A list of adventure modules. A module will have 2-4 Monster adventures, plus a final adventure against a Witch. All the adventures should have, very roughly, the same level of difficulty. WitchHammer Adventures

Module:

War with the Snap
Night: A Romance
The Murder
Buho Pale and Beyond
Hunters of Ghost
Deodand Patrol
WitchHammer Adventures

Adventure 1: War with the Snap

Power Level: 101



Village Name: Canyellas
Tavern Name: The Lonely Lamb

Traits:
VillageResource: Next to an old forest with valuable lumber
VillageOddity: Grudge against neighboring Village
VillageProsperity: Moderate
VillageSize: Medium
VillageLocation: Shop
VillageLocation: Creek bed, dry
VillageLocation: Sheep paddock
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Graveyard
VillageLocation: Horse barn
VillageLocation: Thick woods outside town
VillageLocation: Small limestone cave



Creature1:
Hateful Snap Babelatin
Power Level: 101
Mutant, Acid, Agile, Mind
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 80
Health: 110
Init: 5
DefenseMod: 2
AttackMod: 13

Traits:
Aspect: Silver Ooze: Made out of a Silver jelly like substance with smaller, darker nodules inside. Immune to most poisons. Half damage from crushing weapons. Has +10 Health. Can escape through any hole that is at least one inch wide.
Frame: Baboon
Size: Huge Sized: +4 attack, -2 def, +20 HealthMax
Health: Unkillable: This creature refuses to die, and must be hacked apart. To put it down will require many grievous wounds. +70 Health.
Reflex: Very Fast Reflexes: This creature has the reflexes of a top level fencer or athlete. +5 Init, +4 Attack/Def
Strength: Gigantic strength: This creature has a strength completely out of proportion to its physical form. It can crush skulls and metal armor in grip, or knock through walls with its body. +4 atk, +10 dmg.
Ability: Monstrous Speed: Has an extra action slot.
Attack: Dominate Minor Animal: Lets the creature take control of one type of animal, e.g. dogs, cats, birds, lizards, livestock, etc.
Weakness: Sensitive ears: Loud, jarring sounds cause this creature to distraction and pain. Depending on the loudness and dissonance of the sound, takes a -1 to a -10 Malus and cannot use abilities.
Weakness: Animal Intelligence: IQ 40
Weakness: Vulnerable to Milk: Cannot stand Milk. Will burn the creature's skin and poison its body. Depending on amount of exposure, and takes a -1 to -4 Malus per application. Lasts until next full rest.
Appearance: Mouth is over-sized, and stretches all the way back to the creature's ears.
NumAppearing: Solitary
Spore: Cracks start appearing in objects in the same region as the creature. The more related or associated or "touched" by the creature, the more and deeper the cracks. This includes mirrors, tables, walls, floors, ceilings, stone, farm equipment, plates, etc. It also includes skin, nails, teeth, etc. Only in the worst cases does this actually have a mechanical effect, it is more annoying than anything.
Spore: Frogs proliferate on land. They can be found by the dozens along the road, or hopping amongst the fields.
VictimChoice: Taste for Children
VictimWound: Likes to tear prey limb from limb, leaves parts scattered over a tennis-court sized area



Arrive at afflicted Village
4:00 PM -- Horse barn
The adventures arrive at a village that has been attacked by an Hateful Snap Babelatin (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.



Meet the Monstropologist
6:00 PM -- Sheep paddock
The WitchHammers run into Bunt who has seen and wishes to study the HexBeast. Bunt is rubbernecking at a cart with a broken wheel. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their research, and maybe even to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...



Villager's property destroyed by monster (false)
8:00 PM -- Thick woods outside town
The villager Mailey reports that their wagon was destroyed by the monster.



Scary Tales from Traitor
12:00 PM -- Shop
The traitor Bunt tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.



Poison by Traitor
6:00 AM -- Graveyard
The traitor Bunt will try to poison the WitchHammers using Soporific Poison added to their Fried Fish. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.



Meet the Nerrrrrd
8:00 AM -- Graveyard
The WitchHammers run into the traitor Saka, who is hurrying through the streets being made fun of by some local laborers. Saka is an angry nerd, bitter from years of social and romantic embarrassments, and wishes to use the HexBeast as an instrument of revenge on their community. They have seen the HexBeast kill, from a distance, and are now working in secret to help the HexBeast destroy the village. They are unhappy to see the WitchHammers, as the WitchHammers might foil their vengeance. However they are a physical and social coward, so their means of working against the WitchHammers are somewhat limited. They will be nervous (even more than usual) if talking to the WitchHammers and not particularly good about hiding their anger at the laborers and other townsfolk.



Goose Chase by Traitor
10:00 AM -- Horse barn
The traitor Saka tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Saka has seen it first hand. Will try to avoid going with the WitchHammers, since Saka wants to use the time to complete their own plans with the creature.



Find a large pile of meat-treats
12:00 AM -- Dramatic, 100ft waterfall
The traitor Bunt has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Mailey has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.



Defend the Precious the HexBeast
2:00 PM -- Creek bed, dry
The HexBeast has been found and the PCs prepare for battle. The traitor Bunt steps up to defend their project/pet/love. They are killed by it and then the fight begins.



False report by tattle-tale child
4:00 PM -- Sheep paddock
A child reports that they have seen Mailey out in the woods at night doing strange things. The child is making this up, because they are an asshole.



Players find dead villager
6:00 PM -- Creek bed, dry
Players find the body of Braddick, killed by Hateful Snap Babelatin in its characteristic fashion.



Separate Sheep from Flock
8:00 PM -- Shop
The traitor Saka will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.



Defend the Precious the HexBeast
12:00 PM -- Graveyard
The HexBeast has been found and the PCs prepare for battle. The traitor Saka steps up to defend their project/pet/love. They are killed by it and then the fight begins.



NPC 1:
Chessler

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Anthropologist (performing studies on the various subject peoples of the Empire)
VillagerQuirk: Waist length hair
VillagerPcRelation: Arrogant. Thinks they are above wandering killers such as the WitchHammers. Will only grudingly help.
CommonTask: watching the birds and clouds
CommonTask: walking to their job
CommonTask: asking people to fill in survey's about how they feel about the Empire



NPC 2:
Corden

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Herder
VillagerQuirk: Mute (due to mental trauma caused by time traveling kid)
VillagerPcRelation: Helpful; has a large and happy family and wants to keep them safe.
CommonTask: driving a flock of animals near the outskirts of town
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel



NPC 3:
Morta

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Butcher
VillagerQuirk: Rarely bathes, and it shows
VillagerPcRelation: Unhelpful and hard bitten; was orphaned at early age and learned not to stick self out for others.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: washing blood off a cutting block
CommonTask: walking to their job



NPC 4:
Colling

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Herder
VillagerQuirk: Mouth is very puckered. Reminds you a bit of a cat's ass.
VillagerPcRelation: Very helpful; was orphaned at young age but despite hardships has irrepressible cheer and positive outlook on the world.
CommonTask: resting peacefully in nature
CommonTask: watching the birds and clouds
CommonTask: walking to their job



