Ice Worm School

Ice Worm School

An Adept class; in this case In this case the Spirit is an ice worm spirit that normally lives beneath the ice crust of a Europa-like moon. Characters who take the school often end up with a mild case of agoraphobia, a definite fear of heights, and a new appreciation of dark, cold, and wet places.


Drain Heat
Tier: 1
Card Type: Attack, Spell
Effects:
Init 0
Short Range
Attack 7
Lasting Malus 1
Poise -5
Ice
Con
Drains away body heat, making it more difficult for the opponent to fight.


Ice Boots
Tier: 1
Card Type: Attack, Spell
Effects:
Init 4
Short Range
Attack 10
One Turn Move Speed Mod -3
Poise -5
Ice
Agility
Tries to use a sudden growth of ice to freeze the target's feet to the ground.


Ice Guard
Tier: 1
Card Type: Defense, Spell
Effects:
Defense 30
Poise -5
Ice
Materializes thick slabs of solid ice between yourself and incoming strikes. While effective, this technique is exhausting.


Meditate
Tier: 1
Card Type: Recover
Effects:
Defense -5
Poise 5


Icy ground
Tier: 2
Card Type: Utility, Spell
Effects:
Poise -5
Covers a 15x15 (e.g 3x3 square) area with a half inch thick layer of ice. This movement and traction difficult in the icy area.


Heart of Winter
Tier: 1
Card Type: Passive, Signature
Effects:
Max Poise 5
Defense -1


Glacier Glands
Tier: 1
Card Type: Passive, Signature
Effects:
Max Poise 6
Init -3
After a while, Ice Worm Adepts start to have small, physical manifestations of their bond. While not obvious at first glance, upon dissection these adepts are found to have small, deep purple glands along their upper thighs which are not found in normal humans. Esoticians theorize that these glands are responsible for the Ice Adept's unnaturally calm and precise actions during combat.


Attunement
Tier: 1
Card Type: Passive
Effects:
Poise 1


Hardy
Tier: 1
Card Type: Passive
Effects:
Con Defense 4


Polar Vortex
Tier: 2
Card Type: Attack, Spell
Effects:
Init 0
Short Range
Attack 21
Poise -8
Targets all Enemies
One Use
Draws the heat out of everything within a Short Range.


Freeze
Tier: 2
Card Type: Attack, Spell
Effects:
Init -1
Short Range
Attack 21
Poise -8
Ice
Con
Attempts to freeze an opponent to death by draining massive amounts of heat from them.


Ice Spike
Tier: 2
Card Type: Attack, Spell
Effects:
Init 0
Short Range
Attack 10
Poise -5
Lasting Move Speed Mod -1
Ice
Agility
A patch of ice spikes shoot up out of the ground, trying to impale the target's feet.


Hoar Frost
Tier: 2
Card Type: Attack, Spell
Effects:
Init 0
Short Range
Attack 10
Lasting Init Mod -5
Poise -5
Ice
Con
Covers the opponent's body and clothes in a layer of ice, making it more difficult to act.


Unexpected Inches
Tier: 2
Card Type: Attack
Effects:
Init 3
Extra Move Speed 3
Attack 21
Poise -5
One Use
Attacks the opponent as normal. At the last instant of the attack, several inches of sharpened ice form on the end of your weapon, hopefully catching the target by surprise and converting what should have been a clean miss into a damaging hit.


Ice Clone
Tier: 2
Card Type: Defense, Spell
Effects:
Init 30
Free Move 10
Poise -10
It turns out that PC wasn't where they seemed to be. Instead, that was just a cleverly made ice-clone of the PC that they were using as a distraction. The actual PC is at a different location within 10 spaces of the clone's location. The clone's energy runs out and it will lose all semblance of life as it starts melting and stop moving.


Snow Storm
Tier: 2
Card Type: Utility, Spell
Effects:
Init 8
Poise -12
One Use
Creates a flash snow storm that covers everything in medium range (e.g. 20x20 area). There will be a continual fall of thick snowflakes, and the ground will covered in a light layer of snow. RangedAttacks are at -5 within this area and visibility is generally reduced. The storm will fade within minutes, and the snow will generally melt off within an hour.


Ice Sculpt
Tier: 2
Card Type: Utility, Spell
Take ice, water, or even the humidity in the air and shape it into the form that you desire. This is a moderately slow process; 1 cubic foot of sculpting would take 20 seconds given a ready supply of water. The sculpting takes longer if you want fine detail in the work. The result is not magical, but is potentially beautiful and useful. E.g. crafting an ice door, an ice raft, and ice bridge, etc.


Ice Affinity
Tier: 2
Card Type: Passive
Effects:
Ice Defense 4
Increased affinity with your Spirit lets you share in its cold resistance. You are unbothered by normal cold, and even magical or extreme cold temperatures are not as harmful to you.


Cold Aura
Tier: 2
Card Type: Passive
Effects:
Intimidation 2


Heart of Winter 2
Tier: 2
Card Type: Stance
Effects:
Max Poise 5
Defense -1


Glacier Glands 2
Tier: 2
Card Type: Passive, Signature
Effects:
Max Poise 6
Init -3


Attunement 2
Tier: 2
Card Type: Passive
Effects:
Poise 1


Freeze Heart
Tier: 3
Card Type: Attack, Spell
Effects:
Init 0
Move To Closest Enemy 1
Attack 10
Dmg On Solid Hit 40
Poise -10
Ice
Con
Attempts to freeze an opponent to death by draining all the their heart and turning it into a block of solid ice. While this attack is difficult to land, it is exceptionally deadly.


Ice Tomb
Tier: 3
Card Type: Attack, Spell
Effects:
Init 6
One Use
Entombs the PC in a 5 foot thick layer of ice. The PC cannot act until they escape the ice. If the PC wants, they can relatively rapidly melt out of the ice (5 turns). Alternatively, they can make peace with the ice, enter a state of suspended animation, and only regain consciousness once the ice has melted away. The PC needs to decide which course to take soon after this is cast. Waiting too long to choose a course of action can lead to a quick suffocation.


Icy Blood
Tier: 3
Card Type: Attack, Spell
Effects:
Init 0
Short Range
Attack 10
Lasting Malus 2
Lasting Move Speed Mod -1
Poise -10
Ice
Con
Begins the process of turning the target into a solid block of ice. Freezes their blood and creates ice and frost on their body. Will quickly freeze most creatures into immobility.


Ice Wall
Tier: 3
Card Type: Defense
Effects:
Init 8
Poise -10
One Use
Creates a 1x5 wall of ice immediately in front of the PC. The wall is 8ft high, 1ft wide, and sufficient to block everything short of siege weapons. Stops movement too and is quite difficult to scale.


Memories of Alien Glaciers
Tier: 3
Card Type: Psych, Signature
Effects:
Poise 10
One Use


Ice Affinity 2
Tier: 3
Card Type: Passive
Effects:
Ice Defense 6
Increased affinity with your Spirit lets you share in its cold resistance. You are unbothered by normal cold, and even magical or extreme cold temperatures are not as harmful to you.


Ice Eyes
Tier: 3
Card Type: Passive
Effects:
Intimidation 3


Heart of Winter 3
Tier: 3
Card Type: Stance
Effects:
Max Poise 6
Defense -1
Gains more of the Aspect of Ice. A little slow moving, but with deep reserves.


Attunement 3
Tier: 3
Card Type: Passive
Effects:
Poise 2