Revenant School
A person driven by loss and the desire for revenge. Often starts out with an Affliction or two from some terrible encounter with a Monster, or with a slain dog/kid/parent/mentor/significant other/village. While not supernaturally skilled, their burning drive to gain revenge on Monsters/Witches gives them strength in combat. It also makes them surprisingly difficult to keep dead.
Hot Revenge Tier: 1 Card Type: Attack Effects: Defense -4 Move To Closest Enemy 3 Attack 15 Dmg On Solid Hit 4 Poise -3 One Use |
Chopper Tier: 1 Card Type: Attack Effects: Init -1 Move To Closest Enemy 2 Attack 9 Poise -2 |
Remember Lost Children Tier: 1 Card Type: Psych, Recover Effects: Poise 5 One Use |
Tough Tier: 1 Card Type: Passive Effects: Max Health 2 |
Die Hard Tier: 1 Card Type: Passive Effects: Ignore Damage Malus 1 |
Hardy Tier: 1 Card Type: Passive Effects: Con Defense 4 |
Driven Tier: 1 Card Type: Passive Effects: Fear Defense 4 |
Sole Survivor Tier: 1 Card Type: Passive Effects: Death Save 4 |
Experienced Hunter Tier: 1 Card Type: Passive Effects: Hunting 2 |
Quiet Hunter Tier: 1 Card Type: Passive Effects: Stealth 2 |
Woke Hunter Tier: 1 Card Type: Passive Effects: Perception 2 |
Pack Tactics Tier: 2 Card Type: Attack Effects: Defense 2 Free Move 4 Attack 6 Poise -2 |
Puncture Tier: 2 Card Type: Attack Effects: Init -4 Move To Closest Enemy 2 Attack 6 Bleed 2 Poise -2 A cut specifically aimed at an artery. Will cause the target to bleed, and will also make them very easy to track if they run from battle. |
Feign Flight Tier: 2 Card Type: Defense Effects: Init 4 Defense 9 Move Away From Closest Enemy 4 |
Tactical Roll Tier: 2 Card Type: Defense Effects: Init 8 Defense 12 Move Forward 6 |
Vow Revenge Tier: 2 Card Type: Recover Effects: Attack 2 One Use |
Remember Lost Lover Tier: 1 Card Type: Psych, Recover Effects: Poise 6 One Use |
Hard Luck Tier: 2 Card Type: Passive Effects: Affliction Save 10 Less chance of gaining permanent Afflictions |
Agile Hunter Tier: 2 Card Type: Passive Effects: Extra Move Speed 1 |
Tough 2 Tier: 2 Card Type: Passive Effects: Max Health 2 |
Die Hard 2 Tier: 2 Card Type: Passive Effects: Ignore Damage Malus 2 |
Hardy 2 Tier: 2 Card Type: Passive Effects: Con Defense 4 |
Driven 2 Tier: 2 Card Type: Passive Effects: Fear Defense 4 |
Sole Survivor 2 Tier: 2 Card Type: Passive Effects: Death Save 4 |
Experienced Hunter 2 Tier: 2 Card Type: Passive Effects: Hunting 2 |
From Hell's Heart Tier: 3 Card Type: Attack Effects: Defense -4 Move To Closest Enemy 4 Attack 22 Dmg On Solid Hit 10 Poise -4 One Use |
Cruel Cut Tier: 3 Card Type: Attack Effects: Init 4 Move To Closest Enemy 2 Attack 12 1 Extra Wound(s) Poise -2 |
Insane Fury Tier: 2 Card Type: Stance Effects: Fear Defense 12 Move To Closest Enemy 3 Attack 10 Poise -2 |
Leap Away From Explosion Tier: 3 Card Type: Defense Effects: Init 8 Defense 14 Move Right 7 |
Voices from the Past Tier: 3 Card Type: Psych, Recover Effects: Removes any Will based effects Will Defense 6 One Use Removes any mental afflictions or debuffs that the character is currently suffering from. A voice from one of their lost loved one's brings the PC back to their senses and gives them additional resolve for the rest of the combat. |
Grasp Precious Locket Tier: 3 Card Type: Psych, Recover Effects: Con Defense 6 Will Defense 6 Fear Defense 6 |
Remember Lost Dog Tier: 1 Card Type: Psych, Recover Effects: Poise 8 One Use |
Best Served Cold Tier: 3 Card Type: Passive Effects: ExtraDeathSave 10 If this character ever dies, there is a chance that they do not actually die. On death, roll a D20. On a 10 or higher, the character was only very, very, very close to death. Several minutes after their near death, they are pulled back to consciousness by their unquenchable desire for revenge. It will take them days/weeks to recover, but they are alive. This can let them avoid death in situations like falling 500 feet down a cliff, accidentally drinking a tumbler of hemlock, or having their guts torn out by a bear. Note that this will *not* work if the method of death is too complete and leaves absolutely no chance of survival. E.g. if the character was completely incinerated and is only a pile of ashes, this ability would not take effect. |
Hated Prey Tier: 3 Card Type: Passive Having faced an opponent in battle once, the PC will be able to track it to the ends of the Earth. Gain a +5 to any Hunting skill rolls when tracking the creature. Additionally, has an *almost* supernatural ability to know where the creature is going to go/be. If there is any way through perception, observation, knowledge of the creature's habits, state of mind, etc. that the PC could know where the opponent currently is, they can make a hunting skill roll to locate the target. |
Die Hard 3 Tier: 3 Card Type: Passive Effects: Ignore Damage Malus 3 |
Driven 2 Tier: 3 Card Type: Passive Effects: Fear Defense 6 |
Sole Survivor 2 Tier: 3 Card Type: Passive Effects: Death Save 6 |
Experienced Hunter 3 Tier: 3 Card Type: Passive Effects: Hunting 3 |