A list of adventure modules. A module will have 2-4 Monster adventures, plus a final adventure against a Witch. All the adventures should have, very roughly, the same level of difficulty. WitchHammer Adventures

Module:

Hunters of Wicht
Apostate Coin Hunter
The Deodand Road
WitchHammer Adventures

Adventure 1: Hunters of Wicht

Power Level: 26



Village Name: Montrose
Tavern Name: The Prancing Pegasus
Population: 329

Traits:
VillageResource: Carvan stop; is at the conjunction of 6 well trafficked roads
VillageOddity: Site of an important battle
VillageProsperity: Moderate
VillageSize: Large
VillageLocation: Busy cross roads near town
VillageLocation: Tavern
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Sheep paddock
VillageLocation: Library
VillageLocation: Lonely crossroads
VillageLocation: Creek bed flowing with water
VillageLocation: Orchard field
VillageLocation: Loner's wattle-daub hut



Creature1:
Nariscene Baublelin
Power Level: 26
Mystic, Mind, Entropy, Mystic
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 55
Health: 5
Init: 9
DefenseMod: 14
AttackMod: 6

Traits:
Aspect: Gems: Made out of an assemblage of animated gems and wire. Bonus to resist fire. Immune to most poisons.
Frame: Goblin
Size: Small Sized: -2 attack, +2 def, -5 HealthMax
Health: Normal Health: This creature has no health advantages, outside of those provided by its shape and aspect.
Reflex: Monstrous reflexes: This creature's movements are unnaturally precise and fast. It a fair fight, it would eventually bring down any un-aided human within a pass or two. +9 init, +8 atk/def
Strength: Normal Strength: This creature has no unnatural strength advantage, outside of those provided by its shape and aspect.
Attack: Soul Drinking Blade: This cursed and fearsome blade drains the souls from those it wounds. Even a scratch from this weapon can be fatal.
Weakness: Highly Coffinated: The creature is bound by iron chains to a coffin, and must drag the coffin behind it where ever it goes. This slows and hinders the creature, and makes it much easier to track. The creature cannot be separated from the coffin except by dying. The coffin is made of hard wood, and if it is ever destroyed the creature will die.
Weakness: Gaudy: Cannot resist shiny and pretty things, and specifically Well crafted utensils, and will rarely pass up any opportunity to collect them. To not immediately try to grab all such fripperies, must make a hard Will save. Can make one such save per round. And while it prefers Well crafted utensils, it also has a fierce desire for any kind of finely styled goods.
Appearance: Crown of Steel
NumAppearing: Packs of 3
Spore: Cracks start appearing in objects in the same region as the creature. The more related or associated or "touched" by the creature, the more and deeper the cracks. This includes mirrors, tables, walls, floors, ceilings, stone, farm equipment, plates, etc. It also includes skin, nails, teeth, etc. Only in the worst cases does this actually have a mechanical effect, it is more annoying than anything.
Spore: Fowl Murder: The dead bodies of ducks and geese are found in the morning. The animals heads are missing.
SporePoop: Tiny Oily cubes
VictimChoice: Drawn to Adepts: Drawn to Adepts
VictimWound: Preferentially eats the hands and feet of its victims


Intro Scenes

Arrive at afflicted Village
Day -- Library
The adventures arrive at a village that has been attacked by an Nariscene Baublelin (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.


Meet the Monstropologist
Day -- Tavern
The WitchHammers run into Anbar who has seen and wishes to study the HexBeast. Anbar is shopping for dry goods. They are likely anxious/nervous as they recognize the WitchHammers pose a threat to their research, and maybe even to themselves. They will try to act normal, find out info about the players, and then get away to plot further action...


Meet the Rebel Monster Lover
Day -- Lonely crossroads
The WitchHammers run into Glacia. Glacia is rubbernecking at a cart with a broken wheel. The traitor hates the Empire with an insane passion, and wishes to use the HexBeast as an instrument of revenge on its citizens. They have seen the HexBeast kill, from a distance, and are now working in secret to help the HexBeast destroy the village. They are only too pleased to see the WitchHammers, as killing them would be an even more direct way to strike at the Empire.


Potential Middle Scenes

False report by tattle-tale child
Day -- Tavern
A child reports that they have seen Lill out in the woods at night doing strange things. The child is making this up, because they are an asshole.


Poison by Traitor
Night -- Orchard field
The traitor Anbar will try to poison the WitchHammers using Agonizing Poison added to their Roast Duck. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.


Find a large pile of meat-treats
Night -- Creek bed flowing with water
The traitor Anbar has been leaving food (mostly cow meat) out in the woods for the HexBeast to eat, as part of the effort to study and tame the HexBeast. The villager Betters has found the meat (or the PCs if they are pro-active enough in searching) and reported it to the group. A large amount of the meat has been eaten.


Goose Chase by Traitor
Day -- Dramatic, 100ft waterfall
The traitor Anbar tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since Anbar has seen it first hand. Will try to avoid going with the WitchHammers, since Anbar wants to use the time to complete their own plans with the creature.