NPC 5:
Malucci

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Fisherman
VillagerQuirk: Lucky. Improbably survives situations that would leave 99 percent of people dead.
VillagerPcRelation: Mildly unhelpful, through sheer laziness. The less work it requires the more helpful they will be.
CommonTask: hawking their fish at market
CommonTask: grimly drinking self into a stupor
CommonTask: rubbernecking at a cart with a broken wheel



NPC 6:
Mailey

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Beggar
VillagerQuirk: Likes to talk at length about their profession.
VillagerPcRelation: Helpful; finds WitchHammers to be exotic and piquaresque.
CommonTask: walking to their job
CommonTask: grimly drinking self into a stupor
CommonTask: diving through refuse dump for scraps



NPC 7:
Jewls

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Cat Burglar
VillagerQuirk: Stutters
VillagerPcRelation: Cheerful and Generous. A fortunate person who has a positive outlook on life.
CommonTask: shopping for dry goods
CommonTask: watching the birds and clouds
CommonTask: walking to their job



NPC 8:
Braddick

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Boatman
VillagerQuirk: Has horrible pock marks from childhood disease
VillagerPcRelation: Helpful due to an obedience/belief in the established order.
CommonTask: shopping for dry goods
CommonTask: smoking a pipe philosophically
CommonTask: light heartedly drinking at the tavern



NPC 9:
Bunt

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Hermit
VillagerQuirk: Somewhat senile
VillagerPcRelation: Secret Witch Sympathsizer. Will be as unhelpful/misleading as they think they can get away with, with occasional forays into trying to get the WitchHammers actively killed.
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: sitting outside and reading a book



NPC 10:
Saka

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Hermit
VillagerQuirk: Albino
VillagerPcRelation: Secret Witch Sympathsizer. Will be as unhelpful/misleading as they think they can get away with, with occasional forays into trying to get the WitchHammers actively killed.
CommonTask: fasting on top of a rock
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job


Adventure 2: Night: A Romance

Power Level: 110



Village Name: Dumfries
Tavern Name: The Laughing Lamb

Traits:
VillageResource: Next to an old forest with valuable lumber
VillageOddity: Site of an important battle
VillageProsperity: Rich
VillageSize: Small
VillageLocation: Tavern
VillageLocation: Shop
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Creek bed, dry
VillageLocation: Wheat field, uncut
VillageLocation: Cross roads near town
VillageLocation: Horse barn
VillageLocation: Large, multi-family farm house
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Church
VillageLocation: Graveyard



Creature1:
Western Shadow Scorpion
Power Level: 110
Entropy, Elusive, Air, Mutant
Main Action Deck
Printable Main Action Deck
TailStabGroup Action Deck
Printable TailStabGroup Action Deck

Stats:
Poise: 72
Health: 70
Init: 7
DefenseMod: 5
AttackMod: 11

Traits:
Aspect: Shadow: Made out of animated shadows and unholy light. Bonus to stealth, bonus to resist ice. Immune to poisons. Can escape anything but an airtight room, has night vision.
Frame: Scorpion
Size: Large Sized: +2 attack, -1 def, +10 HealthMax
Health: Nigh-Unkillable: This creature refuses to die, and must be hacked apart. It will shrug off wounds that would kill a normal beast. +50 Health.
Reflex: Olympian Reflexes: This creature has amazing reflexes. In the entire world there are only a few humans who could best it without magic. +7 init, +6 attack/def.
Strength: Olympian strength: This creature is as strong as any mortal in the world. It can hurl stones and bodies across a room. +2 atk, +6 dmg.
Attack: Rust Tail: This attack is applied by Tail.
Ability: Squeezable: Can squeeze itself into incredibly tight areas. Anything large then 2 inch by 2 inch is open to the creature, though it does move more slowly when squeezing
Attack: Life Draining Claw: This attack is applied by Claw.
Attack: Storm Lord: Can summon down a bolt of lightning, even out of a clear blue sky. Usable 2 times per day. The lightning is inaccurate, and as with natural lightning will be drawn to any trees, water, metal, etc. that is nearby. Can be targeted up to Medium range away from the creature. Does health and poise damage to all targets within medium range, save for half. Does double that at close range, and quadruple that if it hits a target directly.
Defense: Mimic voice: Can perfectly mimic a human voice after hearing just a few sentences. Uses this to lure out prey.
Weakness: Vulnerable to light: Hates all light. Depending on the severity of the light, takes -1 to -10 Malus. A torch or a full moon would be -2, full sun would be -10.
Weakness: Blood thirsty: Cannot resist the smell and taste of blood. Will continue to pursue and target a wounded character until they are dead. Once it has a source of blood, will continue drinking it until it is empty. To break free before finishing all the blood, must make a hard Will save. Can make one such save per round.
Appearance: Wears an iron belt, festooned with the severed hands of its victims.
NumAppearing: Solitary
Spore: The nearest creek runs blood-red for a night and a day. Fish and frogs turn up dead on its banks.
VictimChoice: Prefers to attack sleeping targets
VictimWound: Takes the skulls of victims and piles them in little pyramids.



Arrive at afflicted Village
4:00 PM -- Pond with ducks, and/or angry geese
The adventures arrive at a village that has been attacked by an Western Shadow Scorpion (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.



Meet the Monster Cultists
6:00 PM -- Cross roads near town
The WitchHammers run into Aswad and Seamen. Aswad is rubbernecking at a cart with a broken wheel. They are insane and atavistic cultists who wish to use the HexBeast as an instrument of their violent desires. They have been setting up altars in the woods and sacrificing animals, which may or may not have summoned the HexBeast to the village. They stick together and maintain a sufficient facade of normality. They will both have a coldness and quietly intense dislike of the WitchHammers and will do what they can to get them killed.



Goose Chase by Traitor
8:00 PM -- Horse barn
The traitor Aswad tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Aswad has seen it first hand. Will try to avoid going with the WitchHammers, since Aswad wants to use the time to complete their own plans with the creature.



Bad Traitor no traiting
12:00 PM -- Large, multi-family farm house
A child will try to tell the WitchHammers info about the Traitor Aswad. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.



Meet the Graft Mayor
6:00 AM -- Shop
The mayor Tinuviel has been stealing from the tax revenues that he should be sending back to the Capitol. What is more, he has been stealing a completely unreasonable amount. The mayor fears the WitchHammers as agents of Imperial power, and will do his best to make sure they never leave the town alive. The mayor will be polite but greasy in his interactions with the WitchHammers. The mayor has an absurd stash of gold coins hidden in his Basement.



Foul house smells
8:00 AM -- Graveyard
A WitchHammer notices a foul smell coming from the house of the traitor Aswad. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.



Poison and knives by Traitor
10:00 AM -- Large, multi-family farm house
The traitor Aswad will try to poison the WitchHammers using Thirst Poison added to their Low Quality Beer. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will stick around to try and finish off any weakened WitchHammers, and then flee into the forest once the odds look too bad.



Monster taunts the WitchHammers with human venality
12:00 AM -- Creek bed, dry
The next time the WitchHammers face the creature, it will taunt them that they are not even supported by their own people. Will bring up evidence of the mayor's peculation and the effect it has had on the town. Mention that its victims have all been weak, scrawny, and ill-fed.



