A decent enough, YA type adventure in the vein of Spirited Away. A young lady goes on an adventure to rescue her father in a mythical-medieval Europe, faces challenges, and makes friends and clever decisions along the way. I was warned beforehand that this might be some sort of Christian allegory, and I think that warning contributed a good third of my enjoyment of the book since it is not at all clear what the allegory is. Is the Pope of Storms a symbol for climate change? Are witches and their creations a metaphor for technology and the inevitable AI rebellion? Unclear! But it is fun trying to fit the pieces together, even if I suspect the author never had that clear of a picture of what they were trying to say. There is some earnest Christianity in here (a page or three, easily skipped over), but it didn't significantly detract from the story. If anything I thought the earnest Christianity was overshadowed by the semi-heretical world building (e.g. communion wafers let you talk directly to the Trinity, who despite being well meaning are mostly out of touch and unhelpful advisors, kind of like jumped up school counselors). Anyway, it's a clever and above average YA adventure, but not a great general interest book.