Poison and knives by Traitor
Day -- Library
The traitor Glacia will try to poison the WitchHammers using Blinding Poison added to their Shepard's Pie. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will stick around to try and finish off any weakened WitchHammers, and then flee into the forest once the odds look too bad.


Foul house smells
Day -- Sheep paddock
A WitchHammer notices a foul smell coming from the house of the traitor Glacia. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.


Call the Vicious HexBeast
Day -- Lonely crossroads
The Traitor Anbar dramatically calls the HexBeast Nariscene Baublelin to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Anbar bloodily at the start of the fight. Anbar will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.


Scary Tales from Villager
Day -- Dramatic, 100ft waterfall
Lill comes to the WitchHammer with tales of terror and telling them the HexBeast is very, very, very murderously dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. No real reason to tell the tales (they might even be true_, just like scaring people and feeling important


Goose Chase
Day -- Dramatic, 100ft waterfall
The villager Betters accidentally reports a sighting of the HexBeast at a distant location and potentially sends them on a goose chase, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will inaccurately describe the creature, since Betters has never seen it firsthand. Will try to avoid going with the WitchHammers, since Betters does not want to be killed by the creature.


Villager is severely wounded by beast
Day -- Loner's wattle-daub hut
Schell limps into the village, having been severely wounded by Nariscene Baublelin. They can gasp a few words, but will be largely unresponsive and on deaths door even if they get prompt care. Without prompt care, will die within the hour. If they are well cared for and survive they will recover consciousness in 6-12 hours. They will have barely seen the creature, but can supply at least one RothClue.


Tainted Love Traitor PlotNode
Night -- Lonely crossroads
Warn and Warn have had their hearts captured by the HexBeast's Glamour ability. They will volunteer to help the PCs; however when a fight against the HexBeast comes these characters will turn on the PCs and do everything they can to stop the WitchHammers from harming the beast.


Separate Sheep from Flock
Night -- Loner's wattle-daub hut
The traitor Glacia will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.


Players find dead villager
Day -- Loner's wattle-daub hut
Players find the body of Lill, killed by Nariscene Baublelin in its characteristic fashion.


Corpse Invasion PlotNode
Day -- Tavern
A small army of shambling corpse-zombie creatures invades the town, killing and maiming in a mad spree. Without the WitchHammer's aid; approximately 80% of the townspeople will die before the invasion is stopped.


False accusation by villager
Day -- Orchard field
The villager Escoffier accuses Warn of being in league with the HexBeast. They should be beaten, confined, or killed!


Tainted Love PlotNode
Day -- Loner's wattle-daub hut
Escoffier and Escoffier have had their hearts captured by the HexBeast's Glamour ability. The monster has deeply mucked with their minds, and they will appear tired, red-eyed, and somewhat distracted and air-headed. People who know them will report that they have been acting weird over the past week or so.


Villager reports spore.
Day -- Lonely crossroads
Escoffier comes to the players and reports that they have found Spore from the creature. Spore is:
Cracks start appearing in objects in the same region as the creature. The more related or associated or "touched" by the creature, the more and deeper the cracks. This includes mirrors, tables, walls, floors, ceilings, stone, farm equipment, plates, etc. It also includes skin, nails, teeth, etc. Only in the worst cases does this actually have a mechanical effect, it is more annoying than anything.


Quiet... too quiet
Day -- Tavern
Nothing happens, or at least nothing that the PCs do not cause. All the threats working against them are quiet, sleeping, napping, planning, etc.


Quiet... too quiet
Day -- Library
Nothing happens, or at least nothing that the PCs do not cause. All the threats working against them are quiet, sleeping, napping, planning, etc.


Boozing by traitor
Night -- Loner's wattle-daub hut
The traitor Glacia tries to get the WitchHammers passed out drunk, both to find out information from them and to help them die on the following day. Will pay for all the beer and food, will toast the WitchHammers, and will do their best to get them completely soused. Will hail them as heroes of the village, will suggest they try one more drink of the village's special brew, will challenge them to drinking contests.


Curse your sudden and inevitable support for the HexBeast
Night -- Loner's wattle-daub hut
The Traitor Glacia waits for the WitchHammers to fight the Nariscene Baublelin. Once combat has started, will betray the characters and attack them from behind. The HexBeast has no particular affection for the traitor, and will kill them if convenient. The traitor is smart enough to realize this and will try to stay out of the HexBeasts way during the combat, fleeing if need be if things go south.


Potential Finale Scenes

Call the Vicious HexBeast
Day -- Lonely crossroads
The Traitor Anbar dramatically calls the HexBeast Nariscene Baublelin to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Anbar bloodily at the start of the fight. Anbar will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.


Curse your sudden and inevitable support for the HexBeast
Night -- Loner's wattle-daub hut
The Traitor Glacia waits for the WitchHammers to fight the Nariscene Baublelin. Once combat has started, will betray the characters and attack them from behind. The HexBeast has no particular affection for the traitor, and will kill them if convenient. The traitor is smart enough to realize this and will try to stay out of the HexBeasts way during the combat, fleeing if need be if things go south.





