WitchHammer. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive.



Lovers at dark
12:00 PM -- Sheep paddock
While out searching, the WitchHammers come across two figures hidden in the dark. If they watch and wait, they will see them whispering. Then some kissing and more vigorous activity. Floras and Floras are having an affair.



Players find dead villager
6:00 AM -- Dramatic, 100ft waterfall
Players find the body of Floras, killed by Murderous Crabrime in its characteristic fashion.



Scary Tales from Villager
8:00 AM -- Horse barn
Floras comes to the WitchHammer with tales of terror and telling them the HexBeast is very, very, very murderously dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. No real reason to tell the tales (they might even be true_, just like scaring people and feeling important



Call the Vicious HexBeast
10:00 AM -- Creek bed flowing with water
The Traitor Birkoff dramatically calls the HexBeast Murderous Crabrime to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Birkoff bloodily at the start of the fight. Birkoff will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.



NPC 1:
Lisas

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Imperial Courier
VillagerQuirk: Silver nose; they lost their nose to the pox
VillagerPcRelation: Helpful; has a Servile personality in general.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: light heartedly drinking at the tavern
CommonTask: watching the birds and clouds



NPC 2:
Waal

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Miner
VillagerQuirk: Stutters
VillagerPcRelation: Very helpful; has crush on one of the WitchHammers.
CommonTask: washing tailings into a river
CommonTask: grimly drinking self into a stupor
CommonTask: drawing water from the town well



NPC 3:
Floras

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Chimney Sweep
VillagerQuirk: Large scar down across eye (fighting bandits/bandit hunters)
VillagerPcRelation: Moderately helpful. They are greasily obsequious and will try to curry the WitchHammers favor in hopes of reward/protection/good word to the Empire.
CommonTask: grimly drinking self into a stupor
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: watching the birds and clouds



NPC 4:
Ramsy

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Teamster
VillagerQuirk: Is the scion of an Empire noble family who was exiled and now is occupying a role far below their family status.
VillagerPcRelation: Suspicious and unhelpful unless verified. Has been burned before.
CommonTask: drawing water from the town well
CommonTask: shopping for dry goods
CommonTask: walking to their job



NPC 5:
Rainfield

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Herder
VillagerQuirk: Has no teeth
VillagerPcRelation: Cowardly. Very scared by events, will do little and will often hide.
CommonTask: driving a flock of animals near the outskirts of town
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well



NPC 6:
Hartzler

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Chimney Sweep
VillagerQuirk: Unlucky. Will die at first opportunity
VillagerPcRelation: Deceitfully helpful. Will give assistance, but will try to sell it at a high price or otherwise profit from situation. Taxes, fees, family members that need medicine, sell their guide services when not needed, etc.
CommonTask: drawing water from the town well
CommonTask: grimly drinking self into a stupor
CommonTask: rubbernecking at a cart with a broken wheel



NPC 7:
Hammurabi

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Butler
VillagerQuirk: Wears an absurd Silver hat
VillagerPcRelation: Suspicious and unhelpful unless verified. Has been burned before.
CommonTask: walking to their job
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well



NPC 8:
Longe

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Miner
VillagerQuirk: Mute (due to mental trauma caused by time traveling kid)
VillagerPcRelation: Very helpful; they want to be a Witchahmmer themselves on day.
CommonTask: watching the birds and clouds
CommonTask: light heartedly drinking at the tavern
CommonTask: drawing water from the town well



NPC 9:
Birkoff

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Village Headman
VillagerQuirk: Is accompanied by a large and lovable golden-retriever like mutt
VillagerPcRelation: Unhelpful; family member(s) kiled by Witches, and blames WitchHammers for failing to stop it.
CommonTask: organazing a party of men to act as a guard
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods


Adventure 2: The Sign of the Treason Murder

Power Level: 40



Village Name: Oykel
Tavern Name: The Prancing Goat

Traits:
VillageResource: Carvan stop; is at the conjunction of 6 well trafficked roads
VillageOddity: Site of an important battle
VillageProsperity: Moderate
VillageSize: Small
VillageLocation: Loner's wattle-daub hut
VillageLocation: Creek bed, dry
VillageLocation: Sheep paddock
VillageLocation: Horse barn
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Wheat field, uncut
VillageLocation: Church