Poison by Traitor
2:00 PM -- Wheat field, uncut
The traitor Aswad will try to poison the WitchHammers using Emetic Poison added to their Roast Duck. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.



Curse your sudden and inevitable support for the HexBeast
4:00 PM -- Creek bed, dry
The Traitor Aswad waits for the WitchHammers to fight the Western Shadow Scorpion. Once combat has started, will betray the characters and attack them from behind. The HexBeast has no particular affection for the traitor, and will kill them if convenient. The traitor is smart enough to realize this and will try to stay out of the HexBeasts way during the combat, fleeing if need be if things go south.



Graft becomes obvious
6:00 PM -- Horse barn
The WitchHammers notice the poverty and ruin of the town. Starving women and kids, rundown streets and buildings, beggars and depression. Will seem odd given the richness of the surrounding lands. When asked, citizens will complain of the Mayor and his cronies and their ruinous taxes.



Mayoral Bushwhacking
8:00 PM -- Pond with ducks, and/or angry geese
The mayor has hired a group of thugs to try and remove the WitchHammers. They will attack from ambush and show no mercy, though as they are mercs their moral is not good.



Ain't saying he's a gold digger
12:00 PM -- Graveyard
If the PCs are on patrol or otherwise watchful at night, will notice a party of men trying to move stealthily near the edges of town. The men are set to dig up one of the mayor's treasure stashes so that they can get away with it by wagon. If followed quietly, they will lead to one of the mayor's buried stashes. If followed after that, will lead back to the main stash where all the misappropriated monies are being collected.



Silence the Troublemakers
6:00 AM -- Clear grove of flowers in the thick woods outside town
The mayor and his cronies will try to silence the WitchHammers to prevent them from notifying the authorities. They will wait until the WitchHammers are engaged in combat with a monster, and then pile in to the combat at an in-opportune time.



NPC 1:
Anafeloz

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Imperial Soldier 3rd class
VillagerQuirk: Only has one eye, other is covered with eye patch
VillagerPcRelation: Unhelpful; they think WitchHammers bring monsters rather than the other way around.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well
CommonTask: whistling and making comments about passing members of the opposite sex



NPC 2:
Miori

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Boatman
VillagerQuirk: Has peg leg
VillagerPcRelation: Helpful; finds WitchHammers to be exotic and piquaresque.
CommonTask: walking to their job
CommonTask: watching the birds and clouds
CommonTask: rubbernecking at a cart with a broken wheel



NPC 3:
Seamen

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Country Doctor
VillagerQuirk: Wears far too much perfume
VillagerPcRelation: Helpful; has a prized pig (default name: Muriel) and doesn't want any monster to eat it.
CommonTask: sitting outside and reading a book
CommonTask: walking to their job
CommonTask: shopping for dry goods



NPC 4:
Greymane

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~40 years old
VillagerGender: Female
VillagerJob: Beggar
VillagerQuirk: Is accompanied by a large and lovable golden-retriever like mutt
VillagerPcRelation: Surly. Wants nothing to do with strangers. Will do bare minimum.
CommonTask: grimly drinking self into a stupor
CommonTask: piteously asking for alms on street
CommonTask: watching the birds and clouds



NPC 5:
Odie

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Teamster
VillagerQuirk: Has a terribly unattractive bowl-cut hairdo
VillagerPcRelation: Potentially helpful; they believe in gentility and good breeding and will respond well to politeness. Will quickly turn sour and recalcitrant if faced with rudeness though.
CommonTask: feeding their oxen team
CommonTask: punching an unruly horse in the mouth
CommonTask: walking to their job



NPC 6:
Grymes

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Village Constable
VillagerQuirk: Has a wandering eye; stares randomly and independently of the main eye
VillagerPcRelation: Helpful; has a prized pig (default name: Muriel) and doesn't want any monster to eat it.
CommonTask: shaking down a worker for small change
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well



NPC 7:
Moldova

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Chimney Sweep
VillagerQuirk: Is accompanied by a large and lovable golden-retriever like mutt
VillagerPcRelation: Helpful; has a Servile personality in general.
CommonTask: drawing water from the town well
CommonTask: grimly drinking self into a stupor
CommonTask: taking a break on a rooftop



NPC 8:
Casals

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Rat Catcher
VillagerQuirk: Devout believer in Mercatoria. Extremely intolerant of people who contradict that faith.
VillagerPcRelation: Unhelpful; finds WitchHammers to be exotic and we don't like that in our town.
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods
CommonTask: watching the birds and clouds



NPC 9:
Tinuviel

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Beggar
VillagerQuirk: One arm is oddly larger than the other (used to be professional arm wrestler)
VillagerPcRelation: Neutral/cold; both parents died recently from illness and kind of checked out on life.
CommonTask: shopping for dry goods
CommonTask: diving through refuse dump for scraps
CommonTask: being chased by little kids



NPC 10:
Aswad

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Herder
VillagerQuirk: Has many fierce facial piercings
VillagerPcRelation: Arrogant. Thinks they are above wandering killers such as the WitchHammers. Will only grudingly help.
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: grimly drinking self into a stupor


Adventure 3: The Murder

Power Level: 103



Village Name: Alaló
Tavern Name: The Running Pony

Traits:
VillageResource: Bountiful Apple Orchards
VillageOddity: Grudge against neighboring Village
VillageProsperity: Moderate
VillageSize: Small
VillageLocation: Cliff face with a 30 ft drop into mining pit
VillageLocation: Small limestone cave
VillageLocation: Tavern
VillageLocation: Sheep paddock
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Grain silo
VillageLocation: Creek bed, dry
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Loner's wattle-daub hut
VillageLocation: Large, multi-family farm house
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Church



Creature1:
Magnificent Eastern Witherswan
Power Level: 103
Entropy, Fear, Air, Agile
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 55
Health: 90
Init: 0
DefenseMod: -1
AttackMod: 5