NPC 1:
Schell

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Imperial Soldier 3rd class
VillagerQuirk: Has an extra-ordinary beard. Long and flowing and lush
VillagerPcRelation: Cheerful and Generous. A fortunate person who has a positive outlook on life.
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well
CommonTask: whistling and making comments about passing members of the opposite sex



NPC 2:
Escoffier

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~50 years old
VillagerGender: Female
VillagerJob: Fisher
VillagerQuirk: Speaks about self in the third person
VillagerPcRelation: Unhelpful; used to be a WitchHammer until the trauma and terror became too much for him.
CommonTask: grimly drinking self into a stupor
CommonTask: shopping for dry goods
CommonTask: light heartedly drinking at the tavern



NPC 3:
Betters

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Male
VillagerJob: Imperial Soldier 3rd class
VillagerQuirk: Only has one eye, other is covered with eye patch
VillagerPcRelation: Mostly Neutral; they have been dealt with WitchHammers before, and it ended up costing them large amounts of time/money/goods.
CommonTask: grimly drinking self into a stupor
CommonTask: light heartedly drinking at the tavern
CommonTask: walking to their job



NPC 4:
Verdeschi

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~40 years old
VillagerGender: Male
VillagerJob: Bar Maid
VillagerQuirk: Waist length hair
VillagerPcRelation: Lazy. will help, but must always be pushed/bribed.
CommonTask: serving drinks and chatting with customers
CommonTask: walking to their job
CommonTask: polishing beer glasses and getting ready for the evening rush



NPC 5:
Tartt

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~25 years old
VillagerGender: Male
VillagerJob: Painter
VillagerQuirk: Hunchbacked
VillagerPcRelation: Moderately unhelpful; was once seduced by a WitchHammer who then snuck out on them after 3 days.
CommonTask: shopping for dry goods
CommonTask: drawing water from the town well
CommonTask: watching the birds and clouds



NPC 6:
Wagoner

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Teamster
VillagerQuirk: Missing an ear (bitten off by Wolf)
VillagerPcRelation: Helpful and comically bad at flirting. They like people in general and will try to get with the WitchHammer/player who most obviously would be made uncomfortable by that.
CommonTask: light heartedly drinking at the tavern
CommonTask: feeding their oxen team
CommonTask: grimly drinking self into a stupor



NPC 7:
Warn

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~25 years old
VillagerGender: Male
VillagerJob: Teamster
VillagerQuirk: Terrible body odor (not really cleanliness; just exudes smell)
VillagerPcRelation: Potentially helpful; they believe in hard work and the common man and will respond well to salt-of-the-earth types. Will quickly turn sour and recalcitrant if faced with snobbishness or high-falutin' behavior.
CommonTask: walking to their job
CommonTask: drawing water from the town well
CommonTask: punching an unruly horse in the mouth



NPC 8:
Lill

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~20 years old
VillagerGender: Female
VillagerJob: Rat Catcher
VillagerQuirk: Is the scion of an Empire noble family who is secretly slumming it and taking a role far below their family status.
VillagerPcRelation: Neutral to unhelpful/antagonistic; they have been unfortunate in life recently and caused their mood to sour (e.g. financial loss, enemy promoted, bad harvest).
CommonTask: grimly drinking self into a stupor
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well



NPC 9:
Glacia

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Farmer
VillagerQuirk: Is sickly and pale; was kidnapped by bandits once and has never quite recovered
VillagerPcRelation: Unhelpful; they think WitchHammers bring monsters rather than the other way around.
CommonTask: cutting a field with a scythe
CommonTask: shopping for dry goods
CommonTask: rubbernecking at a cart with a broken wheel



NPC 10:
Anbar

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~50 years old
VillagerGender: Female
VillagerJob: Plague Doctor
VillagerQuirk: Has 6 fingers on both hands. Tries to hide this, but always ends up drawing attention to it instead.
VillagerPcRelation: Unhelpful; finds WitchHammers to be exotic and we don't like that in our town.
CommonTask: shopping for dry goods
CommonTask: dissecting a corpse
CommonTask: sitting outside and reading a book


Adventure 2: Apostate Coin Hunter

Power Level: 39



Village Name: Kingussie
Tavern Name: The Drunken Pony
Population: 435

Traits:
VillageResource: On a lake with plentiful fish and crustaceans
VillageOddity: Has a locally famous pie baking contest
VillageProsperity: Poor
VillageSize: Large
VillageLocation: Ruins of an old library full of mouldering books
VillageLocation: Pond with ducks, and/or angry geese
VillageLocation: Hot Springs, relaxing
VillageLocation: Busy cross roads near town
VillageLocation: Clear grove of flowers in the thick woods outside town
VillageLocation: Forest glade of beautiful flowers
VillageLocation: Orchard field
VillageLocation: Creek bed, dry
VillageLocation: Horse barn