Creature1:
Abysian Snoose
Power Level: 40
Ice, Agile, Brutal
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 60
Health: 20
Init: 5
DefenseMod: 3
AttackMod: 6

Traits:
Aspect: Ice: Made out of animated ice and frost-bitten flesh. Bonus to resist ice. Freezes anything in close contact with it. Immune to most poisons.
Frame: Moose
Size: Large Sized: +2 attack, -1 def, +10 HealthMax
Health: Sickly: This creature is in terrible condition, and can be pushed into the grave with a few good shoves. -10 health.
Reflex: Very Fast Reflexes: This creature has the reflexes of a top level fencer or athlete. +5 Init, +4 Attack/Def
Strength: Normal Strength: This creature has no unnatural strength advantage, outside of those provided by its shape and aspect.
Ability: Monstrous Speed: Has an extra action slot.
Attack: Deadly Tusks: Has sharp tusks that can be used for charges or impaling or ripping bites
Weakness: Vulnerable to Lye: Cannot stand Lye. Will burn the creature's skin and poison its body. Depending on amount of exposure, and takes a -1 to -4 Malus per application. Lasts until next full rest.
Weakness: Fetish: Carries a Gold Ring that is enormously precious to it. If this can be taken, the creature will be frantic, fearful, and unable to use abilities.
Appearance: Blind white eyes
NumAppearing: Packs of 2
Spore: Water nearby freezes, and is oddly difficult to unfreeze. Will takes ~12 hours to unfreeze in temperate climes.
Smell: Week old dumpster
VictimChoice: Drawn to Adepts: Drawn to Adepts
VictimWound: Likes to make a nest/bed out of its victims. Naps there for a while after a kill.



Arrive at afflicted Village
2:00 PM -- Wheat field, uncut
The adventures arrive at a village that has been attacked by an Abysian Snoose (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.



Meet the Monster Cultists
4:00 PM -- Wheat field, uncut
The WitchHammers run into Morrey and Brayton. Morrey is making detailed measurements of people's crainiums. They are insane and atavistic cultists who wish to use the HexBeast as an instrument of their violent desires. They have been setting up altars in the woods and sacrificing animals, which may or may not have summoned the HexBeast to the village. They stick together and maintain a sufficient facade of normality. They will both have a coldness and quietly intense dislike of the WitchHammers and will do what they can to get them killed.



Poison and knives by Traitor
6:00 PM -- Horse barn
The traitor Morrey will try to poison the WitchHammers using Soporific Poison added to their Fresh Wheat Bread. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will stick around to try and finish off any weakened WitchHammers, and then flee into the forest once the odds look too bad.



Wounded villager is used to bait a trap by the beast
8:00 PM -- Clear grove of flowers in the thick woods outside town
Husen has been taken by the beast and severely wounded. The beast hopes to use their screams to draw out people from the village so that they can be picked off more easily. This is still a probing maneuver, and they will not follow through on the attack unless they see a juicy target.



Copy cat killing
12:00 PM -- Clear grove of flowers in the thick woods outside town
The traitor Morrey kills a villager in order to try and emulate the monster. The body will be found in a similar state as if it had been killed by the HexBeast, but not quite so (since it was just a human who did it rather than a force of terrible magic).



Bad food
6:00 AM -- Loner's wattle-daub hut
The food, if any, supplied by the villagers is bad. It will result in stomach aches, vomiting, and general malaise for the a full day before the symptoms come somewhat under control. You can treat this as a -2 Malus to all rolls for the duration.



Goose Chase by Traitor
8:00 AM -- Sheep paddock
The traitor Morrey tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Morrey has seen it first hand. Will try to avoid going with the WitchHammers, since Morrey wants to use the time to complete their own plans with the creature.



Players see monster in distance, then it retreats
10:00 AM -- Clear grove of flowers in the thick woods outside town
A player sees Abysian Snoose in the distance, on a hill or at the edge of the forest. The beast makes eye contact with the player, marking them for later destruction, and then fades back into the woods/hills. If appropriate it gives a fearsome hunting cry before disappearing.