Traits:
Aspect: Mummified: Made out of dried flesh and cloth. Immune to almost all poisons, weakness to fire, bonus to resist ice. Has night vision.
Frame: Swan
Size: Large Sized: +2 attack, -1 def, +10 HealthMax
Health: Unkillable: This creature refuses to die, and must be hacked apart. To put it down will require many grievous wounds. +70 Health.
Reflex: Human Reflexes: This creature has the reflexes of an average, active human being.
Strength: Olympian strength: This creature is as strong as any mortal in the world. It can hurl stones and bodies across a room. +2 atk, +6 dmg.
Ability: Monstrous Speed: Has an extra action slot.
Ability: Keen Eyes: Extremely good eye sight. Can see prey that is miles away, and usually notices hidden or camouflaged creatures.
Ability: Death Curse: As the creature dies, it will try to pull down a powerful curse upon its most hated foe. This requires that the creature has a turn before death, can speak, and can see its target, and that the target can hear the curse. The curse will cause the target health problems and ill luck, and is usually fatal in 13 to 41 days. Some clever people have been able to outwit a poorly worded or inexact curse.
Attack: Heart Freeze Gaze: This attack is applied by Gaze.
Attack: Ill Luck Aura: Bad luck plagues everyone within Long range of the creature. Impose a -2 Malus on all tasks. The aura is especially hard on equipment, causing it to break, leak, or malfunction. Especially deadly to complex or delicate machines.
Attack: Kill Raise: Creatures killed by its attacks come back as the undead after 1D6 turns.
Defense: Partial Invisibility (except mouth) : The creature is invisible, with the exception of its mouth. Can move and attack while in this state.
Defense: Prudent: In combat, will retreat if things do not look good. Will try again later when the odds are better.
Weakness: Over-calculator: Has difficulty sorting out scenes with many moving objects. A fall of leaves or a spray of marbles are extremely distracting to the creature and prevent it from focusing. Takes a -1 to -10 Malus depending on amount of visual chaff it is facing.
Weakness: Dumb: IQ 70
Appearance: Tiny Horns: The creature has a small set of devil horns on its head
Appearance: Has two sets of eyes, set one on top of another.
NumAppearing: Solitary
Spore: Food nearby goes bad, shrivels
Smell: Peaches
VictimChoice: Grave Hunter: Likes to dig bodies and carrion out of grave yards.
VictimWound: Loves to eat its victim's intestines.



Arrive at afflicted Village
4:00 PM -- Church
The adventures arrive at a village that has been attacked by an Magnificent Eastern Witherswan (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.



Goose Chase
6:00 PM -- Dramatic, 100ft waterfall
The villager Haile accidentally reports a sighting of the HexBeast at a distant location and potentially sends them on a goose chase, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will inaccurately describe the creature, since the Haile has never seen it firsthand. Will try to avoid going with the WitchHammers, since Haile does not want to be killed by the creature.



Villager reports a false sighting of the creature
8:00 PM -- Clear grove of flowers in the thick woods outside town
The villager Sathers comes to the player and reports seeing Magnificent Eastern Witherswan in the distance, on a hill or at the edge of the forest. The beast glared frightfully and then fades back into the woods/hills. It gave a fearsome hunting cry before disappearing.



Do we trust the WitchHammers?
12:00 PM -- Pond with ducks, and/or angry geese
While out searching, the WitchHammers come across two figures hidden in the dark. If they watch and wait, they will see them whispering. Then some arguing and low level shouting. Haile and Haile are arguing about whether to trust the WitchHammers, and whether the pair should help them, stand aside, or run. ROTH expand it so that the two NPCs both have rebel sentiments.



Villager reports false Spore.
6:00 AM -- Pond with ducks, and/or angry geese
Wyss comes to the players and reports that they have found Spore from the creature. The report is incorrect; it was just a result of rumor and fear and chance. Spore is:
Crops wither and die in a 1 mile radius. Takes a few days to gradually come into effect.



Meet the Fan of Purity of Essence
8:00 AM -- Grain silo
The WitchHammers run into Halvorson who has seen the HexBeast kill and admires its sublime ferocity. Halvorson is walking to their job. Halvorson is somewhat insane and not particularly nervous; they will want to see the HexBeast kill the WitchHammers and others, and will try to help the beast along with its divine violence. They will try to find out what they can about the WitchHammers. They will also try to attach themselves to the WitchHammers with offers of help, assistance, guidance, etc. This way they can better betray them later. The encounter should also give some hint as to the fact that Halvorson is somewhat off in the head.



Copy cat killing
10:00 AM -- Dramatic, 100ft waterfall
The traitor Halvorson kills a villager in order to try and emulate the monster. The body will be found in a similar state as if it had been killed by the HexBeast, but not quite so (since it was just a human who did it rather than a force of terrible magic).



Foul house smells
12:00 AM -- Large, multi-family farm house
A WitchHammer notices a foul smell coming from the house of the traitor Halvorson. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.



Bad food
2:00 PM -- Loner's wattle-daub hut
The food, if any, supplied by the villagers is bad. It will result in stomach aches, vomiting, and general malaise for the a full day before the symptoms come somewhat under control. You can treat this as a -2 Malus to all rolls for the duration.



Eldritch sticks found in woods
4:00 PM -- Creek bed, dry
The villager Wyss reports to the WitchHammers that they have found strange signs and sigils in the woods. Will take the WitchHammers out there, but on inspection they will probably be able to tell that this was just random chance, pagan worshipers, an arts and crafts project, a fallen hut, etc. rather than actual deviltry.



Quiet... too quiet
6:00 PM -- Cliff face with a 30 ft drop into mining pit
Nothing happens, or at least nothing that the PCs do not cause. All the threats working against them are quiet, sleeping, napping, planning, etc.



Honeypot Traitor
8:00 PM -- Sheep paddock
The traitor Halvorson will try seduce one of the WitchHammers and separate them from the group. They will then call the Hexbeast to murder the WitchHammer. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive.



Separate Sheep from Flock
12:00 PM -- Creek bed, dry
The traitor Halvorson will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.



Call the Cunning HexBeast
6:00 AM -- Large, multi-family farm house
The Traitor Halvorson dramatically calls the HexBeast Magnificent Eastern Witherswan to fight the WitchHammers, and declares their attachment to it. The creature will answer the call. It has some affection for its caller, and will not kill them until after everyone else is dead or fled. Halvorson will act and fight for the HexBeast, not realizing their eventual fate.



NPC 1:
Capell

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Grave Robber
VillagerQuirk: Somewhat senile
VillagerPcRelation: Mildly unhelpful, through sheer laziness. The less work it requires the more helpful they will be.
CommonTask: grimly drinking self into a stupor
CommonTask: sneaking through the night with dimmed lantern and shovel
CommonTask: watching the birds and clouds



NPC 2:
Mauriat

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~25 years old
VillagerGender: Male
VillagerJob: Bandit
VillagerQuirk: Body has numerous red and inflamed boils
VillagerPcRelation: Generally helpful, though is a determined atheist and hates religious characters. He will quietly (or unquietly) work against their interests.
CommonTask: casing out the village, semi-inconspicously. Presents themself as a tourist.
CommonTask: shopping for dry goods
CommonTask: walking to their job



NPC 3:
Sathers

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Male
VillagerJob: Beggar
VillagerQuirk: Albino
VillagerPcRelation: Unhelpful; finds WitchHammers to be exotic and we don't like that in our town.
CommonTask: grimly drinking self into a stupor
CommonTask: piteously asking for alms on street
CommonTask: rubbernecking at a cart with a broken wheel



NPC 4:
Leferts

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Card Sharp
VillagerQuirk: Highly attractive. Smooth and symmetrical body, nice muscle tone and grooming
VillagerPcRelation: Generally helpful, though is a determined atheist and hates religious characters. He will quietly (or unquietly) work against their interests.
CommonTask: passed out drunk in street
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well



NPC 5:
Haile

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Male
VillagerJob: Crab hunter
VillagerQuirk: Is sickly and pale; was kidnapped by bandits once and has never quite recovered
VillagerPcRelation: Very helpful; they want to be a Witchahmmer themselves on day.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well
CommonTask: grimly drinking self into a stupor



