Little House on the Borderlands: GM Notes:
Events: - T - 0.5 days: attack at night on goatery, an isolated peasant family is killed though only rumors of that have spread - hot, boring, grinding summer of traveling between towns. You are heading South to Mastriano feel a chill in the air, a slight cold breeze as your near the next town in your circuit, Mastriano - dying goat loops up to them, dies - hear the tolling of the town bell. 8 long tolls - see a surly teenage goatherd about 80 yards off the road. argue with him a bit. - arrive in town, see the gathered people - reinforced garrison will arrive back at mid-morning of day 3. ~100 soldiers in full gear Main Town People: - 6 soldiers left by the garrison. Led by Winkley. Monster 1: Idiran Rimegoat small goat that infects people with icy spores and makes them into zombies - emaciated belly, starving thin, white fur covered in frost crystals - not very strong, fairly fast, moderate health - made out of ice - leave frozen footsteps in ground, kills plants - cold aura. does 2 damage at 2 ft, 5 dmg when adjacent. save or take 10 ice damage - cone of cold, 40 feet, 5d6 dmg. usable every 3 turns. save, on critical failure are frozen solid & cannot act until warmed up - grub-ovipositor - insert an ice grub into someone - nests in slain victims Weakness: (warm) food, is a glutton Motivation: - find loner, take them over, then use them to take entire hovel-family over - nest inside a slain larger animal - march its victims into town & ruin a festival SubMonster: Ice-zombies - people that have been puppeted by a small, icy grub that burrows into their brain 25 hp, low attack (1d6) SubMonster: Ice-grub - fires a smaller ice grub at you for 1D 1HP Monster 2: Shadow-humped Cattle Sucker - large goat that eats and grows larger. a night stalker - large black goat, body covered in red eyes that open up as the battle goes on. Has a massive black jelly hump on its back - shows up on night 1 - strong, fairly fast, very healthly - made out of black slime and hair - very difficult to see in the dark - leaves droppings of black ichor behind when excited - long, penetrating probiscous, injects melting juices (DoT) - hump will separate and try to engulf targets (sort of like a horse & rider situation) - hump will also spew digested fluids from past victims at the new target - leaves victims as just empty skin bags, drained of all their juices Weakness:/ strong drink, mirrors Motivation: - raid cattle at night, slurp out their guts & feast - eat the unwary and unwise, grow larger - after feasting & growing fat, in an enclosed area hibernate, so that it's hump can then burst and send thousands of slithey jellies out in all directionsMonster 3: Blizzness Goat
- gigantic goat of ice crystals and wind, floats over the landscape, with occasional funnels of icy wind going vaguely to the ground in place of legs - shows up on day 2 - immune to most damage. - quite fast when it gets moving. Majestic, but has very long strides - solidifies and shapes itself when trying to grasp something. that part can be damaged. have a 1 turn warning before a solidified part can start to act (more like a denser concentration of ice crystals and wind) - when grasped, the heat and life is sucked out of the person, while their clothes and skin are stripped by a concentrated blizzard of ice particles. Eventually this leaves just a skull, which the creature takes back up into its blizzard body - will also try to steal concentrations of money or shinies in a similar way - can blow strong winds along the ground, making everyone act to avoid being tumbled and frozen - drops a hail ice spears, inaccurately & indiscriminately Weakness:/ Pepper, spices, loud noise & shock waves, fetish that has hidden away Motivation: - go to concentrations of money and metal and steal that - steal peoples skulls with its icy grasp - stride over the landscape majestically, ignoring lesser creatures that cannot hurt it - hide away with its horde in a secret place along with its fetish (a pouch of coins, random bits of pretty rock and hair). When hiding, solidifies into a giant ice crystal. can be bonfired? Monster 4: Hircus Gigantis a giant, clunky earth goat. low slung - slow, very strong, very healthy - large (hippo sized) of frozen stone. wrapped in spiked, metal chanis - can hear it at a distance from its clomping steps - immobilize gaze, as the spirit of stone and ice seeps into you and you become entombed in your own mind - withering breah, immobilize, entropy damage - stomp and crush Weakness: - senses via tremor sense and so can be confused that way. its other senses are very poor - hates the sound of bells (really, thinks they belong to a even larger creature and so will retreat in fear) Motivation: - march inexorably upon a town - crush buildings - wither people and crops Monster 5: Float Goat - floating goat with enormous purple eyes - used for skirmishing and to break things up & add complications - slow, weak, decent HP - magnetic shield - always advantage on defense against metal weapons. good defense against everything - reality melter - ( The creature can focus its gaze and its will on an object in order to change it. A staff can be remade into a snake that wriggles away, or a gleaming sword into a flock of doves, or a set of black-spiked armor into a mass of beetles. Mechanically, this attack destroys one piece of equipment without any save.) - reality melter defense - change incoming projectile into something weird - reality melter entropy - start breaking down the reality of target, melting its bones away - phase (Phase out of this reality, for 1-3 turns. While phased out, is visible in outline, but is untouchable by normal means. Can move through walls and other barriers. Usable once per hour on itself. If it wishes, can apply this effect to enemies that it wounds.) Weakness: - gold, a soverign metal - Motivation: - make things weird - support allies - reduce things to sludge - eat eyeballs, eat other goats Witch - Grimmony - annoying dumb teenager. ice aspected. perfectly black eyes, clothing is withered and torn - back story, fucked a goat, also would not stop fucking goats, was particularly annoying when the village was hudled together for warmth during a blizzard and he still would not leave off. - in an outpouring of long built up annoyance and disgust, was driven out of the village and into blizzard, where he then wandered into the forest - moderate health and strength, *very* fast & dextrous - carries a wooden sheperd's crook, quite adept with it, it is actually melded into the flesh of his arm. The curved part of the crook has hidden fangs in it, and on striking the fangs will dig in, the entire thing will seperate from his arm, and the other end of the will reveal itself to be a snakeshead which rears and strikes while the fangs of the other end dig in. Another sheperd's crook will re-emerge from his arm on the following turn - shadow moves seperately from him, and will trip up and backstab people for him Weakness:/ sweet tooth, flashing or strobing light