Villager reports a false sighting of the creature
12:00 AM -- Creek bed, dry
The villager Bauers comes to the player and reports seeing Abysian Snoose in the distance, on a hill or at the edge of the forest. The beast glared frightfully and then fades back into the woods/hills. It gave a fearsome hunting cry before disappearing.



Call the Cunning HexBeast
2:00 PM -- Loner's wattle-daub hut
The Traitor Morrey dramatically calls the HexBeast Abysian Snoose to fight the WitchHammers, and declares their attachment to it. The creature will answer the call. It has some affection for its caller, and will not kill them until after everyone else is dead or fled. Morrey will act and fight for the HexBeast, not realizing their eventual fate.



NPC 1:
Bauers

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Monument Carver
VillagerQuirk: Completely and Brutally Honest
VillagerPcRelation: Unhelpful and hard bitten; was orphaned at early age and learned not to stick self out for others.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods



NPC 2:
Coulsen

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Farmer
VillagerQuirk: Terrible body odor (not really cleanliness; just exudes smell)
VillagerPcRelation: Fearful of recent events/deaths and wants to help because of that.
CommonTask: walking to their job
CommonTask: drawing water from the town well
CommonTask: shopping for dry goods



NPC 3:
Mainwaring

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Beggar
VillagerQuirk: Wears a Amber sash, very vain about it
VillagerPcRelation: Miserly. Will be very difficult to get to do anything that costs them money or puts their life in danger.
CommonTask: piteously asking for alms on street
CommonTask: grimly drinking self into a stupor
CommonTask: light heartedly drinking at the tavern



NPC 4:
Takatsuki

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Grave Robber
VillagerQuirk: Mouth is very puckered. Reminds you a bit of a cat's ass.
VillagerPcRelation: Helpful and comically bad at flirting. They like people in general and will try to get with the WitchHammer/player who most obviously would be made uncomfortable by that.
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well
CommonTask: selling stolen trade goods silks(?)



NPC 5:
Husen

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: House Servant
VillagerQuirk: Has no teeth
VillagerPcRelation: Helpful; has a large and happy family and wants to keep them safe.
CommonTask: watching the birds and clouds
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods



NPC 6:
Brayton

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Anthropologist (performing studies on the various subject peoples of the Empire)
VillagerQuirk: Highly attractive. Smooth and symmetrical body, nice muscle tone and grooming
VillagerPcRelation: Cowardly. Very scared by events, will do little and will often hide.
CommonTask: sitting outside and reading a book
CommonTask: walking to their job
CommonTask: making detailed measurements of people's crainiums



NPC 7:
Hohlbein

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Imperial Lieutenant
VillagerQuirk: Has an extra-ordinary beard. Long and flowing and lush
VillagerPcRelation: Miserly. Will be very difficult to get to do anything that costs them money or puts their life in danger.
CommonTask: watching the birds and clouds
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: executing captured rebels



NPC 8:
Feria

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Grave Digger
VillagerQuirk: Waist length hair
VillagerPcRelation: Gracious and welcoming. Enjoys people's company and takes care of guests in a generous and warm fashion.
CommonTask: drawing water from the town well
CommonTask: shopping for dry goods
CommonTask: keeping grim watch over his field



NPC 9:
Morrey

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Anthropologist (performing studies on the various subject peoples of the Empire)
VillagerQuirk: Has many fierce facial piercings
VillagerPcRelation: Unhelpful; family member(s) kiled by Witches, and blames WitchHammers for failing to stop it.
CommonTask: watching the birds and clouds
CommonTask: making detailed measurements of people's crainiums
CommonTask: drawing water from the town well


Adventure 3: The Murder Road

Power Level: 43



Village Name: Carrbridge
Tavern Name: The Laughing Dolphin

Traits:
VillageResource: Has a large dam and several important mills
VillageOddity: Grudge against neighboring Village
VillageProsperity: Moderate
VillageSize: Medium
VillageLocation: Creek bed, dry
VillageLocation: Loner's wattle-daub hut
VillageLocation: Orchard field
VillageLocation: Windmill
VillageLocation: Cross roads near town
VillageLocation: Sheep paddock
VillageLocation: Graveyard
VillageLocation: Tavern
VillageLocation: Townhall



