The Adventures are still a work in progress. I have not decided whether to keep my current system, or to make it more granular and simulationist in order to have more flexibility in generation. Also, I need to add in many-many more plots, rather than just the vertical slice that I have right now. Currently I just have a few generalist plots plus some many traitor-type plots, which makes it seem like every NPC is a back-biting rebel cultist. That will change as more plot nodes are added with other themes.