The different combat schools/classes that PCs can choose from. Combat Schools

General School (printer version):
Generic techniques available to healthy adults with some combat training.

Traits (printer version):
Mostly cosmetic upgrades to PCs.

Equipment (printer version):
Various items that the PCs can carry. Includes weapons, potions, herb, instruments, etc.

Equipment - Hats (printer version):
A variety of different hats and hat accessories.

Equipment - Usables (printer version):
A variety of potions and relics.

Armorite School (printer version):
A society of warrior-alchemist-technicians who utilize heavy armor and complex, experimental weapons and equipment. The front line warriors are trained in the operation and maintenance of the equipment, as well as in the strength training needed to lug the armor about the battlefield. As long as you are a member of the society, refills and replacement parts are free. In combat they act as blockers.

Brute School (printer version):
Based off the Titus Pullo character from Rome. Can be picked up by most other classes. Revolves around doing massive damage to opponents and crippling them in cinematic ways.

Ice Worm School (printer version):
An Adept class; in this case In this case the Spirit is an ice worm spirit that normally lives beneath the ice crust of a Europa-like moon. Characters who take the school often end up with a mild case of agoraphobia, a definite fear of heights, and a new appreciation of dark, cold, and wet places.

Revenant School (printer version):
A person driven by loss and the desire for revenge. Often starts out with an Affliction or two from some terrible encounter with a Monster, or with a slain dog/kid/parent/mentor/significant other/village. While not supernaturally skilled, their burning drive to gain revenge on Monsters/Witches gives them strength in combat. It also makes them surprisingly difficult to keep dead.

Wind Friend School (printer version):
Wind Friend Adept School.