General School
Generic techniques available to healthy adults with some combat training.
Attack Tier: 0 Card Type: Attack Effects: Init 0 Move To Closest Enemy 1 Attack 7 Poise -2 An attack that is aggressive but not fool hardy. |
Jab Tier: 0 Card Type: Attack Effects: Init 8 Move To Closest Enemy 2 Attack 5 Poise -2 |
Charge Tier: 0 Card Type: Attack Effects: Init 4 Move To Closest Enemy 6 Attack 4 Poise -2 |
Hay Maker Tier: 0 Card Type: Attack Effects: Init 0 Move To Closest Enemy 2 Attack 3 Dmg On Solid Hit 8 Poise -2 |
Defend Tier: 0 Card Type: Defense Effects: Init 0 Defense 6 |
Gasp Tier: 0 Card Type: Recover Effects: Init 0 Poise 2 |
Aim Tier: 0 Card Type: Utility Effects: Init 0 Add +4 to your next ranged attack. This can be cumulative, up to a max of +12. |
Focus Tier: 0 Card Type: Utility Effects: Init 0 Add +4 to your next melee attack. This can be cumulative, up to a max of +12. |
Advance Tier: 0 Card Type: Move Effects: Init 0 Move Forward 8 |
Side Step Tier: 0 Card Type: Move Effects: Init 6 Move Left 4 |
Run Tier: 0 Card Type: Move Effects: Init 2 Defense -2 Move Forward 10 |
Retreat Tier: 0 Card Type: Move Effects: Init 2 Move Backward 6 |
Flee Tier: 0 Card Type: Move Effects: Init 4 Defense -4 Move Backward 10 |
Fiddle with Things Tier: 0 Card Type: Move Effects: Init 2 Defense -2 Used when you want to manipulate some artifact or piece of equipment and not take a combat action. |
Breathe Tier: 1 Card Type: Recover Effects: Init 0 Poise 3 |
Breathe 2 Tier: 2 Card Type: Recover Effects: Init 0 Poise 4 |
Breathe 3 Tier: 3 Card Type: Recover Effects: Init 0 Poise 5 |