Creature1:
Uqbarian Ghost Spider
Power Level: 39
Entropy, Elusive, Entropy, Agile
Main Action Deck
Printable Main Action Deck
Main3 Action Deck
Printable Main3 Action Deck
Main4 Action Deck
Printable Main4 Action Deck

Stats:
Poise: 45
Health: 15
Init: 1
DefenseMod: -1
AttackMod: 2

Traits:
Aspect: Ghost: Made out of ectoplasm and a cold and drifting light. Immune to poisons. Can escape anything but an airtight room, has night vision.
Frame: Spider
Size: Large Sized: +2 attack, -1 def, +10 HealthMax
Health: Delicate: This creature is oddly delicate, and a few solid blows will kill it. -5 health.
Reflex: Human Reflexes: This creature has the reflexes of an average, active human being.
Strength: Normal Strength: This creature has no unnatural strength advantage, outside of those provided by its shape and aspect.
Ability: Fast: Moves 2x human speed. ++Init
Ability: Keen Nose: Extremely good sense of smell. Can easily track most prey, and is usually warned of approaching creatures.
Defense: Chameleon: Nearly perfectly blends with surroundings when both are still. Is much easier to see when moving.
Weakness: Dumb: IQ 70
Weakness: Vulnerable to Glass weapons: Will do 3X damage. In addition, cannot use its abilities next turn. Depending on amount of exposure, and takes a -1 to -4 Malus per application. Lasts until next full rest.
Appearance: Has three sets of eyes, set one on top of another.
Appearance: Eyes are surrounded by a lambent Red flame
NumAppearing: Solitary
Spore: Livestock in the region becomes sick and covered with sores.
SporePoop: Enormous Maroon puddles
Smell: Cinnamon
VictimChoice: Taste for Children
VictimWound: Brings victims bodies back to its lair to snack on later.


Intro Scenes

Arrive at afflicted Village
Day -- Orchard field
The adventures arrive at a village that has been attacked by an Uqbarian Ghost Spider (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.


Meet the Monster Cultists
Day -- Hot Springs, relaxing
The WitchHammers run into Renold and Amestris. Renold is rubbernecking at a cart with a broken wheel. They are insane and atavistic cultists who wish to use the HexBeast as an instrument of their violent desires. They have been setting up altars in the woods and sacrificing animals, which may or may not have summoned the HexBeast to the village. They stick together and maintain a sufficient facade of normality. They will both have a coldness and quietly intense dislike of the WitchHammers and will do what they can to get them killed.


Meet the Graft Mayor
Day -- Horse barn
The mayor Trivett has been stealing from the tax revenues that he should be sending back to the Capitol. What is more, he has been stealing a completely unreasonable amount. The mayor fears the WitchHammers as agents of Imperial power, and will do his best to make sure they never leave the town alive. The mayor will be polite but greasy in his interactions with the WitchHammers. The mayor has an absurd stash of gold coins hidden in his Base of Town Statue.


Potential Middle Scenes

Villager's property destroyed by monster (false)
Day -- Forest glade of beautiful flowers
The villager Mycella (falsely) reports that their hovel was destroyed by the monster. Will try to get compensation from the WitchHammers for failing to stop the creature.


Bad Traitor no traiting
Day -- Horse barn
A child will try to tell the WitchHammers info about the Traitor Renold. E.g. that they've seen them in the woods with scary things, or smelled weird things from their house, found gnawed bones in their backyard, or seen odd lights from their home at night. Will not be 100% believable, since it is just a kid.


Graft becomes obvious
Night -- Hot Springs, relaxing
The WitchHammers notice the poverty and ruin of the town. Starving women and kids, rundown streets and buildings, beggars and depression. Will seem odd given the richness of the surrounding lands and the lavish tastes of the elites. When asked, citizens will complain of the Mayor and his cronies and their ruinous taxes.


Honeypot Traitor
Night -- Horse barn
The traitor Renold will try seduce one of the WitchHammers and separate them from the group. They will then call the Hexbeast to murder the WitchHammer. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive.


Bribe Attempt by Mayor
Day -- Horse barn
The mayor Trivett is getting worried about the WitchHammers. If they seem at all amenable, will try to bribe them to leave the area. Will say that the town can take care of itself, and that they don't need the Empire getting involved in their day to day affairs. If that does not work, will try to convince them to leave so that they can hire/support more muscle to help take care of the situation.


Blood Altar found in woods
Day -- Hot Springs, relaxing
Either the WitchHammers, or some villagers come across on of the Cultist's blood altars in the woods.


Villager reports false Spore.
Day -- Creek bed, dry
Skyy comes to the players and reports that they have found Spore from the creature. The report is incorrect; it was just a result of rumor and fear and chance. Spore is:
Likes to nest in abandoned human buildings


Foul house smells
Day -- Busy cross roads near town
A WitchHammer notices a foul smell coming from the house of the traitor Renold. This is because the house contains several dead bodies hidden in the walls/basement, of those that the traitor has killed in order to stop them from interfering with the HexBeast. If pressed, the traitor will try to pass it off as their new soup recipe.


