Adventurer 6: GM Notes:

Basic plot

recovery from last time, then hunting down the prismatic star dog -into the drink, into the ocean at the the north coast - ask about encumberance - cold water roll is dc 15, if fail you are -4 to all other rolls - encumberance is -0 to -8 - swim roll is dc 15, dc 20 to avoid exhaustion - fight a giant lobster! and its rock lobsterettes. or help it molt. either way watch out for slippery rocks - visit from 6 fishermen from GreyHall. the giant lobster (Old Blue) is their good luck charm & money source. Sell the rare blue carapaces that molt from it and its children. their village is on the shore, about 6 miles further South - travel a month to get back to their AO, is spring time by then - big city: Caesura. half a million people. there are armies, colleges, shipwrights, wing planes, monuments to man and knowledge, minor walls, bazaars, grid streets, admin, a hundred religions, Questions from Patrico: - what is your favorite food? - what is your favorite color? - What is your greatest fear? - what would you do with a wagonload of gold coins? - what is your biggest regret? - what is the relationship of the soul to the body? - get a specialist to look at the Sword of Uncertain Fates - see a Statue of the group; brave Twitch & Ravan leading a pack of huddled villagers, backed up by Abigail, Didi, and Krill - meet Dietrich & Marla, who named their sons after Abigail and WildFire - meet the new group assigned to their area: - Titus heavy armor (badly burned face) and Mauler, Adelaide the blue wizard (late middle aged & gray hair, mystic blue robes), Slippers, Rock, and Hardie their three roguish thugs Patrol till late Spring See a shooting star in the night sky, breaks up into 3 parts as it heads down. (Blue, Green, Red) - the Star is actually a Prismatic Star Dog - come across a village that has been poisoned by the StarDog - 1/3rd of the people are sick and have left the village including the garrison, the other 2/3rds are seeking help. let by Grisha - river flows through village of Carcela, faint flickering traces of blue - fight to deal with the star dog, also fight the Order of the Dark Lense what has sent a party to retrieve the Blue aspect of the Star Dog Venture into the Forest? - if not: - meet a burnt straggler coming out of the Forst, Adelaide the Blue Mage - deal with Kranf, merchant, trying to buy the sphere - deal with theft attempt on remaining sphere. cultists, shadow - meet three forest gazelles, with great black crows resting on them. gentle, precise, nimble movements: - greetings, strangers. one gazelle after another nods it head - we are on pilgrammage between the holy spots of the forest - will make clicks and whistles if asked a question they do not want to answer - it is traditional for travellers to exchange gifts. what would you have of us? - in return, ask what they value most. if they answer truthfully, the gazelles will ask for something trivial in return. if they lie, will ask for something truly dear from them - small gift, carved bit of horn. entire thing is incredibly intricately carved, probably would take hundreds or thousands of man hours to do. The carving are all of deer having wild, passionate sex - rumble in the forest - come across Order of the Darkened Lense group, watching a fight between... - WitchHammers and the Green Aspect of the Prismatic Star Dog - being watched by the Order of the Sanctified Sky - Part 3: - make peace with Titus and Adelaide's group (Titus - braveheart, kind of dumb. Adelaide, wary older lady, spits. Hardy and Slippers - city rogues, first time in Forest) - meet some stags - maybe meet the Order of the Sanctified Sky. They are respectful, fanatical - fight for the third aspect of the Star Dog. The red aspect. Which is? Pure destruction. - sense of unease for one of the rogues, followed by him being splatted - Elements of the Encounter at Black Rock: - Thadeus the Witch, with the red sphere - packs of entropy dogs - hordes of Order of the Darkened Lens - the Aether-scope, enticing the other spheres to it Large area of forest, blasted back by Thaddeus using the power of the red aspect. The ground does not have vegetation, and is made of mostly cooled volcanic rock. maybe a half mile radius - have ritual triangle in the center of all this, one of its corners filled - On one of the unfilled corners, have the AetherScope, manned by a phase ghost - 2 packs of entropy dogs wandering the perimeter - ghost pit - ritual lodge for to house cultists - have a lodge setup with eight remaining prisoners of the Darkened Lens Part 3.5: Fight the space witch form 1: blasts open the ghost pit, joined by 2 hatchets and 2 shields from other fight Fight the space witch form 2: overwatch and re-animation Fight the space witch form 3: all stars form send the StarDog back? - recombines on its own if parts are left next to each other for 5 minutes, new version has 3 axis symmetry, 20 feet high, blazingly hot, blindingly bright - has trouble with concept of lying - "another Stardog, I sensed their aura. They were ready to commune, to bud" - "I am young, barely past my first Great Rotation (20 million years). In coming here I did not understand that my form would be shattered by the Terrestrial thaumosphere" - basically a space shuttle launch back into the heavens - - meet survivors of the Order of the Sanctified Sky (rest were eaten by giant cats). unless the PCs try to drain the stardog, in which case they will attack during the ascension attempt Prisoner building: - filthy wooden construction, chains, rack on which prisoners were tied down for the heart-replacement operation Filthy tents for housing the Order of the Darkened Lens warriors. really bad shape, only really usable since they are mind-slaved to Thaddeus and don't care for themselves Lodge/work room for Thaddeus: - forbidden tomes and research material, growing steadily more mad. started out as a mad cultist, only got more so after becoming a witch. if deciphered, tells the areas of space to view, how to commune with them, how to setup a StarDog lure - various gems and monies scattered around, some from him, some from his minions, Magic items: - all sphere based: blessing of the Star Dog upon the group, either blue/red/green - (for all of these, roll to see how well you attune with them) - empowered once per day (max damage) - regen 5 once per day for an hour - entropy/necrotic 5 damage for an hour (adds to damage from each hit). Other boons: - Seed of the star dog, lives within you along your nerves, allows you to shed your skin & be born & ascend - Psychic power of the star dog - allows you to dominate and command & burst peoples brain like in Scanners, even to transfer bodies - or just boost a stat - failure: wild growth, blue burning, disentegrate to ash Goblin night market - limestone - iron sword - piece of lumber - fortunes told - cave of wonders - leads to square universe of pure abstract forms - witch in black Ryu robes with bone arm, filthy giant butcher with his tagalong pet, the creepying gray boneless femur stealer -