General School

General School

Generic techniques available to healthy adults with some combat training.


Attack
Tier: 0
Card Type: Attack
Effects:
Init 0
Move To Closest Enemy 1
Attack 7
Poise -2
An attack that is aggressive but not fool hardy.


Jab
Tier: 0
Card Type: Attack
Effects:
Init 8
Move To Closest Enemy 2
Attack 5
Poise -2


Charge
Tier: 0
Card Type: Attack
Effects:
Init 4
Move To Closest Enemy 6
Attack 4
Poise -2


Hay Maker
Tier: 0
Card Type: Attack
Effects:
Init 0
Move To Closest Enemy 2
Attack 3
Dmg On Solid Hit 8
Poise -2


Defend
Tier: 0
Card Type: Defense
Effects:
Init 0
Defense 6


Gasp
Tier: 0
Card Type: Recover
Effects:
Init 0
Poise 2


Aim
Tier: 0
Card Type: Utility
Effects:
Init 0
Add +4 to your next ranged attack. This can be cumulative, up to a max of +12.


Focus
Tier: 0
Card Type: Utility
Effects:
Init 0
Add +4 to your next melee attack. This can be cumulative, up to a max of +12.


Advance
Tier: 0
Card Type: Move
Effects:
Init 0
Move Forward 8


Side Step
Tier: 0
Card Type: Move
Effects:
Init 6
Move Left 4


Run
Tier: 0
Card Type: Move
Effects:
Init 2
Defense -2
Move Forward 10


Retreat
Tier: 0
Card Type: Move
Effects:
Init 2
Move Backward 6


Flee
Tier: 0
Card Type: Move
Effects:
Init 4
Defense -4
Move Backward 10


Fiddle with Things
Tier: 0
Card Type: Move
Effects:
Init 2
Defense -2
Used when you want to manipulate some artifact or piece of equipment and not take a combat action.


Breathe
Tier: 1
Card Type: Recover
Effects:
Init 0
Poise 3


Breathe 2
Tier: 2
Card Type: Recover
Effects:
Init 0
Poise 4


Breathe 3
Tier: 3
Card Type: Recover
Effects:
Init 0
Poise 5