Copy cat killing
Day -- Creek bed, dry
The traitor Renold kills a villager in order to try and emulate the monster. The body will be found in a similar state as if it had been killed by the HexBeast, but not quite so (since it was just a human who did it rather than a force of terrible magic).


Poison and knives by Traitor
Day -- Busy cross roads near town
The traitor Renold will try to poison the WitchHammers using Emetic Poison added to their Low Quality Beer. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will stick around to try and finish off any weakened WitchHammers, and then flee into the forest once the odds look too bad.


Bad food
Day -- Hot Springs, relaxing
The food, if any, supplied by the villagers is bad. It will result in stomach aches, vomiting, and general malaise for the a full day before the symptoms come somewhat under control. You can treat this as a -2 Malus to all rolls for the duration.


Blood Sign from the Traitor
Night -- Horse barn
The traitor Amestris leave a horribly mutilated animal at the WitchHammer's doorstep while they sleep. If they have time, will also paint bloody rune on their door. Characters should have a slight chance to catch the traitor, but only slight. The traitor will be on guard and will abort and run off into the night if they think they are in danger of being caught.


Call the Vicious HexBeast
Night -- Clear grove of flowers in the thick woods outside town
The Traitor Renold dramatically calls the HexBeast Uqbarian Ghost Spider to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Renold bloodily at the start of the fight. Renold will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.


Mayoral Bushwhacking
Day -- Clear grove of flowers in the thick woods outside town
The mayor has hired a group of thugs to try and remove the WitchHammers. They will attack from ambush and show no mercy, though as they are common mercs their moral is not good.


Players find dead villager
Day -- Clear grove of flowers in the thick woods outside town
Players find the body of Skyy, killed by Uqbarian Ghost Spider in its characteristic fashion.


Eldritch sticks found in woods
Day -- Forest glade of beautiful flowers
The villager Skyy reports to the WitchHammers that they have found strange signs and sigils in the woods. Will take the WitchHammers out there, but on inspection they will probably be able to tell that this was just random chance, pagan worshipers, an arts and crafts project, a fallen hut, etc. rather than actual deviltry.


Monster taunts the WitchHammers with human venality
Day -- Forest glade of beautiful flowers
The next time the WitchHammers face the creature, it will taunt them that they are not even supported by their own people. Will bring up evidence of the mayor's peculation and the effect it has had on the town. Mention that its victims have all been weak, scrawny, and ill-fed.


Scary Tales from Villager
Day -- Pond with ducks, and/or angry geese
Leak comes to the WitchHammer with tales of terror and telling them the HexBeast is very, very, very murderously dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. No real reason to tell the tales (they might even be true_, just like scaring people and feeling important


Silence the Troublemakers
Day -- Busy cross roads near town
The mayor and his cronies will try to silence the WitchHammers to prevent them from notifying the authorities. They will wait until the WitchHammers are engaged in combat with a monster and winning, and then will pile in to the combat at an in-opportune time.


Potential Finale Scenes

Call the Vicious HexBeast
Night -- Clear grove of flowers in the thick woods outside town
The Traitor Renold dramatically calls the HexBeast Uqbarian Ghost Spider to fight the WitchHammers, and declares their attachment to it. The creature will answer the call, but it feels no loyalty to its caller and if convenient will kill Renold bloodily at the start of the fight. Renold will act and fight for the HexBeast, up until the moment that they realize the HexBeast is a bloody monster that will kill them.


Silence the Troublemakers
Day -- Busy cross roads near town
The mayor and his cronies will try to silence the WitchHammers to prevent them from notifying the authorities. They will wait until the WitchHammers are engaged in combat with a monster and winning, and then will pile in to the combat at an in-opportune time.





NPC 1:
Amestris

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Cat Burglar
VillagerQuirk: Is missing two thirds of teeth
VillagerPcRelation: Cheerful and Generous. A fortunate person who has a positive outlook on life.
CommonTask: drawing water from the town well
CommonTask: walking to their job
CommonTask: rubbernecking at a cart with a broken wheel



NPC 2:
Zedden

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~40 years old
VillagerGender: Female
VillagerJob: Monument Carver
VillagerQuirk: Very Sleepy. Will take any chance to nap or rest
VillagerPcRelation: Helpful due to an obedience/belief in the established order.
CommonTask: watching the birds and clouds
CommonTask: walking to their job
CommonTask: supervising a team which is dragging a large marbe block into town



NPC 3:
Kalt

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Female
VillagerJob: Grave Robber
VillagerQuirk: Somewhat senile
VillagerPcRelation: Moderately helpful. They are greasily obsequious and will try to curry the WitchHammers favor in hopes of reward/protection/good word to the Empire.
CommonTask: selling stolen trade goods silks(?)
CommonTask: drawing water from the town well
CommonTask: sneaking through the night with dimmed lantern and shovel



NPC 4:
Fairman

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Caravan Guard
VillagerQuirk: Somewhat senile
VillagerPcRelation: Helpful and happily flirty. They like people in general and will try to get with the most likely WitchHammer.
CommonTask: shopping for dry goods
CommonTask: walking to their job
CommonTask: light heartedly drinking at the tavern