NPC 6:
Wyss

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Herder
VillagerQuirk: Has an old slave-tattoo
VillagerPcRelation: Helpful; Is somewhat fearful/nervous due to the WitchHammer's reputation for violence.
CommonTask: driving a flock of animals near the outskirts of town
CommonTask: resting peacefully in nature
CommonTask: grimly drinking self into a stupor



NPC 7:
Yokoshima

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Grave Robber
VillagerQuirk: Drunkard, will be at least lightly soused in most interactions
VillagerPcRelation: Very Helpful; has heard stories of the chaos that Beasts can cause and wants to prevent that.
CommonTask: drawing water from the town well
CommonTask: watching the birds and clouds
CommonTask: walking to their job



NPC 8:
Cashmore

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Chimney Sweep
VillagerQuirk: Wears what is quite obviously a wig in a garish wheat-blond color.
VillagerPcRelation: Dutiful servant of the state. Will do what is required by law and for good of community, but nothing more and not with pleasure. Stickler for rules.
CommonTask: walking to their job
CommonTask: light heartedly drinking at the tavern
CommonTask: grimly drinking self into a stupor



NPC 9:
Halvorson

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Boatman
VillagerQuirk: Albino
VillagerPcRelation: Unhelpful; family member(s) kiled by Witches, and blames WitchHammers for failing to stop it.
CommonTask: smoking a pipe philosophically
CommonTask: walking to their job
CommonTask: light heartedly drinking at the tavern


Adventure 4: Buho Pale and Beyond

Power Level: 124



Village Name: Carbon
Tavern Name: The Golden Eagle

Traits:
VillageResource: Has a large dam and several important mills
VillageOddity: Has famous Goat festival
VillageProsperity: Rich
VillageSize: Medium
VillageLocation: Grain silo
VillageLocation: Creek bed, dry
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Creek bed flowing with water
VillageLocation: Wheat field, uncut
VillageLocation: Windmill
VillageLocation: Large, multi-family farm house
VillageLocation: Thick woods outside town
VillageLocation: Graveyard



Creature1:
Nariscene Necrowl
Power Level: 124
Entropy, Brutal, Air, Agile
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 110
Health: 90
Init: 15
DefenseMod: 14
AttackMod: 22

Traits:
Aspect: Bone: Made out of bone, scraps of sinew, and magic. Immune to almost all poisons, bonus vs fire and ice. Has night vision. Half damage from piercing weapons.
Frame: Owl: Does not actually fly. Instead it hop-walks along the ground.
Size: Huge Sized: +4 attack, -2 def, +20 HealthMax
Health: Nigh-Unkillable: This creature refuses to die, and must be hacked apart. It will shrug off wounds that would kill a normal beast. +50 Health.
Reflex: Terrifying reflexes: This creature's movements are a blur of death. It moves like the wind, and is incredibly precise and agile. +15 init, +12 atk/def. Has an extra action slot at -15 init.
Strength: Terrifying strength: This creature has a strength completely out of proportion to its physical form. It can bend plate metal like putty, or throw a church bell across town. +5 atk, +12 dmg.
Ability: Monstrous Speed: Has an extra action slot.
Attack: Soul Eat: Deals death blow by eating the soul of its target. Gains the target's knowledge, and a portion of its strength. Leaves a mindless, soulless, vegetative husk behind. Might or might not eat the husk too.
Defense: Detachable limbs: Even when separated, limbs will continue to fight. Claws will scrabble along like spiders, will scamper into brush, etc. Can rejoin with main body if given a few minutes of peace.
Defense: Ice Armor: Creatures has an inch thick layer of living ice that shields it from blows. Has Armor +1, and an extra 10 points of bonus health.
Weakness: Hates reflection: Hates the sight of its reflection in a mirror. Will attack its reflection in a blind rage until it has been smashed to pieces.
Weakness: Sun Vulnerability: Is impaired while in sunlight (-4 to attack and defense)
Appearance: Shadow moves slightly differently than creature itself, and can expand/shrink without regard to lighting
Appearance: Has stumps instead of hands/feet. Does not interfere with its deadliness.
NumAppearing: Solitary
Spore: Livestock in the region becomes sick and covered with sores.
Spore: No fish are caught at all. They seem to have deserted the creeks and streams.
Smell: No smell at all
VictimChoice: Taste for Women
VictimWound: Usually kills by slitting or tearing open the victim's throat.



Arrive at afflicted Village
8:00 AM -- Graveyard
The adventures arrive at a village that has been attacked by an Nariscene Necrowl (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.



Meet the Monstropologist
10:00 AM -- Thick woods outside town
The WitchHammers run into Christmass who has seen and wishes to study the HexBeast. Christmass is talking with a towns-person they hope to recruit. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their research, and maybe even to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...



False report by tattle-tale child
12:00 AM -- Large, multi-family farm house
A child reports that they have seen Knightwalker out in the woods at night doing strange things. The child is making this up, because they are an asshole.



Bad Traitor no traiting
2:00 PM -- Creek bed flowing with water
A child will try to tell the WitchHammers info about the Traitor Christmass. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.



Poison by Traitor
4:00 PM -- Creek bed, dry
The traitor Christmass will try to poison the WitchHammers using Embalming Poison added to their Roast Duck. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.



Scary Tales from Traitor
6:00 PM -- Windmill
The traitor Christmass tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.



Goose Chase by Traitor
8:00 PM -- Large, multi-family farm house
The traitor Christmass tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Christmass has seen it first hand. Will try to avoid going with the WitchHammers, since Christmass wants to use the time to complete their own plans with the creature.



Call the Vicious HexBeast
12:00 PM -- Wheat field, uncut
The Traitor Christmass dramatically calls the HexBeast Nariscene Necrowl to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Christmass bloodily at the start of the fight. Christmass will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.



NPC 1:
Lisson

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Fisherman
VillagerQuirk: Has horrible pock marks from childhood disease
VillagerPcRelation: Humble and good hearted. Will do xir best to assist WitchHammers in any matter that is reasonably good/noble.
CommonTask: watching the birds and clouds
CommonTask: hawking their fish at market
CommonTask: shopping for dry goods



NPC 2:
Reimu

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Miner
VillagerQuirk: Has a terribly unattractive bowl-cut hairdo
VillagerPcRelation: Dutiful servant of the state. Will do what is required by law and for good of community, but nothing more and not with pleasure. Stickler for rules.
CommonTask: watching the birds and clouds
CommonTask: washing tailings into a river
CommonTask: grimly drinking self into a stupor



NPC 3:
Pimms

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Fisherman
VillagerQuirk: Wooden nose; they lost their nose to a Coyote
VillagerPcRelation: Suspicious and unhelpful unless verified. Has been burned before.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well
CommonTask: watching the birds and clouds



NPC 4:
Finnley

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~50 years old
VillagerGender: Female
VillagerJob: Anthropologist (performing studies on the various subject peoples of the Empire)
VillagerQuirk: Falsely believes themself to be agent of Mercatoria power on earth.
VillagerPcRelation: Lazy. will help, but must always be pushed/bribed.
CommonTask: sitting outside and reading a book
CommonTask: drawing water from the town well
CommonTask: watching the birds and clouds