Creature1:
Estovokian Carcrat
Power Level: 43
Entropy, Brutal, Mind, Mystic
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 77
Health: 25
Init: 7
DefenseMod: 4
AttackMod: 7

Traits:
Aspect: Rotting: Made out of rotting and bloated flesh. Immune to almost all poisons. Has +5 Health. Has night vision.
Frame: Rat
Size: Huge Sized: +4 attack, -2 def, +20 HealthMax
Health: Sickly: This creature is in terrible condition, and can be pushed into the grave with a few good shoves. -10 health.
Reflex: Olympian Reflexes: This creature has amazing reflexes. In the entire world there are only a few humans who could best it without magic. +7 init, +6 attack/def.
Strength: Underdeveloped: This creature is weak for its size and appearance. Farmers should still be afraid of it. -1 atk, -2 dmg.
Attack: Maul: Makes 2 attacks against same target. If both attacks hit, does extra damage.
Ability: Life Sense: Can sense all living creatures within 1 mile.
Defense: Partial Invisibility (except eyes) : The creature is invisible, with the exception of its eyes. Can move and attack while in this state.
Defense: Immunity to Acid: No damage from Acid
Weakness: Spheresome Aura: For esoteric magical reasons, the form of the Sphere is baneful to this creature. The creature is deathly afraid of spheres, and can be warded off, terrified, and "burned" by them. Note the sphere does not have to be perfect, but a lop-sided oval simply will not be effective. The Creature takes a -1 to -10 Malus based on the visual impressiveness of the sphere and how close it is to the beast.
Weakness: Sun Death: Takes damage while in sunlight.
Appearance: One of its eyes is a Ruby
Appearance: Small candles and pooled wax cover the shoulders of the creature. The candles burn with an eerie Silver light, and will never go out so long as the creature is alive.
NumAppearing: Solitary
Spore: Toads rain from the sky every 2-3 days.
VictimChoice: Taste for Babies
VictimWound: Victims are torn into two pieces, with the middle eaten out.



Arrive at afflicted Village
4:00 PM -- Orchard field
The adventures arrive at a village that has been attacked by an Estovokian Carcrat (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.



Meet the Rebel Monster Lover
6:00 PM -- Townhall
The WitchHammers run into Comfect. Comfect is shopping for dry goods. The traitor hates the Empire with an insane passion, and wishes to use the HexBeast as an instrument of revenge on its citizens. They have seen the HexBeast kill, from a distance, and are now working in secret to help the HexBeast destroy the village. They are only too pleased to see the WitchHammers, as killing them would be an even more direct way to strike at the Empire.



Boozing by traitor
8:00 PM -- Loner's wattle-daub hut
The traitor Comfect tries to get the WitchHammers passed out drunk, both to find out information from them and to help them die on the following day. Will pay for all the beer and food, will toast the WitchHammers, and will do their best to get them completely soused. Will hail them as heroes of the village, will suggest they try one more drink of the village's special brew, will challenge them to drinking contests.



Foul house smells
12:00 PM -- Sheep paddock
A WitchHammer notices a foul smell coming from the house of the traitor Comfect. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.



Poison by Traitor
6:00 AM -- Tavern
The traitor Comfect will try to poison the WitchHammers using Flesh Liquefying Poison added to their Eggs and Onino. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.



Goose Chase by Traitor
8:00 AM -- Orchard field
The traitor Comfect tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Comfect has seen it first hand. Will try to avoid going with the WitchHammers, since Comfect wants to use the time to complete their own plans with the creature.



Players find dead villager
10:00 AM -- Windmill
Players find the body of Beaudoin, killed by Estovokian Carcrat in its characteristic fashion.



Poison and knives by Traitor
12:00 AM -- Sheep paddock
The traitor Comfect will try to poison the WitchHammers using Embalming Poison added to their Fried Fish. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will stick around to try and finish off any weakened WitchHammers, and then flee into the forest once the odds look too bad.



Bad food
2:00 PM -- Sheep paddock
The food, if any, supplied by the villagers is bad. It will result in stomach aches, vomiting, and general malaise for the a full day before the symptoms come somewhat under control. You can treat this as a -2 Malus to all rolls for the duration.