NPC 5:
Mycella

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~30 years old
VillagerGender: Male
VillagerJob: Country Doctor
VillagerQuirk: Silver nose; they lost their nose to an angry lover
VillagerPcRelation: Suspicious and unhelpful unless verified. Has been burned before.
CommonTask: watching the birds and clouds
CommonTask: sitting outside and reading a book
CommonTask: walking to their job



NPC 6:
Willhelm

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~50 years old
VillagerGender: Female
VillagerJob: Bar Maid
VillagerQuirk: Wears an absurd Black hat
VillagerPcRelation: Neutral/cold; was involved in heavy fighting while putting down a rebellion and does not want to experience anything like that ever again.
CommonTask: watching the birds and clouds
CommonTask: light heartedly drinking at the tavern
CommonTask: shopping for dry goods



NPC 7:
Leak

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Traveling Merchant
VillagerQuirk: Waist length hair
VillagerPcRelation: Helpful and comically bad at flirting. They like people in general and will try to get with the WitchHammer/player who most obviously would be made uncomfortable by that.
CommonTask: hawking their wares in the main street
CommonTask: shopping for dry goods
CommonTask: light heartedly drinking at the tavern



NPC 8:
Skyy

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Imperial Lieutenant
VillagerQuirk: Rarely bathes, and it shows
VillagerPcRelation: Generally helpful, though is a determined atheist and hates religious characters. He will quietly (or unquietly) work against their interests.
CommonTask: light heartedly drinking at the tavern
CommonTask: drawing water from the town well
CommonTask: drilling Soldiers



NPC 9:
Renold

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~25 years old
VillagerGender: Female
VillagerJob: Midwife
VillagerQuirk: Has an old, bad burn scar across 1/3 of face
VillagerPcRelation: Unhelpful; they think WitchHammers bring monsters rather than the other way around.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: walking to their job
CommonTask: shopping for dry goods



NPC 10:
Trivett

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~50 years old
VillagerGender: Male
VillagerJob: Village Headman
VillagerQuirk: Completely and Brutally Honest
VillagerPcRelation: Unhelpful; they think WitchHammers bring monsters rather than the other way around.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: organazing a party of men to act as a guard
CommonTask: drawing water from the town well


Adventure 3: The Deodand Road

Power Level: 35



Village Name: Killin
Tavern Name: The Running Pegasus
Population: 343

Traits:
VillageResource: Has a large library and many scholars
VillageOddity: Has famous Ostrich festival
VillageProsperity: Poor
VillageSize: Large
VillageLocation: Large, multi-family farm house
VillageLocation: Church
VillageLocation: Cool artesian spring and pool
VillageLocation: Tavern
VillageLocation: Busy cross roads near town
VillageLocation: Horse barn
VillageLocation: Graveyard
VillageLocation: Loner's wattle-daub hut
VillageLocation: Ruins of village that was abandoned for unknown reasons.
VillageLocation: Dramatic, 100ft waterfall
VillageLocation: Thick woods outside town



Creature1:
Nushi
Power Level: 35
Mirror, Mystic, Agile, Agile
Main Action Deck
Printable Main Action Deck

Stats:
Poise: 70
Health: 10
Init: 9
DefenseMod: 8
AttackMod: 10

Traits:
Frame: Man
WitchMotivation: Desire for Power: This person originally traveled to the Rift in order seek out ultimate power. Instead, it found madness. As a Witch it seeks to claim new Spirits, lands, and followers. Sane people will not follow it, so it is trying to create a society of Monsters to do so.
Aspect: Glass: Made out of animated and oddly fluid glass. Immune to most poisons. Increased damage from crushing weapons.
Size: Medium Sized
Health: Normal Health: This creature has no health advantages, outside of those provided by its shape and aspect.
Reflex: Monstrous reflexes: This creature's movements are unnaturally precise and fast. It a fair fight, it would eventually bring down any un-aided human within a pass or two. +9 init, +8 atk/def
Strength: Very Strong: This creature is as strong as a professional weight lifter. It can hurl stones and bodies across a room. +1 atk, +4 dmg.
Ability: Wall Crawling: Can climb vertical surfaces. Can move on vertical surfaces and ceilings without any penalties.
Attack: Acrobatic Leap: Able to make amazingly long and high jumps, as well impressive back flips and other acrobatics.
Defense: Mind Cloud: Being near this creature interferes with the creation of short term memory. After ~1 minute, creatures within long range of it have to make a hard Will save or forget the events of previous minute.
Weakness: Tasteless: Has no mouth feel; cannot taste or other wise use its mouth to tell what it is eating.
Appearance: Eyes never point in same direction
Appearance: Wears a featureless Silver mask over its face.
VictimChoice: Taste for sickly people
VictimWound: Trepanates its victims, removing and eating the most succulent parts of the frontal cortex. Leaves the victims alive but disassociated and weird and with memory problems.