NPC 5:
Kitano

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Male
VillagerJob: Crab hunter
VillagerQuirk: Only has one eye, other is covered with eye patch
VillagerPcRelation: Helpful; has a prized pig (default name: Muriel) and doesn't want any monster to eat it.
CommonTask: walking to their job
CommonTask: drawing water from the town well
CommonTask: shopping for dry goods



NPC 6:
Knightwalker

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Cat Burglar
VillagerQuirk: Silver nose; they lost their nose to the pox
VillagerPcRelation: Unhelpful; he finds WitchHammers to be arrogant bastards, and will do what he can to bring them down a notch without overly risking himself.
CommonTask: light heartedly drinking at the tavern
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: drawing water from the town well



NPC 7:
Handleman

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Cut-purse
VillagerQuirk: Completely and Brutally Honest
VillagerPcRelation: Very helpful; was raised on tales of the WitchHammer's and their adventures.
CommonTask: watching the birds and clouds
CommonTask: walking to their job
CommonTask: drawing water from the town well



NPC 8:
Viutton

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Cat Burglar
VillagerQuirk: Mute (due to mental trauma caused by time traveling kid)
VillagerPcRelation: Lazy. will help, but must always be pushed/bribed.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job
CommonTask: shopping for dry goods



NPC 9:
Christmass

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Rebel
VillagerQuirk: Rarely bathes, and it shows
VillagerPcRelation: Suspicious and unhelpful unless verified. Has been burned before.
CommonTask: light heartedly drinking at the tavern
CommonTask: talking with a towns-person they hope to recruit
CommonTask: drawing water from the town well


Adventure 5: Hunters of Ghost

Power Level: 108



Village Name: Iturriolz
Tavern Name: The Staggering Eagle

Traits:
VillageResource: Rich soil that grows vast crops of Pumpkins
VillageOddity: Grudge against neighboring Village
VillageProsperity: Moderate
VillageSize: Small
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Large, multi-family farm house
VillageLocation: Horse barn
VillageLocation: Creek bed flowing with water
VillageLocation: Small limestone cave
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Cliff face with a 30 ft drop into mining pit
VillageLocation: Graveyard
VillageLocation: Loner's wattle-daub hut
VillageLocation: Ancient, large, and lightning-blasted oak
VillageLocation: Creek bed, dry
VillageLocation: Thick woods outside town



Creature1:
Idiran Ghost Baboon
Power Level: 108
Entropy, Elusive, Fire, Mystic
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 55
Health: 35
Init: 5
DefenseMod: 4
AttackMod: -1

Traits:
Aspect: Ghost: Made out of ectoplasm and a cold and drifting light. Immune to poisons. Can escape anything but an airtight room, has night vision.
Frame: Baboon
Size: Medium Sized
Health: Very Tough: This creature does not die easily, and will fiercely hold on to life. To put it down will require multiple grievous wounds. +25 Health.
Reflex: Very Fast Reflexes: This creature has the reflexes of a top level fencer or athlete. +5 Init, +4 Attack/Def
Strength: Weak: This creature is surprisingly weak for its size and appearance. Farmers should still be afraid of it. -2 atk, -4 dmg.
Attack: Bane Blade: The creature wields a sword infused with the fire of the dead. The Blade grows with a sickening greenish light, and the wounds it inflicts will fester and rot. The touch of the blade will eat away at and corrupt any living matter that comes too close to it.
Ability: Oatmeal Air: The creature can "thicken" the air around it, making movement slow and laborious as in nightmare. Movement reduced by half for all enemies within Long range. Also imposes a -2 Malus to combat for creatures at Short range.
Ability: Immense Intelligence: These creatures are extremely intelligent, so much so that they are often thought to have magical or oracular powers. In practice, the difference is somewhat moot, as their vast knowledge, perfect recall, and incisive thinking allows them to be one or three steps ahead of most opponents. Will see through almost all traps, and can be expected to have contingency plans set up for most events. You should try to have at least 3 three surprises set up when facing these creatures, as it will usually predict the first two.
Attack: Gibbering Mouths: Has a score of mouths attached to its body, all gibbering insanities. Extra action slot for these attacks.
Attack: Kill Raise: Creatures killed by its attacks come back as the undead after 1D6 turns.
Defense: Partial Invisibility : The creature is mostly transparent and difficult to make out even when moving. Can move and attack while in this state.
Defense: Weapon shattering body: Metal weapons will shatter upon striking the creature. They will still do damage, but are only good for one successful attack. Works via Karma.
Defense: Spell Immunity 2: No damage from spells, +10 to saving throw and immediate saving throw.
Weakness: Praise the Sun: The creature is confused idealist and ascribes to a somewhat counterproductive ideology. It believes itself to be evil and fears the good and true. It can sense those who have pure hearts, and against them it suffers a -1 to -10 Malus and it is unwilling/psychologically blocked from using its powers. The pureness of a given character's heart is a GM's decision, though NPCs can also be enlisted to help with this.
Weakness: Spheresome Aura: For esoteric magical reasons, the form of the Sphere is baneful to this creature. The creature is deathly afraid of spheres, and can be warded off, terrified, and "burned" by them. Note the sphere does not have to be perfect, but a lop-sided oval simply will not be effective. The Creature takes a -1 to -10 Malus based on the visual impressiveness of the sphere and how close it is to the beast.
Appearance: Wears a rough and blood stained burlap bag over its head(s).
Appearance: The creature has a broken off noose of loose and heavy rope wrapped around its neck.
NumAppearing: Solitary
Spore: Fires rage more hotly and tend to burn out of control. Random fires start occasionally.
VictimChoice: Taste for depressed people
VictimWound: Preferentially eats the hands of its victims



Arrive at afflicted Village
10:00 AM -- Horse barn
The adventures arrive at a village that has been attacked by an Idiran Ghost Baboon (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.



Meet the Kind Monster Tamer
12:00 AM -- Cliff face with a 30 ft drop into mining pit
The WitchHammers run into Guifei who is trying to tame the monster. Guifei is shaking down a worker for small change. Guifei is kind hearted but badly misguided, and cares for the beast like one might for a favorite pet. They are worried that the WitchHammers will kill or drive away the creature, which has been coming to them regularly for (non-human) food. They think they can tame the beast and make it safe and useful to be around. Despite their delusions, not willing to kill or hurt people to defend the beast.



Scary Tales from Traitor
2:00 PM -- Small limestone cave
The traitor Guifei tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.



Find a large pile of meat-treats
4:00 PM -- Creek bed flowing with water
The traitor Guifei has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Montiel has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.



Bad Traitor no traiting
6:00 PM -- Thick woods outside town
A child will try to tell the WitchHammers info about the Traitor Guifei. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.



Boozing by traitor
8:00 PM -- Thick woods outside town
The traitor Guifei tries to get the WitchHammers passed out drunk, both to find out information from them and to help them die on the following day. Will pay for all the beer and food, will toast the WitchHammers, and will do their best to get them completely soused. Will hail them as heroes of the village, will suggest they try one more drink of the village's special brew, will challenge them to drinking contests.