Curse your sudden and inevitable support for the HexBeast
4:00 PM -- Sheep paddock
The Traitor Comfect waits for the WitchHammers to fight the Estovokian Carcrat. Once combat has started, will betray the characters and attack them from behind. The HexBeast has no particular affection for the traitor, and will kill them if convenient. The traitor is smart enough to realize this and will try to stay out of the HexBeasts way during the combat, fleeing if need be if things go south.



NPC 1:
Karzai

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~50 years old
VillagerGender: Female
VillagerJob: Village Constable
VillagerQuirk: Has golden tooth (is a family heirloom; passed down from parent to child)
VillagerPcRelation: Mildly unhelpful, through sheer laziness. The less work it requires the more helpful they will be.
CommonTask: shaking down a worker for small change
CommonTask: shopping for dry goods
CommonTask: dragging an insensible drunk in to a cell to sleep it off



NPC 2:
Enyo

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Caravan Guard
VillagerQuirk: Hunchbacked
VillagerPcRelation: Unhelpful; they think WitchHammers bring monsters rather than the other way around.
CommonTask: drawing water from the town well
CommonTask: watching the birds and clouds
CommonTask: walking to their job



NPC 3:
Beaudoin

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Rat Catcher
VillagerQuirk: Says everything in what could be a sarcastic voice. Can't tell 100 percent; just kind of on the edge there.
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: shopping for dry goods
CommonTask: skulking around alleyways after rats
CommonTask: watching the birds and clouds



NPC 4:
Konoka

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Beggar
VillagerQuirk: Drunkard, will be at least lightly soused in most interactions
VillagerPcRelation: Potentially helpful; they believe in gentility and good breeding and will respond well to politeness. Will quickly turn sour and recalcitrant if faced with rudeness though.
CommonTask: diving through refuse dump for scraps
CommonTask: grimly drinking self into a stupor
CommonTask: watching the birds and clouds



NPC 5:
Wachter

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Cat Burglar
VillagerQuirk: Has many fierce facial piercings
VillagerPcRelation: Helpful due to an obedience/belief in the established order.
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job
CommonTask: watching the birds and clouds



NPC 6:
Bielefeld

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~25 years old
VillagerGender: Male
VillagerJob: Plague Doctor
VillagerQuirk: Wears an absurd Umber hat
VillagerPcRelation: Very helpful; they want to be a Witchahmmer themselves on day.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: dissecting a corpse
CommonTask: sitting outside and reading a book



NPC 7:
Kaylie

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Anthropologist (performing studies on the various subject peoples of the Empire)
VillagerQuirk: Terrible breathe (and even worse teeth; blackened, uneven, missing)
VillagerPcRelation: Venal. Will help, but must always be pushed/bribed.
CommonTask: drawing water from the town well
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel



NPC 8:
Nall

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Caravan Guard
VillagerQuirk: Mouth is very puckered. Reminds you a bit of a cat's ass.
VillagerPcRelation: Unhelpful and hard bitten; was orphaned at early age and learned not to stick self out for others.
CommonTask: drawing water from the town well
CommonTask: looking at passers by with wariness and hostility
CommonTask: grimly drinking self into a stupor



NPC 9:
Comfect

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Cat Burglar
VillagerQuirk: Grossly underweight
VillagerPcRelation: Unhelpful; finds WitchHammers to be exotic and we don't like that in our town.
CommonTask: watching the birds and clouds
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well


Adventure 4: Murderous Greed: A Romance

Power Level: 45



Village Name: Invermoriston
Tavern Name: The Golden Pony

Traits:
VillageResource: Has a large dam and several important mills
VillageOddity: Grudge against neighboring Village
VillageProsperity: Rich
VillageSize: Small
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Windmill
VillageLocation: Creek bed, dry
VillageLocation: Large, multi-family farm house
VillageLocation: Church
VillageLocation: Sheep paddock
VillageLocation: Grain silo
VillageLocation: Townhall
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Ancient, large, and lightning-blasted oak



Creature1:
Trelawny
Power Level: 45
Mystic, Mind, Entropy, Agile
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 40
Health: 40
Init: 0
DefenseMod: 4
AttackMod: -3

