Monster Power 1
[1]
Creepy Touch
[3]
Init 6
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Move To Closest Enemy 2
Attack 12
Does Max One Damage
Poise -2
Exploding Evil Stare
[3]
Init 10
Medium Range
************************
Attack 10
Does Max One Damage
Poise -1
Snap Bite (0)
[3]
Init 8
************************
Move To Closest Enemy 2
Attack 5
Poise -1

Deadly Bite (0)
[3]
Init 1
************************
Move To Closest Enemy 1
Attack 13
Poise -4
Klack!
[3]
Init 2
Defense 10
************************
Move To Closest Enemy 2
Attack 8
Poise -2
Snap!
[3]
Init 10
Defense 2
************************
Move To Closest Enemy 2
Attack 10
Poise -1
Crack!
[3]
Init 10
************************
Move To Closest Enemy 2
Weapon Break 10
Attack 10
Poise -1
One Use
Tries to grab an enemy weapon and shatter
it between massive claws.

Chock!
[3]
Init 2
************************
Move To Closest Enemy 2
Attack 10
Dmg On Solid Hit 8
Poise -2
Mental Scream
[3]
Init 6
Short Range
************************
Move Away From Closest
Enemy 2
Attack 5
One Turn Malus 8
Poise -3
Will
Targets all Enemies
One Use
An unfocused, brute unleashing of
telepathic power. Not deadly, but does
interfere with concentration and actions.
Hypnotic Lulls
[3]
Init 6
Medium Range
************************
Move Away From Closest
Enemy 3
Attack 5
Lasting Malus 2
Poise -2
Will
Uses its hypnotic mental effect to slowly
lull a target into complete in-action.
Psych
Draw Health From
Renfield
[3]
Poise 15
Health Regain 5
One Use
Uses its bond with its Renfield to draw
health and energy out of the poor person
and into itself. Leaves the Renfield a
useless wreck.

Psych
Skim Minds
[3]
Init 4
Attack 1
Defense 1
Uses telepathy to rummage through the minds
of its opponents. This gives the creature
hints as to how its opponents will act and
allows it to pre-empt them.
NotYetImplemented
[1]
NotYetImplemented
[1]
NotYetImplemented
[1]