Night raid by the beast
12:00 PM -- Cliff face with a 30 ft drop into mining pit
The beast attacks during the night. It will try to kill one or two NPCs, do some property damage, and then retreat. This is a stealthy attack in the early morning, and will be difficult to preempt unless the players keep a careful guard. This is also a cautious raid; and the creature will bail if things seem too heavily guarded and awake.



Goose Chase by Traitor
6:00 AM -- Horse barn
The traitor Guifei tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Guifei has seen it first hand. Will try to avoid going with the WitchHammers, since Guifei wants to use the time to complete their own plans with the creature.



Defend the Precious the HexBeast
8:00 AM -- Cliff face with a 30 ft drop into mining pit
The HexBeast has been found and the PCs prepare for battle. The traitor Guifei steps up to defend their project/pet/love. They are killed by it and then the fight begins.



NPC 1:
Mitaka

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Fisher
VillagerQuirk: Grossly underweight
VillagerPcRelation: Very helpful; they want to be a Witchahmmer themselves on day.
CommonTask: grimly drinking self into a stupor
CommonTask: drawing water from the town well
CommonTask: light heartedly drinking at the tavern



NPC 2:
Southerlyn

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Grave Robber
VillagerQuirk: Grossly overweight
VillagerPcRelation: Unhelpful; they are just generally sadistic and are happy to see WitchHammers or others get hurt.
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: light heartedly drinking at the tavern



NPC 3:
Montiel

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~8 years old
VillagerGender: Female
VillagerJob: Cut-purse
VillagerQuirk: Mute (due to mental trauma caused by time traveling kid)
VillagerPcRelation: Fearful of recent events/deaths and wants to help because of that.
CommonTask: shopping for dry goods
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job



NPC 4:
Rutland

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Inn Keep
VillagerQuirk: Has peg leg
VillagerPcRelation: Very helpful; WitchHammers helped save their family back when they were a kid.
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job
CommonTask: watching the birds and clouds



NPC 5:
Hetalia

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Fisher
VillagerQuirk: Flatulent, but only at completely inappropriate times (e.g. the king has been murdered by elven assassins!)
VillagerPcRelation: Very helpful; has crush on one of the WitchHammers.
CommonTask: drawing water from the town well
CommonTask: walking to their job
CommonTask: light heartedly drinking at the tavern



NPC 6:
Sciutto

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Male
VillagerJob: Cartographer
VillagerQuirk: Only has one eye, other is covered with eye patch
VillagerPcRelation: Cheerful and Generous. A fortunate person who has a positive outlook on life.
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well
CommonTask: watching the birds and clouds



NPC 7:
Bedard

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Beggar
VillagerQuirk: Has a rather enormous neck goiter
VillagerPcRelation: Neutral/cold; was involved in heavy fighting while putting down a rebellion and does not want to experience anything like that ever again.
CommonTask: being chased by little kids
CommonTask: light heartedly drinking at the tavern
CommonTask: rubbernecking at a cart with a broken wheel



NPC 8:
Osco

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~50 years old
VillagerGender: Female
VillagerJob: Rat Catcher
VillagerQuirk: Claw scars all over face (fought a bear once)
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: watching the birds and clouds
CommonTask: shopping for dry goods



NPC 9:
Guifei

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Village Constable
VillagerQuirk: Wears very little for the weather. If a guy, goes shirtless.
VillagerPcRelation: Very helpful; WitchHammers helped save their family back when they were a kid.
CommonTask: shaking down a worker for small change
CommonTask: putting up a wanted poster for bandits
CommonTask: walking to their job


Adventure 6: Deodand Patrol

Power Level: 61



Village Name: Castro
Tavern Name: The Laughing Dog

Traits:
VillageResource: Next to an old forest with valuable lumber
VillageOddity: Bustling Trade Routes
VillageProsperity: Rich
VillageSize: Small
VillageLocation: Sheep paddock
VillageLocation: Horse barn
VillageLocation: Loner's wattle-daub hut
VillageLocation: Thick woods outside town
VillageLocation: Church
VillageLocation: Windmill
VillageLocation: Large, multi-family farm house
VillageLocation: Orchard field



Creature1:
Kasei
Power Level: 61
Sleep, Music, Mind, Entropy
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 55
Health: 35
Init: 5
DefenseMod: 4
AttackMod: 6

Traits:
Frame: Man
WitchMotivation: Misguided Heretic: The Witch belonged to one of the various heresies that claim that the Rift has special powers, a connection to a God, things the Empire does not want you to see, etc. They sneaked into the Rift Lands on this basis and were transformed by a Spirit. While they now have objective evidence that their beliefs were false, they still operate on them, and desire to spread revelation of the glory of the Rift. Will kill people, but will also try to capture and transform them.
Aspect: Flesh
Size: Medium Sized
Health: Very Tough: This creature does not die easily, and will fiercely hold on to life. To put it down will require multiple grievous wounds. +25 Health.
Reflex: Very Fast Reflexes: This creature has the reflexes of a top level fencer or athlete. +5 Init, +4 Attack/Def
Strength: Very Strong: This creature is as strong as a professional weight lifter. It can hurl stones and bodies across a room. +1 atk, +4 dmg.
Ability: Telepathic: This creature can read a target's mind at up to Long range. Can communicate with the target if it wishes, though often it will not. Mechanically, this can be reflected by letting the GM make use of meta-knowledge gained from player's table talk. Additionally, gives a +5 bonus vs target in all contests.
Attack: Unspeakable Word: Speaks a word from the Void. Shatters understanding and sanity of a single target at up to Medium Range. Target makes a hard Will save, and on fail suffers -5 Malus and cannot regain poise for 10 rounds. Can be stacked. Using it is a Stance action.
Attack: Mind Wipe: A hard mind save that is conveyed by touch. Failed saves disables all of the person's memories over a 3 round period. If the person survives, they will start to regain their lost memories (or at least most of them) will after a 72 hour period.
Defense: Bee Symbiont: This creature carries a beehive inter-woven with their body. Damaging them results in swarm of bees pouring out to attack the attackers.
Weakness: Dumb: IQ 70
Weakness: Vulnerable to Acid: Will do 3X damage. In addition, cannot use its abilities next turn. Depending on amount of exposure, and takes a -1 to -4 Malus per application. Lasts until next full rest.
Appearance: Wears a rough and gore stained burlap bag over most of its body.
Appearance: Continually cries Umber tears
VictimChoice: Prefers to attack sleeping targets
VictimWound: Twists and crushes victims together to make horrific flesh-castles.



Arrive at afflicted Village
12:00 AM -- Church
The adventures arrive at a village that has been attacked by an Kasei (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.



Meet the Graft Mayor
2:00 PM -- Church
The mayor Nakamora has been stealing from the tax revenues that he should be sending back to the Capitol. What is more, he has been stealing a completely unreasonable amount. The mayor fears the WitchHammers as agents of Imperial power, and will do his best to make sure they never leave the town alive. The mayor will be polite but greasy in his interactions with the WitchHammers. The mayor has an absurd stash of gold coins hidden in his Basement.