Traits:
Frame: Man
WitchMotivation: Misguided Heretic: The Witch belonged to one of the various heresies that claim that the Rift has special powers, a connection to a God, things the Empire does not want you to see, etc. They sneaked into the Rift Lands on this basis and were transformed by a Spirit. While they now have objective evidence that their beliefs were false, they still operate on them, and desire to spread revelation of the glory of the Rift. Will kill people, but will also try to capture and transform them.
Aspect: Gems: Made out of an assemblage of animated gems and wire. Bonus to resist fire. Immune to most poisons. Has 1 natural armor.
Size: Medium Sized
Health: Iron: This creature does not die easily, and must be hacked apart. To put it down will require multiple grievous wounds. +30 Health.
Reflex: Human Reflexes: This creature has the reflexes of an average, active human being.
Strength: Underdeveloped: This creature is weak for its size and appearance. Farmers should still be afraid of it. -1 atk, -2 dmg.
Ability: Aura of Doom: When attacking, add 10 to the attack roll when rolling a 17, 18, 19, or 20. This supersedes the normal critical hit bonuses.
Attack: Malevolent Vibration: Emits an extremely low/high pitch vibration. Causes teeth and eye to bleed, and general cellular disruption when nearby. Good old bloody stool. Drives dogs and animals insane.
Attack: Deadly Leap: Initiates combat by making an unexpectedly impressive leap (medium range, +10 attack, knockdown). Can also leap from person to person.
Defense: Spell Immunity 1: Half damage from spells, +5 to saving throw and immediate saving throw.
Weakness: Sensitive ears: Loud, jarring sounds cause this creature to distraction and pain. Depending on the loudness and dissonance of the sound, takes a -1 to a -10 Malus and cannot use abilities.
Weakness: Hates reflection: Hates the sight of its reflection in a mirror. Will attack its reflection in a blind rage until it has been smashed to pieces.
Appearance: Has only a single eye.
Appearance: Has stumps instead of hands/feet. Does not interfere with its deadliness.
VictimChoice: Taste for Babies
VictimWound: Victim's faces are chewed off



Arrive at afflicted Village
10:00 AM -- Sheep paddock
The adventures arrive at a village that has been attacked by an Trelawny (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.



Meet the Graft Mayor
12:00 AM -- Townhall
The mayor Cunninham has been stealing from the tax revenues that he should be sending back to the Capitol. What is more, he has been stealing a completely unreasonable amount. The mayor fears the WitchHammers as agents of Imperial power, and will do his best to make sure they never leave the town alive. The mayor will be polite but greasy in his interactions with the WitchHammers. The mayor has an absurd stash of gold coins hidden in his Basement.



Meet the Fan of Purity of Essence
2:00 PM -- Large, multi-family farm house
The WitchHammers run into Yuji who has seen the HexBeast kill and admires its sublime ferocity. Yuji is writing letters, in code, to be sent by his contact back to the regional capital. Will mention WitchHammers actions and recent events.. Yuji is somewhat insane and not particularly nervous; they will want to see the HexBeast kill the WitchHammers and others, and will try to help the beast along with its divine violence. They will try to find out what they can about the WitchHammers. They will also try to attach themselves to the WitchHammers with offers of help, assistance, guidance, etc. This way they can better betray them later. The encounter should also give some hint as to the fact that Yuji is somewhat off in the head.



Foul house smells
4:00 PM -- Church
A WitchHammer notices a foul smell coming from the house of the traitor Yuji. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.



Copy cat killing
6:00 PM -- Clear grove of flowers in the thick woods outside town
The traitor Yuji kills a villager in order to try and emulate the monster. The body will be found in a similar state as if it had been killed by the HexBeast, but not quite so (since it was just a human who did it rather than a force of terrible magic).



Honeypot Traitor
8:00 PM -- Clear grove of flowers in the thick woods outside town
The traitor Yuji will try seduce one of the WitchHammers and separate them from the group. They will then call the Hexbeast to murder the WitchHammer. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive.



Mayoral Spy
12:00 PM -- Church
The mayor has set a henchman, Cunninham, to spy on the PCs. This henchman will follow them around and keep tabs on them as unobtrusively as possible. The henchman is not particularly loyal and is only moderately skilled; they will spill what they know if they are caught.



