Armorite School

Armorite School

A society of warrior-alchemist-technicians who utilize heavy armor and complex, experimental weapons and equipment. The front line warriors are trained in the operation and maintenance of the equipment, as well as in the strength training needed to lug the armor about the battlefield. As long as you are a member of the society, refills and replacement parts are free. In combat they act as blockers.


Shield Charge
Tier: 1
Card Type: Attack
Effects:
Init 2
Defense 1
Move To Closest Enemy 6
Attack 8
Poise -3


Guarded Strike
Tier: 1
Card Type: Attack
Effects:
Init -2
Defense 2
Move To Closest Enemy 1
Attack 6
Poise -1


Defend
Tier: 1
Card Type: Defense
Effects:
Init 0
Defense 15
Move To Closest Enemy 1


Bulwark
Tier: 1
Card Type: Defense
Effects:
Init 0
Defense 24
Poise -2
An extremely defensive stance that focuses entirely on avoiding damage.


Breathe in
Tier: 1
Card Type: Recover
Effects:
Init 0
Defense -1
Poise 4


Battle Cry!
Tier: 1
Card Type: Psych
Effects:
Defense 5
UniversalTarget
One Use


Armorite Shell
Tier: 1
Card Type: Passive Equipment
Effects:
Init -2
Defense 1
Wound Block 1
Extra Move Speed -1
Agility Defense -2
Stealth -2
A special suit of Ultra heavy armor


Armorite Shield
Tier: 1
Card Type: Passive Equipment
Effects:
Init -4
Defense 2
Ranged Defense 4
Extra Move Speed -1
Perception -2
An ultra-heavy shield that can double as the floor of a small sized hut.


Armorite Endurance Training
Tier: 1
Card Type: Passive
Effects:
Init 1
Agility Defense 1
Extra Move Speed 1
Specialized strength exercises and endurance training lets you reduce the penalties for using heavy armor in combat.


Shield Tactics
Tier: 1
Card Type: Passive
Effects:
Defense 1
Grants extra defense when using an Armorite shield.


Die Hard
Tier: 1
Card Type: Passive
Effects:
Ignore Damage Malus 1


Tough
Tier: 1
Card Type: Passive
Effects:
Max Health 2


Balanced Strike
Tier: 2
Card Type: Attack
Effects:
Init -2
Defense 6
Move To Closest Enemy 1
Attack 10
Poise -3
A careful strike which makes use of your heavy armor to balance attack and defense.


Hunt Down
Tier: 2
Card Type: Attack
Effects:
Init 0
Move To Closest Enemy 5
Attack 9
Poise -2
Useful for chasing down an inferior foe.


Shield Wall
Tier: 2
Card Type: Defense
Effects:
Init 0
Ranged Defense 20
Hide behind your enormous shield.


Giant Pauldron Stance
Tier: 2
Card Type: Defense
Effects:
Init 0
Defense 20
This stance makes use of the giant pauldrons attached to the armor to deflect incoming blows.


Bastion
Tier: 2
Card Type: Defense
Effects:
Init 0
Defense 30
One Use
The Armorite draws on a lifetime of getting hit with things to go achieve, at least for a moment, a perfect defense.


Armorite Injectors
Tier: 2
Card Type: Psych, Recover, Signature
Effects:
Will Defense -10
Poise 8
Ignore Damage Malus 3
One Use
The armor is fitted special with injectors that deliver potent combat potions. Regain Poise and ignore 3 levels of wound Malus. Side effects include ... actually ... you do not want to know about the side effects.


Sneaky jab
Tier: 2
Card Type: Passive
Effects:
Damage on breaking contact 5
Learns to spot when opponents get fed up and decide to make a break past the Armorite. At that moment, jabs them with a sword. Costs 5 damage to break contact with the Armorite.


