Revenant School

Revenant School

A person driven by loss and the desire for revenge. Often starts out with an Affliction or two from some terrible encounter with a Monster, or with a slain dog/kid/parent/mentor/significant other/village. While not supernaturally skilled, their burning drive to gain revenge on Monsters/Witches gives them strength in combat. It also makes them surprisingly difficult to keep dead.


Hot Revenge
Tier: 1
Card Type: Attack
Effects:
Defense -4
Move To Closest Enemy 3
Attack 15
Dmg On Solid Hit 4
Poise -3
One Use


Chopper
Tier: 1
Card Type: Attack
Effects:
Init -1
Move To Closest Enemy 2
Attack 9
Poise -2


Remember Lost Children
Tier: 1
Card Type: Psych, Recover
Effects:
Poise 5
One Use


Tough
Tier: 1
Card Type: Passive
Effects:
Max Health 2


Die Hard
Tier: 1
Card Type: Passive
Effects:
Ignore Damage Malus 1


Hardy
Tier: 1
Card Type: Passive
Effects:
Con Defense 4


Driven
Tier: 1
Card Type: Passive
Effects:
Fear Defense 4


Sole Survivor
Tier: 1
Card Type: Passive
Effects:
Death Save 4


Experienced Hunter
Tier: 1
Card Type: Passive
Effects:
Hunting 2


Quiet Hunter
Tier: 1
Card Type: Passive
Effects:
Stealth 2


Woke Hunter
Tier: 1
Card Type: Passive
Effects:
Perception 2


Pack Tactics
Tier: 2
Card Type: Attack
Effects:
Defense 2
Free Move 4
Attack 6
Poise -2


Puncture
Tier: 2
Card Type: Attack
Effects:
Init -4
Move To Closest Enemy 2
Attack 6
Bleed 2
Poise -2
A cut specifically aimed at an artery. Will cause the target to bleed, and will also make them very easy to track if they run from battle.


Feign Flight
Tier: 2
Card Type: Defense
Effects:
Init 4
Defense 9
Move Away From Closest Enemy 4


Tactical Roll
Tier: 2
Card Type: Defense
Effects:
Init 8
Defense 12
Move Forward 6


Vow Revenge
Tier: 2
Card Type: Recover
Effects:
Attack 2
One Use


Remember Lost Lover
Tier: 1
Card Type: Psych, Recover
Effects:
Poise 6
One Use


Hard Luck
Tier: 2
Card Type: Passive
Effects:
Affliction Save 10
Less chance of gaining permanent Afflictions


Agile Hunter
Tier: 2
Card Type: Passive
Effects:
Extra Move Speed 1


Tough 2
Tier: 2
Card Type: Passive
Effects:
Max Health 2


Die Hard 2
Tier: 2
Card Type: Passive
Effects:
Ignore Damage Malus 2


Hardy 2
Tier: 2
Card Type: Passive
Effects:
Con Defense 4


Driven 2
Tier: 2
Card Type: Passive
Effects:
Fear Defense 4


Sole Survivor 2
Tier: 2
Card Type: Passive
Effects:
Death Save 4


Experienced Hunter 2
Tier: 2
Card Type: Passive
Effects:
Hunting 2


From Hell's Heart
Tier: 3
Card Type: Attack
Effects:
Defense -4
Move To Closest Enemy 4
Attack 22
Dmg On Solid Hit 10
Poise -4
One Use


Cruel Cut
Tier: 3
Card Type: Attack
Effects:
Init 4
Move To Closest Enemy 2
Attack 12
1 Extra Wound(s)
Poise -2


Insane Fury
Tier: 2
Card Type: Stance
Effects:
Fear Defense 12
Move To Closest Enemy 3
Attack 10
Poise -2


Leap Away From Explosion
Tier: 3
Card Type: Defense
Effects:
Init 8
Defense 14
Move Right 7


Voices from the Past
Tier: 3
Card Type: Psych, Recover
Effects:
Removes any Will based effects
Will Defense 6
One Use
Removes any mental afflictions or debuffs that the character is currently suffering from. A voice from one of their lost loved one's brings the PC back to their senses and gives them additional resolve for the rest of the combat.


Grasp Precious Locket
Tier: 3
Card Type: Psych, Recover
Effects:
Con Defense 6
Will Defense 6
Fear Defense 6


Remember Lost Dog
Tier: 1
Card Type: Psych, Recover
Effects:
Poise 8
One Use


Best Served Cold
Tier: 3
Card Type: Passive
Effects:
ExtraDeathSave 10
If this character ever dies, there is a chance that they do not actually die. On death, roll a D20. On a 10 or higher, the character was only very, very, very close to death. Several minutes after their near death, they are pulled back to consciousness by their unquenchable desire for revenge. It will take them days/weeks to recover, but they are alive. This can let them avoid death in situations like falling 500 feet down a cliff, accidentally drinking a tumbler of hemlock, or having their guts torn out by a bear. Note that this will *not* work if the method of death is too complete and leaves absolutely no chance of survival. E.g. if the character was completely incinerated and is only a pile of ashes, this ability would not take effect.


Hated Prey
Tier: 3
Card Type: Passive
Having faced an opponent in battle once, the PC will be able to track it to the ends of the Earth. Gain a +5 to any Hunting skill rolls when tracking the creature. Additionally, has an *almost* supernatural ability to know where the creature is going to go/be. If there is any way through perception, observation, knowledge of the creature's habits, state of mind, etc. that the PC could know where the opponent currently is, they can make a hunting skill roll to locate the target.


Die Hard 3
Tier: 3
Card Type: Passive
Effects:
Ignore Damage Malus 3


Driven 2
Tier: 3
Card Type: Passive
Effects:
Fear Defense 6


Sole Survivor 2
Tier: 3
Card Type: Passive
Effects:
Death Save 6


Experienced Hunter 3
Tier: 3
Card Type: Passive
Effects:
Hunting 3