Villager reports a false sighting of the creature
12:00 PM -- Sheep paddock
The villager Marella comes to the player and reports seeing Trelawny in the distance, on a hill or at the edge of the forest. The beast glared frightfully and then fades back into the woods/hills. It gave a fearsome hunting cry before disappearing.



Venal and Officious Mayor
6:00 AM -- Townhall
The mayor of the village, Cunninham, gives the WitchHammers problems. He will attempt to charge them taxes for their wagon, horses, and equipment. Will also keep a tally of things (and people) broken during the adventure that they owe the community money for.



Bad food
8:00 AM -- Townhall
The food, if any, supplied by the villagers is bad. It will result in stomach aches, vomiting, and general malaise for the a full day before the symptoms come somewhat under control. You can treat this as a -2 Malus to all rolls for the duration.



Players find dead villager
10:00 AM -- Creek bed, dry
Players find the body of Aranda, killed by Trelawny in its characteristic fashion.



Graft becomes obvious
12:00 AM -- Church
The WitchHammers notice the poverty and ruin of the town. Starving women and kids, rundown streets and buildings, beggars and depression. Will seem odd given the richness of the surrounding lands. When asked, citizens will complain of the Mayor and his cronies and their ruinous taxes.



Mayoral Bushwhacking
2:00 PM -- Sheep paddock
The mayor has hired a group of thugs to try and remove the WitchHammers. They will attack from ambush and show no mercy, though as they are mercs their moral is not good.



Monster taunts the WitchHammers with human venality
4:00 PM -- Ancient, large, and lightning-blasted oak
The next time the WitchHammers face the creature, it will taunt them that they are not even supported by their own people. Will bring up evidence of the mayor's peculation and the effect it has had on the town. Mention that its victims have all been weak, scrawny, and ill-fed.



Bribe Attempt by Mayor
6:00 PM -- Townhall
The mayor Cunninham is getting worried about the WitchHammers. If they seem at all amenable, will try to bribe them to leave the area. Will say that the town can take care of itself, and that they don't need the Empire getting involved in their day to day affairs.



Silence the Troublemakers
8:00 PM -- Pond with ducks, and/or angry geese
The mayor and his cronies will try to silence the WitchHammers to prevent them from notifying the authorities. They will wait until the WitchHammers are engaged in combat with a monster, and then pile in to the combat at an in-opportune time.



False report by tattle-tale child
12:00 PM -- Church
A child reports that they have seen Yuji out in the woods at night doing strange things. The child is making this up, because they are an asshole.



Goose Chase
6:00 AM -- Ancient, large, and lightning-blasted oak
The villager Dursey accidentally reports a sighting of the HexBeast at a distant location and potentially sends them on a goose chase, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will inaccurately describe the creature, since the Dursey has never seen it firsthand. Will try to avoid going with the WitchHammers, since Dursey does not want to be killed by the creature.



Villager reports false Spore.
8:00 AM -- Sheep paddock
Aranda comes to the players and reports that they have found Spore from the creature. The report is incorrect; it was just a result of rumor and fear and chance. Spore is:
Frogs proliferate on land. They can be found by the dozens along the road, or hopping amongst the fields.



Villager's property destroyed by monster (false)
10:00 AM -- Windmill
The villager Aranda reports that their house was destroyed by the monster.



Villager beats off monster (false)
12:00 AM -- Windmill
The villager Mummbled reports that they were attacked! Will say this loudly and too anybody that will listen, how they were attacked but drove off the monster. This made up to make them look brave and to cover up the fact that a cat badly scratched them.



Villager is severely wounded by beast
2:00 PM -- Grain silo
Thad limps into the village, having been severely wounded by Trelawny. They can gasp a few words, but will be largely unresponsive and on deaths door even if they get prompt care. Without prompt care, will die within the hour.



False accusation by villager
4:00 PM -- Large, multi-family farm house
The villager Yuji accuses Marella of being in league with the HexBeast. They should be beaten, confined, and or killed!



Eldritch sticks found in woods
6:00 PM -- Grain silo
The villager Thad reports to the WitchHammers that they have found strange signs and sigils in the woods. Will take the WitchHammers out there, but on inspection they will probably be able to tell that this was just random chance, pagan worshipers, an arts and crafts project, a fallen hut, etc. rather than actual deviltry.