Intro Scenes

Arrive at afflicted Village
Day -- Cool artesian spring and pool
The adventures arrive at a village that has been attacked by an Nushi (though of course its name is not known as of yet). They are met by a crowd that has gathered around the creature's latest kill.


Meet the Nerrrrrd
Night -- Busy cross roads near town
The WitchHammers run into the traitor Seok, who is hurrying through the streets being made fun of by some local laborers. Seok is an angry nerd, bitter from years of social and romantic embarrassments, and wishes to use the HexBeast as an instrument of revenge on their community. They have seen the HexBeast kill, from a distance, and are now working in secret to help the HexBeast destroy the village. They are unhappy to see the WitchHammers, as the WitchHammers might foil their vengeance. However they are a physical and social coward, so their means of working against the WitchHammers are somewhat limited. They will be nervous (even more than usual) if talking to the WitchHammers and not particularly good about hiding their anger at the laborers and other townsfolk.


Meet the Angry Drunk
Night -- Tavern
The WitchHammers run into the traitor Shaymin, who is badly drunk and stumbling and smelly and being jeered by villagers. Shaymin is an angry drunk, mean and bitter from years of humiliation and failure, and wishes to use the HexBeast as an instrument of revenge on their community. They have seen the HexBeast kill, from a distance, and are now working in secret to help the HexBeast destroy the village. They are unhappy to see the WitchHammers, as the WitchHammers might foil their vengeance.


Potential Middle Scenes

Players find dead villager
Day -- Thick woods outside town
Players find the body of Andrassy, killed by Nushi in its characteristic fashion.


Poison by Traitor
Day -- Horse barn
The traitor Seok will try to poison the WitchHammers using Choking Poison added to their Roast Duck. They will present the poisoned food as a hospitality and the least they can do for the brave WitchHammers. Will excuse themselves and them flee into the woods once the poison has been delivered.


Copy cat killing
Day -- Ruins of village that was abandoned for unknown reasons.
The traitor Shaymin kills a villager in order to try and emulate the monster. The body will be found in a similar state as if it had been killed by the HexBeast, but not quite so (since it was just a human who did it rather than a force of terrible magic).


Goose Chase by Traitor
Day -- Dramatic, 100ft waterfall
The traitor Shaymin tries to mislead the WitchHammers and send them on a goose chase to a moderately far location, e.g.a days travel there and back again. Will claim to have heard of a sighting of the creature there. Will accurately describe the creature, since Shaymin has seen it first hand. Will try to avoid going with the WitchHammers, since Shaymin wants to use the time to complete their own plans with the creature.


Scary Tales from Traitor
Day -- Graveyard
The traitor Seok tries to scare off the WitchHammers by telling them the HexBeast is very, very, very dangerous. Will claim that the other villagers have downplayed the number of murders, and/or that a previous team of WitchHammers has already been killed by the creature. Will try to get WitchHammers to leave early and move on to the next adventure.


Villager reports false Spore.
Day -- Busy cross roads near town
Sima comes to the players and reports that they have found Spore from the creature. The report is incorrect; it was just a result of rumor and fear and chance. Spore is:
Unsettled earth; there are minor quakes and trembles in the ground every few hours. They are losely correlated with the creature's activity/emotional state/feeding.


Baby Creature Invasion PlotNode
Day -- Horse barn
A trio of baby versions of the creature invades the town, killing and maiming in a mad spree. Without the WitchHammer's aid; approximately 80% of the townspeople will die before the creatures become bored and go looking for fresh prey.


Tainted Love Traitor PlotNode
Day -- Large, multi-family farm house
Sima and Sima have had their hearts captured by the HexBeast's Glamour ability. They will volunteer to help the PCs; however when a fight against the HexBeast comes these characters will turn on the PCs and do everything they can to stop the WitchHammers from harming the beast.


Separate Sheep from Flock
Night -- Horse barn
The traitor Seok will try to get one of the WitchHammers alone so that they can be killed. Will claim that they have an important secret that the WitchHammer needs to see, or a business proposal that they want to talk about in secret. Will bring the WitchHammer to the HexBeasts hunting grounds, where the beast will appear and attack. The traitor will want to watch and appreciate and not interfere with the attack. This is an interstital attack; the creature will flee if things look hairy. Assume that in this situation it will take 3 rounds for the other WitchHammers to arrive in response to calls for help.


Boozing by traitor
Night -- Dramatic, 100ft waterfall
The traitor Shaymin tries to get the WitchHammers passed out drunk, both to find out information from them and to help them die on the following day. Will pay for all the beer and food, will toast the WitchHammers, and will do their best to get them completely soused. Will hail them as heroes of the village, will suggest they try one more drink of the village's special brew, will challenge them to drinking contests.


Curse your sudden and inevitable support for the HexBeast
Day -- Busy cross roads near town
The Traitor Seok waits for the WitchHammers to fight the Nushi. Once combat has started, will betray the characters and attack them from behind. The HexBeast has no particular affection for the traitor, and will kill them if convenient. The traitor is smart enough to realize this and will try to stay out of the HexBeasts way during the combat, fleeing if need be if things go south.