Combat Feathers
Tier: 2
Card Type: Passive Equipment
Effects:
Stealth -5
A garland of brilliant peacock and parrot feathers are mounted on the helmet along with shiny colored glass, making the character a prominent and attractive target to foes. Especially enticing to low-intelligence creatures.


Armorite Helmet
Tier: 2
Card Type: Passive Equipment
Effects:
Will Defense 4
The helmet is encrusted with the dreaming spirits of fossilized sea creatures. These creatures confuse and divert any psychic/mental attacks.


Combat Breather
Tier: 2
Card Type: Passive Equipment
Effects:
Perception -2
Gas Defense 8
The helmet is fitted with a charcoal ventilator and a double layer of glass to keep out dangerous fumes.


Tactical Ear Plugs
Tier: 2
Card Type: Equipment
Effects:
Perception -2
Sonic Defense 8
The helmet is fitted special ear plugs that can filter out extremely loud noises while leaving moderate noises still somewhat audible.


Tough 2
Tier: 2
Card Type: Passive
Effects:
Max Health 2


Massacre Strike
Tier: 3
Card Type: Attack
Effects:
Init -2
Move To Closest Enemy 4
Attack 10
Dmg On Solid Hit 12
Poise -3
A combat technique particular to the Armorites and certain tribes of crazed berserkers. Used when you are confident that your armor entirely protects you from a weaker opponent and you can simply wade through their attacks.


Old Man Strike
Tier: 3
Card Type: Attack
Effects:
Init -4
Defense 8
Move To Closest Enemy 3
Attack 8
Poise -1
A strike that is popular among warriors who have made it to old age.


Breathe 2
Tier: 3
Card Type: Recover
Effects:
Init 2
Defense 5
Poise 5
Recover footing while not letting your guard down.


Coolant Pack
Tier: 3
Card Type: Recover
Effects:
Fire Defense 5
Init -1
One Use
Two wine-sack shaped modules mounted on the pauldrons. When activated, covers the outside of the armor in a slowly dripping sheet of syrupy-liquid that rapidly cools on contact with the air, chilling the metal and the user. For the next 20 minutes, has a major bonus to fire Defense. Has a secondary mode where the entire coolant reservoir is emptied at once, instantly removing any fire/heat effects on the user. This removes the effect until the coolant can be re-filled. Note: Do not activate this mode in cold conditions.


Heating Cores
Tier: 3
Card Type: Recover, Equipment
Effects:
Ice Defense 5
Init -1
One Use
A set of 8 rods that are mounted at strategic points in the armor. When activated, the alchemical metals alloyed into the rods will start to catalyze, releasing an intense heat. Grants significant protection against cold attacks for 20 minutes after activating. After that the rods need to be replaced.


Molten Blade
Tier: 3
Card Type: Recover, Equipment
Effects:
Dmg On Solid Hit 10
Fire
One Use
A crudely forged sword whose blade has been infused with alchemical metals. After removing the sword from its special air tight sheathe, it will immediately burst into a fierce heat and will deal severe heat damage to anything it touches. After 6 rounds, the reaction completes and the sword blade will have melted into unusable slag. The heating process also gives off an intense light; please do not look directly at the blade when it is active.


Nullite Strike Plates
Tier: 3
Card Type: Equipment
Effects:
Wound Block 1
Init -2
Augments their armor by adding Nullite strike plates. This little understood metal seems to drain kinetic energy, although where the energy ends up is anyone's guess. This skill includes the tools and training needed to handle Nullite without letting it touch your skin or accidentally breathing in its dust.


Tough 3
Tier: 3
Card Type: Passive
Effects:
Max Health 2


Advanced Shield Tactics
Tier: 3
Card Type: Passive
Effects:
Defense 2
Grants additional defense bonus when using your Armorite Shield.


Armor Faith
Tier: 3
Card Type: Passive
Effects:
Max Poise 3
Your armor is an old comrade and you know its every motion and crevice. You settle yourself in your armor and are re-assured by its protection.