Separate Sheep from Flock
8:00 PM -- Ancient, large, and lightning-blasted oak
The traitor Yuji will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.



Call the Vicious HexBeast
12:00 PM -- Townhall
The Traitor Yuji dramatically calls the HexBeast Trelawny to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Yuji bloodily at the start of the fight. Yuji will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.



NPC 1:
Dursey

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Rat Catcher
VillagerQuirk: Terrible body odor (not really cleanliness; just exudes smell)
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: grimly drinking self into a stupor
CommonTask: skulking around alleyways after rats
CommonTask: watching the birds and clouds



NPC 2:
Marella

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~50 years old
VillagerGender: Female
VillagerJob: Midwife
VillagerQuirk: Wears what is quite obviously a wig in a garish wheat-blond color.
VillagerPcRelation: Gracious and welcoming. Enjoys people's company and takes care of guests in a generous and warm fashion.
CommonTask: shopping for dry goods
CommonTask: light heartedly drinking at the tavern
CommonTask: watching the birds and clouds



NPC 3:
Kempis

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Country Doctor
VillagerQuirk: Has 6 fingers on both hands. Tries to hide this, but always ends up drawing attention to it instead.
VillagerPcRelation: Unhelpful; family member(s) kiled by Witches, and blames WitchHammers for failing to stop it.
CommonTask: walking to their job
CommonTask: watching the birds and clouds
CommonTask: rubbernecking at a cart with a broken wheel



NPC 4:
Philionel

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Fisherman
VillagerQuirk: Lucky. Improbably survives situations that would leave 99 percent of people dead.
VillagerPcRelation: Mildly unhelpful, through sheer laziness. The less work it requires the more helpful they will be.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: watching the birds and clouds
CommonTask: hawking their fish at market



NPC 5:
Mummbled

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Painter
VillagerQuirk: Is the scion of an Empire noble family who is slumming it and taking a role far below their status
VillagerPcRelation: Neutral to unhelpful/antagonistic; they have been unfortunate in life recently and caused their mood to sour (e.g. financial loss, enemy promoted, bad harvest).
CommonTask: walking to their job
CommonTask: drawing a landscape painting of a scenic glade
CommonTask: rubbernecking at a cart with a broken wheel



NPC 6:
Sammi

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Imperial Soldier 3rd class
VillagerQuirk: Terrible breathe (and even worse teeth; blackened, uneven, missing)
VillagerPcRelation: Neutral/cold; both parents died recently from illness and kind of checked out on life.
CommonTask: drawing water from the town well
CommonTask: shopping for dry goods
CommonTask: rubbernecking at a cart with a broken wheel



NPC 7:
Thad

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Imperial Courier
VillagerQuirk: Stutters
VillagerPcRelation: Unhelpful; dislikes the Empire and views WitchHammers as one tentacle of the Empire.
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods
CommonTask: rubbernecking at a cart with a broken wheel



NPC 8:
Aranda

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Grave Robber
VillagerQuirk: Has naturally fire-red hair.
VillagerPcRelation: Moderately unhelpful; was once seduced by a WitchHammer who then snuck out on them after 3 days.
CommonTask: selling stolen trade goods silks(?)
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job



NPC 9:
Cunninham

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Village Headman
VillagerQuirk: Flatulent, but only at completely inappropriate times (e.g. the king has been murdered by elven assassins!)
VillagerPcRelation: Neutral to unhelpful/antagonistic; they have been unfortunate in life recently and caused their mood to sour (e.g. financial loss, enemy promoted, bad harvest).
CommonTask: organazing a party of men to act as a guard
CommonTask: light heartedly drinking at the tavern
CommonTask: rubbernecking at a cart with a broken wheel



NPC 10:
Yuji

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~40 years old
VillagerGender: Female
VillagerJob: Anthropologist (performing studies on the various subject peoples of the Empire)
VillagerQuirk: Has a wandering eye; stares randomly and independently of the main eye
VillagerPcRelation: Moderately unhelpful; was once seduced by a WitchHammer who then snuck out on them after 3 days.
CommonTask: watching the birds and clouds
CommonTask: asking people to fill in survey's about how they feel about the Empire
CommonTask: writing letters, in code, to be sent by his contact back to the regional capital. Will mention WitchHammers actions and recent events.