Meet the Kind Monster Tamer
4:00 PM -- Windmill
The WitchHammers run into Desta who is trying to tame the monster. Desta is looking at passers by with wariness and hostility. Desta is kind hearted but badly misguided, and cares for the beast like one might for a favorite pet. They are worried that the WitchHammers will kill or drive away the creature, which has been coming to them regularly for (non-human) food. They think they can tame the beast and make it safe and useful to be around. Despite their delusions, not willing to kill or hurt people to defend the beast.



Monster taunts the WitchHammers with human venality
6:00 PM -- Thick woods outside town
The next time the WitchHammers face the creature, it will taunt them that they are not even supported by their own people. Will bring up evidence of the mayor's peculation and the effect it has had on the town. Mention that its victims have all been weak, scrawny, and ill-fed.



Bad Traitor no traiting
8:00 PM -- Large, multi-family farm house
A child will try to tell the WitchHammers info about the Traitor Desta. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.



Boozing by traitor
12:00 PM -- Thick woods outside town
The traitor Desta tries to get the WitchHammers passed out drunk, both to find out information from them and to help them die on the following day. Will pay for all the beer and food, will toast the WitchHammers, and will do their best to get them completely soused. Will hail them as heroes of the village, will suggest they try one more drink of the village's special brew, will challenge them to drinking contests.



Mayoral Spy
6:00 AM -- Horse barn
The mayor has set a henchman, Nakamora, to spy on the PCs. This henchman will follow them around and keep tabs on them as unobtrusively as possible. The henchman is not particularly loyal and is only moderately skilled; they will spill what they know if they are caught.



Find a large pile of meat-treats
6:00 AM -- Thick woods outside town
The traitor Desta has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Hella has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.



Mayoral Bushwhacking
8:00 AM -- Horse barn
The mayor has hired a group of thugs to try and remove the WitchHammers. They will attack from ambush and show no mercy, though as they are mercs their moral is not good.



Bribe Attempt by Mayor
10:00 AM -- Horse barn
The mayor Nakamora is getting worried about the WitchHammers. If they seem at all amenable, will try to bribe them to leave the area. Will say that the town can take care of itself, and that they don't need the Empire getting involved in their day to day affairs.



False report by tattle-tale child
12:00 AM -- Church
A child reports that they have seen Lanet out in the woods at night doing strange things. The child is making this up, because they are an asshole.



Goose Chase by Traitor
2:00 PM -- Windmill
The traitor Desta tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since the Desta has seen it first hand. Will try to avoid going with the WitchHammers, since Desta wants to use the time to complete their own plans with the creature.



Scary Tales from Traitor
4:00 PM -- Loner's wattle-daub hut
The traitor Desta tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.



Villager beats off monster (false)
6:00 PM -- Large, multi-family farm house
The villager Carington reports that they were attacked! Will say this loudly and too anybody that will listen, how they were attacked but drove off the monster. This made up to make them look brave and to cover up the fact that a cat badly scratched them.



Official Vigilantism
8:00 PM -- Horse barn
The mayor has hired a group of thugs to try and kill/drive off the WitchHammers. They will try to set fire to the WitchHammer's residence, shoot them with crossbows, and then flee into the night. They are not committed to killing all of the WitchHammers, just want to wound/kill some of them and send a message to get out of town.



Flee with Money
12:00 PM -- Church
The mayor and his cronies will flee the town to escape the WitchHammers and eventually Imperial justice. They will take a wagon and head out of town and will fight anyone who tries to stop them.



Defend the Precious the HexBeast
6:00 AM -- Loner's wattle-daub hut
The HexBeast has been found and the PCs prepare for battle. The traitor Desta steps up to defend their project/pet/love. They are killed by it and then the fight begins.



NPC 1:
Boche

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Bandit
VillagerQuirk: Has odd, bulging eyes.
VillagerPcRelation: Deceitfully helpful. Will give assistance, but will try to sell it at a high price or otherwise profit from situation. Taxes, fees, family members that need medicine, sell their guide services when not needed, etc.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: grimly drinking self into a stupor
CommonTask: shopping for dry goods



NPC 2:
Carington

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Boatman
VillagerQuirk: Wooden nose; they lost their nose to a Coyote
VillagerPcRelation: Venal. Will help, but must always be pushed/bribed.
CommonTask: light heartedly drinking at the tavern
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: grimly drinking self into a stupor



NPC 3:
Matta

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Butler
VillagerQuirk: Wears far too much perfume
VillagerPcRelation: Unhelpful; finds WitchHammers to be exotic and we don't like that in our town.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well



NPC 4:
Hella

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Village Constable
VillagerQuirk: Has many fierce facial piercings
VillagerPcRelation: Humble and good hearted. Will do xir best to assist WitchHammers in any matter that is reasonably good/noble.
CommonTask: watching the birds and clouds
CommonTask: shaking down a worker for small change
CommonTask: putting up a wanted poster for bandits



NPC 5:
Jesper

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Fortune Teller
VillagerQuirk: Broken leg, is on crutches (from falling tree, both the legs and the crutches)
VillagerPcRelation: Deceitfully helpful. Will give assistance, but will try to sell it at a high price or otherwise profit from situation. Taxes, fees, family members that need medicine, sell their guide services when not needed, etc.
CommonTask: walking to their job
CommonTask: light heartedly drinking at the tavern
CommonTask: rubbernecking at a cart with a broken wheel



NPC 6:
Schwinn

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~40 years old
VillagerGender: Female
VillagerJob: Teamster
VillagerQuirk: Mouth is very puckered. Reminds you a bit of a cat's ass.
VillagerPcRelation: Generally helpful, though is a determined atheist and hates religious characters. He will quietly (or unquietly) work against their interests.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: shopping for dry goods
CommonTask: grimly drinking self into a stupor



NPC 7:
Lanet

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Cartographer
VillagerQuirk: Extremely short (4'8). Not a dwarf, just short
VillagerPcRelation: Gracious and welcoming. Enjoys people's company and takes care of guests in a generous and warm fashion.
CommonTask: shopping for dry goods
CommonTask: watching the birds and clouds
CommonTask: sitting outside and reading a book



NPC 8:
Ranga

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Butler
VillagerQuirk: Is accompanied by a canary that loves them very, very much. Will start a loud and shrill chirping sound at inopportune moments.
VillagerPcRelation: Helpful; has a prized pig (default name: Muriel) and doesn't want any monster to eat it.
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: shopping for dry goods



NPC 9:
Nakamora

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Monument Carver
VillagerQuirk: Falsely believes themself to be agent of Mercatoria power on earth.
VillagerPcRelation: Helpful; has a prized pig (default name: Muriel) and doesn't want any monster to eat it.
CommonTask: light heartedly drinking at the tavern
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: watching the birds and clouds



NPC 10:
Desta

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~60 years old
VillagerGender: Female
VillagerJob: Grave Robber
VillagerQuirk: Mute (due to mental trauma caused by time traveling kid)
VillagerPcRelation: Helpful; has a large and happy family and wants to keep them safe.
CommonTask: light heartedly drinking at the tavern
CommonTask: looking at passers by with wariness and hostility
CommonTask: watching the birds and clouds