Defend the Precious the HexBeast
Day -- Cool artesian spring and pool
The HexBeast has been found and the PCs prepare for battle. The traitor Shaymin steps up to defend their project/pet/love. They are killed by it and then the fight begins.


Potential Finale Scenes

Curse your sudden and inevitable support for the HexBeast
Day -- Busy cross roads near town
The Traitor Seok waits for the WitchHammers to fight the Nushi. Once combat has started, will betray the characters and attack them from behind. The HexBeast has no particular affection for the traitor, and will kill them if convenient. The traitor is smart enough to realize this and will try to stay out of the HexBeasts way during the combat, fleeing if need be if things go south.


Defend the Precious the HexBeast
Day -- Cool artesian spring and pool
The HexBeast has been found and the PCs prepare for battle. The traitor Shaymin steps up to defend their project/pet/love. They are killed by it and then the fight begins.





NPC 1:
Erhardt

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Female
VillagerJob: Teamster
VillagerQuirk: Terrible breathe (is slowly dying from liver disease)
VillagerPcRelation: Miserly. Will be very difficult to get to do anything that costs them money or puts their life in danger.
CommonTask: shopping for dry goods
CommonTask: punching an unruly horse in the mouth
CommonTask: watching the birds and clouds



NPC 2:
Sima

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~12 years old
VillagerGender: Male
VillagerJob: House Servant
VillagerQuirk: Claw scars all over face (fought a bear once)
VillagerPcRelation: Lazy. will help, but must always be pushed/bribed.
CommonTask: watching the birds and clouds
CommonTask: drawing water from the town well
CommonTask: light heartedly drinking at the tavern



NPC 3:
Andrassy

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~25 years old
VillagerGender: Male
VillagerJob: Painter
VillagerQuirk: Speaks very slowly and carefully (e.g. Obama)
VillagerPcRelation: Humble and good hearted. Will do xir best to assist WitchHammers in any matter that is reasonably good/noble.
CommonTask: drawing a portrat of a local village headman
CommonTask: drawing water from the town well
CommonTask: rubbernecking at a cart with a broken wheel



NPC 4:
Garsus

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: House Servant
VillagerQuirk: Flatulent
VillagerPcRelation: Fearful of recent events/deaths and wants to help because of that.
CommonTask: walking to their job
CommonTask: drawing water from the town well
CommonTask: watching the birds and clouds



NPC 5:
Beeber

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~30 years old
VillagerGender: Female
VillagerJob: Butcher
VillagerQuirk: Terrible body odor and cleanliness due to never bathing (fear of water; nearly drowned as a child)
VillagerPcRelation: Very helpful; was orphaned at young age but despite hardships has irrepressible cheer and positive outlook on the world.
CommonTask: washing blood off a cutting block
CommonTask: drawing water from the town well
CommonTask: cutting apart a cow carcas with brutal strength



NPC 6:
Hughson

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Male
VillagerJob: Miner
VillagerQuirk: Terrible body odor (not really cleanliness; just exudes smell)
VillagerPcRelation: Arrogant. Thinks they are above wandering killers such as the WitchHammers. Will only grudingly help.
CommonTask: grimly drinking self into a stupor
CommonTask: washing tailings into a river
CommonTask: rubbernecking at a cart with a broken wheel



NPC 7:
Tariq

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~35 years old
VillagerGender: Male
VillagerJob: Blacksmith
VillagerQuirk: Terrible body odor (not really cleanliness; just exudes smell)
VillagerPcRelation: Fearful of recent events/deaths and wants to help because of that.
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: watching the birds and clouds
CommonTask: fiercly hitting a burning hot piece of iron with a hammer



NPC 8:
Farman

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~25 years old
VillagerGender: Male
VillagerJob: Teamster
VillagerQuirk: Terrible breathe (is slowly dying from liver disease)
VillagerPcRelation: Helpful and comically bad at flirting. They like people in general and will try to get with the WitchHammer/player who most obviously would be made uncomfortable by that.
CommonTask: light heartedly drinking at the tavern
CommonTask: drawing water from the town well
CommonTask: shopping for dry goods



NPC 9:
Shaymin

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~8 years old
VillagerGender: Male
VillagerJob: Miner
VillagerQuirk: Has peg leg
VillagerPcRelation: Very Unhelpful; A Witchhammer killed someone they loved in a minor feud
CommonTask: rubbernecking at a cart with a broken wheel
CommonTask: washing tailings into a river
CommonTask: grimly drinking self into a stupor



NPC 10:
Seok

Stats:
Poise: 15
Health: 10
DefenseMod: 0
AttackMod: 0
Init: 0

Traits:
VillagerAge: ~45 years old
VillagerGender: Female
VillagerJob: Plague Doctor
VillagerQuirk: Highly attractive. Smooth and symmetrical body, nice muscle tone and grooming
VillagerPcRelation: Unhelpful; they are just generally sadistic and are happy to see WitchHammers or others get hurt.
CommonTask: shopping for dry goods
CommonTask: dissecting a corpse
CommonTask: tending a sick child